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This template contains various independently retrievable data items about Play in the form of parameter values of a variable template of choice, in a standardized fashion.

See also

Preview

Keyword Play
Play
Unit card Unit: Keyword Summon summoning directly directly by the player ie. dragged from the hand onto the board. Other effects that summon a unit onto the board do not trigger Play effects.

Spell card Spell: Keyword Burst burst spells play and resolve as soon as they're dragged to the board, slower spells play after the Button is pressed. Different to Keyword Imbue casting, which refers to when the spell's effect happens. Spells will usually require that their condition to cast (See Keyword Fizzle Fizzle) be met at the time they are played, to play, even if it would be met after the spells before it on the Stack cast.

Some cards have an effect that must happen if they are to be Played. These will happen when the card is dragged to the board, before any play effect happens. If the condition cannot be fulfilled by not being able to perform an effect, then the card will not be Played.


Parameters

Parameter Value Description
1 Lor play Necessary: Used for identification.
disp_name Play Display Name
Only necessary if the value differs from Lor play.
link Keywords (Legends of Runeterra)/Play Link
Only necessary if it should link to a different page.
description Unit card Unit: Keyword Summon summoning directly directly by the player ie. dragged from the hand onto the board. Other effects that summon a unit onto the board do not trigger Play effects. Description
description2 Spell card Spell: Keyword Burst burst spells play and resolve as soon as they're dragged to the board, slower spells play after the Button is pressed. Different to Keyword Imbue casting, which refers to when the spell's effect happens. Spells will usually require that their condition to cast (See Keyword Fizzle Fizzle) be met at the time they are played, to play, even if it would be met after the spells before it on the Stack cast.



Some cards have an effect that must happen if they are to be Played. These will happen when the card is dragged to the board, before any play effect happens. If the condition cannot be fulfilled by not being able to perform an effect, then the card will not be Played.

Description2
type Buzzword Type
image
Keyword Play
Keyword Play.svg
Image, including filetype.
image2
image3
interrupts Interrupts (CC)
reduction Reduction (CC)
resist Resist (CC)
removal Removal (CC)
footer Description that is placed at the bottom of all other things.

All tip data templates use the same parameter.

Retrieval of data items

{{data Lor play|pst2|interrupts}}, using parameter selection template Template:Pst2, gives the parameter interrupts, etc.

For retrieval of more data items it is more efficient to prepare a template for that, to be used as follows:

{{data Lor play|template name|..|..|..|..}}

so that this data template needs to be called only once.[1] The default template is Template:Tip data, producing this page.

The four parameters are optional, they are passed on to the prepared template as parameters 2-5.

A parameter being undefined or empty typically means the same, see below. {{data ..|pst2|..}} gives the empty string and the text "{{{..}}}", respectively. Therefore, an application checking the parameter has to check both. Checking whether a result is equal to e.g. the text "{{{popinc}}}" cannot be done directly with #ifeq in a template which itself has also a parameter with that name, because if that is defined, there would be a comparison with the value instead of the text itself. Instead, it can be checked whether the first character of the result is "{", e.g.: {{#ifeq:{{padleft:|1|{{data {{{continent}}}|pst2|popinc}}}}|{|..|..}}. Until here the documentation is automatically generated by Template:Tip data.

References

  1. See the first two rows of the first table in m:Help:Array#Summary of counts for template limits.
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