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This template contains various independently retrievable data items about Mana in the form of parameter values of a variable template of choice, in a standardized fashion.

See also

Preview

Mana resource
Mana

Mana icon Mana (also known as MP) is a stat that is the resource of many champions necessary to cast most of their abilities.

As a gating mechanic, Mana is designed to eventually inhibit casting and force the user to return to base, rewarding the laner with the most efficient mana usage and creating a pressure point. uses mana starts with a certain base mana, which increases by a small amount at each level-up.

Mana and mana regeneration can be improved in various ways, allowing player's to invest in increasing their up-time or reducing their down-time - a champion's maximum mana can be increased with items, abilities and runes, it Additive stacking icon stacks additively, and each bonus point acquired directly affects its statistic.

Mana passively regenerates over time and can be restored through various means. See mana regeneration.


Parameters

Parameter Value Description
1 Mana Necessary: Used for identification.
disp_name Display Name
Only necessary if the value differs from Mana.
link Link
Only necessary if it should link to a different page.
description Mana icon Mana (also known as MP) is a stat that is the resource of many champions necessary to cast most of their abilities.

As a gating mechanic, Mana is designed to eventually inhibit casting and force the user to return to base, rewarding the laner with the most efficient mana usage and creating a pressure point. uses mana starts with a certain base mana, which increases by a small amount at each level-up.

Mana and mana regeneration can be improved in various ways, allowing player's to invest in increasing their up-time or reducing their down-time - a champion's maximum mana can be increased with items, abilities and runes, it Additive stacking icon stacks additively, and each bonus point acquired directly affects its statistic.

Mana passively regenerates over time and can be restored through various means. See mana regeneration.

Description
description2 Description2
type Champion attributes Type
image
Mana resource
Mana resource.png
Image, including filetype.
image2
image3
interrupts Interrupts (CC)
reduction Reduction (CC)
resist Resist (CC)
removal Removal (CC)
footer Description that is placed at the bottom of all other things.

All tip data templates use the same parameter.

Retrieval of data items

{{data Mana|pst2|interrupts}}, using parameter selection template Template:Pst2, gives the parameter interrupts, etc.

For retrieval of more data items it is more efficient to prepare a template for that, to be used as follows:

{{data Mana|template name|..|..|..|..}}

so that this data template needs to be called only once.[1] The default template is Template:Tip data, producing this page.

The four parameters are optional, they are passed on to the prepared template as parameters 2-5.

A parameter being undefined or empty typically means the same, see below. {{data ..|pst2|..}} gives the empty string and the text "{{{..}}}", respectively. Therefore, an application checking the parameter has to check both. Checking whether a result is equal to e.g. the text "{{{popinc}}}" cannot be done directly with #ifeq in a template which itself has also a parameter with that name, because if that is defined, there would be a comparison with the value instead of the text itself. Instead, it can be checked whether the first character of the result is "{", e.g.: {{#ifeq:{{padleft:|1|{{data {{{continent}}}|pst2|popinc}}}}|{|..|..}}. Until here the documentation is automatically generated by Template:Tip data.

References

  1. See the first two rows of the first table in m:Help:Array#Summary of counts for template limits.
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