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This template contains various independently retrievable data items about Proc damage in the form of parameter values of a variable template of choice, in a standardized fashion.

See also

Preview

Proc damage
Proc damage is damage type assigned to most on-hit effects. It is worth noting that many seeming on-hit effects are actually classified as Disintegrate spell damage and so will trigger ability effects.

Proc damage does not interact with most other effects, such as Luden's Echo item Luden's Echo, Arcane Comet rune Arcane Comet, Hunter's Talisman item Hunter's Talisman or Spell vamp icon Spell vamp. The main exception is:

Effects triggered by damage subtypes will still occur in spite of proc damage's non-reactive nature (e.g. Black Cleaver item The Black Cleaver on instances of Attack damage Physical damage and Morellonomicon item Morellonomicon on instances of Magic damage Magic damage).


Parameters

Parameter Value Description
1 Proc damage Necessary: Used for identification.
disp_name Display Name
Only necessary if the value differs from Proc damage.
link Damage Link
Only necessary if it should link to a different page.
description Proc damage is damage type assigned to most on-hit effects. It is worth noting that many seeming on-hit effects are actually classified as Disintegrate spell damage and so will trigger ability effects. Description
description2 Proc damage does not interact with most other effects, such as Luden's Echo item Luden's Echo, Arcane Comet rune Arcane Comet, Hunter's Talisman item Hunter's Talisman or Spell vamp icon Spell vamp. The main exception is: Description2
type Ability attributes Type
image
Wit's End item
Wit's End item.png
Image, including filetype.
image2
image3
interrupts Interrupts (CC)
reduction Reduction (CC)
resist Resist (CC)
removal Removal (CC)
footer Effects triggered by damage subtypes will still occur in spite of proc damage's non-reactive nature (e.g. Black Cleaver item The Black Cleaver on instances of Attack damage Physical damage and Morellonomicon item Morellonomicon on instances of Magic damage Magic damage). Description that is placed at the bottom of all other things.

All tip data templates use the same parameter.

Retrieval of data items

{{data Proc damage|pst2|interrupts}}, using parameter selection template Template:Pst2, gives the parameter interrupts, etc.

For retrieval of more data items it is more efficient to prepare a template for that, to be used as follows:

{{data Proc damage|template name|..|..|..|..}}

so that this data template needs to be called only once.[1] The default template is Template:Tip data, producing this page.

The four parameters are optional, they are passed on to the prepared template as parameters 2-5.

A parameter being undefined or empty typically means the same, see below. {{data ..|pst2|..}} gives the empty string and the text "{{{..}}}", respectively. Therefore, an application checking the parameter has to check both. Checking whether a result is equal to e.g. the text "{{{popinc}}}" cannot be done directly with #ifeq in a template which itself has also a parameter with that name, because if that is defined, there would be a comparison with the value instead of the text itself. Instead, it can be checked whether the first character of the result is "{", e.g.: {{#ifeq:{{padleft:|1|{{data {{{continent}}}|pst2|popinc}}}}|{|..|..}}. Until here the documentation is automatically generated by Template:Tip data.

References

  1. See the first two rows of the first table in m:Help:Array#Summary of counts for template limits.
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