5,761 Pages

This template contains various independently retrievable data items about Projectile in the form of parameter values of a variable template of choice, in a standardized fashion.

See also

Preview

Projectile
Projectile

A projectile or missile is any entity not classified as a unit (Champion icon champion, Minion icon minion, Monster icon monster, etc.) that travels at any given velocity.

  • Moving units are not considered projectiles under any circumstance (including Dash dashing units, Airborne icon airborne units, or units thrown by some abilities such as Force of Will Force of Will or Roar of the Slayer Roar of the Slayer.).
  • Braum OriginalSquare Braum's Unbreakable Unbreakable and Yasuo OriginalSquare Yasuo's Wind Wall Wind Wall can block, destroy and / or stop projectiles.
    • Some Ranged role ranged basic attacks (including Turret icon turrets) and abilities don't use projectiles and will bypass projectile-blocking effects.
  • Some abilities will Bullet strikethrough pop all currently incoming homing projectiles.


Parameters

Parameter Value Description
1 Projectile Necessary: Used for identification.
disp_name Projectile Display Name
Only necessary if the value differs from Projectile.
link Projectile Link
Only necessary if it should link to a different page.
description A projectile or missile is any entity not classified as a unit (Champion icon champion, Minion icon minion, Monster icon monster, etc.) that travels at any given velocity.
  • Moving units are not considered projectiles under any circumstance (including Dash dashing units, Airborne icon airborne units, or units thrown by some abilities such as Force of Will Force of Will or Roar of the Slayer Roar of the Slayer.).
  • Braum OriginalSquare Braum's Unbreakable Unbreakable and Yasuo OriginalSquare Yasuo's Wind Wall Wind Wall can block, destroy and / or stop projectiles.
    • Some Ranged role ranged basic attacks (including Turret icon turrets) and abilities don't use projectiles and will bypass projectile-blocking effects.
  • Some abilities will Bullet strikethrough pop all currently incoming homing projectiles.
Description
description2 Description2
type Buzzword Type
image
Projectile
Projectile.png
Image, including filetype.
image2
image3
interrupts Interrupts (CC)
reduction Reduction (CC)
resist Resist (CC)
removal Removal (CC)
footer Description that is placed at the bottom of all other things.

All tip data templates use the same parameter.

Retrieval of data items

{{data Projectile|pst2|interrupts}}, using parameter selection template Template:Pst2, gives the parameter interrupts, etc.

For retrieval of more data items it is more efficient to prepare a template for that, to be used as follows:

{{data Projectile|template name|..|..|..|..}}

so that this data template needs to be called only once.[1] The default template is Template:Tip data, producing this page.

The four parameters are optional, they are passed on to the prepared template as parameters 2-5.

A parameter being undefined or empty typically means the same, see below. {{data ..|pst2|..}} gives the empty string and the text "{{{..}}}", respectively. Therefore, an application checking the parameter has to check both. Checking whether a result is equal to e.g. the text "{{{popinc}}}" cannot be done directly with #ifeq in a template which itself has also a parameter with that name, because if that is defined, there would be a comparison with the value instead of the text itself. Instead, it can be checked whether the first character of the result is "{", e.g.: {{#ifeq:{{padleft:|1|{{data {{{continent}}}|pst2|popinc}}}}|{|..|..}}. Until here the documentation is automatically generated by Template:Tip data.

References

  1. See the first two rows of the first table in m:Help:Array#Summary of counts for template limits.
Community content is available under CC-BY-SA unless otherwise noted.