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This template contains various independently retrievable data items about Shield in the form of parameter values of a variable template of choice, in a standardized fashion.

See also

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Shield

A shield adds hitpoints over the unit's Health icon.png health that absorbs the next instances of damage in place of actual health. This can be improved by various items and effects depending on the type of shielding:

Type Heal and shield power icon.png Spirit Visage item.png Revitalize rune.png* Grievous Wounds icon.png
Health regeneration icon.png Health regeneration No Yes No Yes
Life steal icon.png Life steal No Yes Yes Yes
Omnivamp icon.png Omnivamp Yes Yes Yes Yes
Life steal icon.png Physical vamp Yes Yes Yes Yes
Ravenous Hunter rune.png Drain effects Yes Yes Yes Yes
Self heals Yes Yes Yes Yes
Self shields Yes Yes Yes No
Incoming heals No Yes Yes Yes
Incoming shields No Yes Yes No
Outgoing heals Yes No Yes No
Outgoing shields Yes No Yes No
Health icon.png Bonus health No No No No


Incoming shields can trigger bonus effects from Shield Bash Shield Bash. Outgoing shields can trigger bonus effects from Summon Aery Summon Aery, Ardent Censer Ardent Censer, Chemtech Putrifier Chemtech Putrifier and Staff of Flowing Water Staff of Flowing Water.


Parameters

Parameter Value Description
1 Shield Necessary: Used for identification.
disp_name Display Name
Only necessary if the value differs from Shield.
link Link
Only necessary if it should link to a different page.
description A shield adds hitpoints over the unit's Health icon.png health that absorbs the next instances of damage in place of actual health. This can be improved by various items and effects depending on the type of shielding:
Type Heal and shield power icon.png Spirit Visage item.png Revitalize rune.png* Grievous Wounds icon.png
Health regeneration icon.png Health regeneration No Yes No Yes
Life steal icon.png Life steal No Yes Yes Yes
Omnivamp icon.png Omnivamp Yes Yes Yes Yes
Life steal icon.png Physical vamp Yes Yes Yes Yes
Ravenous Hunter rune.png Drain effects Yes Yes Yes Yes
Self heals Yes Yes Yes Yes
Self shields Yes Yes Yes No
Incoming heals No Yes Yes Yes
Incoming shields No Yes Yes No
Outgoing heals Yes No Yes No
Outgoing shields Yes No Yes No
Health icon.png Bonus health No No No No
Description
description2 Incoming shields can trigger bonus effects from Shield Bash Shield Bash. Outgoing shields can trigger bonus effects from Summon Aery Summon Aery, Ardent Censer Ardent Censer, Chemtech Putrifier Chemtech Putrifier and Staff of Flowing Water Staff of Flowing Water. Description2
type Ability attributes Type
image
Hybrid resistances icon.png
Hybrid resistances icon.png
Image, including filetype.
image2
image3
interrupts Interrupts (CC)
reduction Reduction (CC)
resist Resist (CC)
removal Removal (CC)
footer Description that is placed at the bottom of all other things.

All tip data templates use the same parameter.

Retrieval of data items

{{data Shield|pst2|interrupts}}, using parameter selection template Template:Pst2, gives the parameter interrupts, etc.

For retrieval of more data items it is more efficient to prepare a template for that, to be used as follows:

{{data Shield|template name|..|..|..|..}}

so that this data template needs to be called only once.[1] The default template is Template:Tip data, producing this page.

The four parameters are optional, they are passed on to the prepared template as parameters 2-5.

A parameter being undefined or empty typically means the same, see below. {{data ..|pst2|..}} gives the empty string and the text "{{{..}}}", respectively. Therefore, an application checking the parameter has to check both. Checking whether a result is equal to e.g. the text "{{{popinc}}}" cannot be done directly with #ifeq in a template which itself has also a parameter with that name, because if that is defined, there would be a comparison with the value instead of the text itself. Instead, it can be checked whether the first character of the result is "{", e.g.: {{#ifeq:{{padleft:|1|{{data {{{continent}}}|pst2|popinc}}}}|{|..|..}}. Until here the documentation is automatically generated by Template:Tip data.

References

  1. See the first two rows of the first table in m:Help:Array#Summary of counts for template limits.