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This template contains various independently retrievable data items about Unit Health in the form of parameter values of a variable template of choice, in a standardized fashion.

See also

Preview

LoR Health
Unit Health
LoR Follower Health Screenshot

The health of a Follower card Follower.

Dictates the amount of damage that can be taken by a unit before it dies.

A unit has a default max health value, a max health value, and a current health value. If a unit is damaged, its current health decreases. Effects that grant a unit health increase its maximum and current values. Effects that Heal a unit only increase its current health, capped by its maximum health.



If a unit loses a maximum health increase and its current health is more than the maximum health it would have after, its value is set to it's maximum health.

The current health value is shown on the bottom right of a card. When a unit's current health is equal to its default maximum, it is white. When the value drops below the maximum, it is red. When it is at the maximum and it has been increased above the default, it is green.


Parameters

Parameter Value Description
1 Lor health Necessary: Used for identification.
disp_name Unit Health Display Name
Only necessary if the value differs from Lor health.
link Terminology (Legends of Runeterra)#Health Link
Only necessary if it should link to a different page.
description
LoR Follower Health Screenshot

The health of a Follower card Follower.

Dictates the amount of damage that can be taken by a unit before it dies.

A unit has a default max health value, a max health value, and a current health value. If a unit is damaged, its current health decreases. Effects that grant a unit health increase its maximum and current values. Effects that Heal a unit only increase its current health, capped by its maximum health.
Description
description2

If a unit loses a maximum health increase and its current health is more than the maximum health it would have after, its value is set to it's maximum health.

The current health value is shown on the bottom right of a card. When a unit's current health is equal to its default maximum, it is white. When the value drops below the maximum, it is red. When it is at the maximum and it has been increased above the default, it is green.
Description2
type Buzzword Type
image
LoR Health
LoR Health.png
Image, including filetype.
image2
image3
interrupts Interrupts (CC)
reduction Reduction (CC)
resist Resist (CC)
removal Removal (CC)
footer Description that is placed at the bottom of all other things.

All tip data templates use the same parameter.

Retrieval of data items

{{data Lor health|pst2|interrupts}}, using parameter selection template Template:Pst2, gives the parameter interrupts, etc.

For retrieval of more data items it is more efficient to prepare a template for that, to be used as follows:

{{data Lor health|template name|..|..|..|..}}

so that this data template needs to be called only once.[1] The default template is Template:Tip data, producing this page.

The four parameters are optional, they are passed on to the prepared template as parameters 2-5.

A parameter being undefined or empty typically means the same, see below. {{data ..|pst2|..}} gives the empty string and the text "{{{..}}}", respectively. Therefore, an application checking the parameter has to check both. Checking whether a result is equal to e.g. the text "{{{popinc}}}" cannot be done directly with #ifeq in a template which itself has also a parameter with that name, because if that is defined, there would be a comparison with the value instead of the text itself. Instead, it can be checked whether the first character of the result is "{", e.g.: {{#ifeq:{{padleft:|1|{{data {{{continent}}}|pst2|popinc}}}}|{|..|..}}. Until here the documentation is automatically generated by Template:Tip data.

References

  1. See the first two rows of the first table in m:Help:Array#Summary of counts for template limits.
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