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|description2 = Removing ''drowsy'' or being {{tip|unstoppable}} or {{tip|Cc-immune|immune to crowd control}} at its end will prevent you from falling {{tip|sleep|asleep}}. Activating a {{tip|spell shield}} does not.
 
|description2 = Removing ''drowsy'' or being {{tip|unstoppable}} or {{tip|Cc-immune|immune to crowd control}} at its end will prevent you from falling {{tip|sleep|asleep}}. Activating a {{tip|spell shield}} does not.
 
|interrupts = ''Drowsy'' does not interrupt any actions.
 
|interrupts = ''Drowsy'' does not interrupt any actions.
|reduction = The duration of ''drowsy'' cannot be changed.
+
|reduction = The duration of ''drowsy'' is unaffected by {{tip|Tenacity}}.
 
|resist = Resisted by {{tip|Cc-immune|crowd control immunity}}.
 
|resist = Resisted by {{tip|Cc-immune|crowd control immunity}}.
 
|removal = Removed by {{tip|Cleanse|Cleanses}}.
 
|removal = Removed by {{tip|Cleanse|Cleanses}}.

Revision as of 05:14, June 1, 2020

This template contains various independently retrievable data items about Drowsy in the form of parameter values of a variable template of choice, in a standardized fashion.

See also

Preview

Drowsy icon
Drowsy
A unit that is drowsy is gradually Slow icon slowed over the duration, and will fall Sleep icon asleep thereafter.

Removing drowsy or being Unstoppable icon unstoppable or Cc-immune icon immune to crowd control at its end will prevent Sleep icon sleep from occurring. Activating a Spell Shield spell shield does not.

Interrupts: Drowsy does not interrupt any actions.
Reduction: The duration of drowsy is unaffected by Tenacity icon Tenacity.
Resist: Resisted by Cc-immune icon crowd control immunity.
Removal: Removed by Remove Scurvy Cleanses.

Slow immune icon Slow resist, Slow immune 2 slow immunity and slow removals (i.e - Decisive Strike Decisive Strike) can be used to (respectively) weaken, prevent or remove the associated slow, however, it does not prevent from falling asleep after the duration. Tenacity icon Tenacity gained while drowsy will still affect the duration of the sleep.


Parameters

Parameter Value Description
1 Drowsy Necessary: Used for identification.
disp_name Display Name
Only necessary if the value differs from Drowsy.
link Types of Crowd Control#Drowsy Link
Only necessary if it should link to a different page.
description A unit that is drowsy is gradually Slow icon slowed over the duration, and will fall Sleep icon asleep thereafter. Description
description2 Removing drowsy or being Unstoppable icon unstoppable or Cc-immune icon immune to crowd control at its end will prevent you from falling Sleep icon asleep. Activating a Spell Shield spell shield does not. Description2
type Crowd control Type
image
Drowsy icon
Drowsy icon.png
Image, including filetype.
image2
image3
interrupts Drowsy does not interrupt any actions. Interrupts (CC)
reduction The duration of drowsy is unaffected by Tenacity icon Tenacity. Reduction (CC)
resist Resisted by Cc-immune icon crowd control immunity. Resist (CC)
removal Removed by Remove Scurvy Cleanses. Removal (CC)
footer Slow immune icon Slow resist, Slow immune 2 slow immunity and slow removals (i.e - Decisive Strike Decisive Strike) can be used to (respectively) weaken, prevent or remove the associated slow, however, you will still fall asleep after the duration. Tenacity icon Tenacity gained while drowsy will still affect the duration of the sleep. Description that is placed at the bottom of all other things.

All tip data templates use the same parameter.

Retrieval of data items

{{data Drowsy|pst2|interrupts}}, using parameter selection template Template:Pst2, gives the parameter interrupts, etc.

For retrieval of more data items it is more efficient to prepare a template for that, to be used as follows:

{{data Drowsy|template name|..|..|..|..}}

so that this data template needs to be called only once.[1] The default template is Template:Tip data, producing this page.

The four parameters are optional, they are passed on to the prepared template as parameters 2-5.

A parameter being undefined or empty typically means the same, see below. {{data ..|pst2|..}} gives the empty string and the text "{{{..}}}", respectively. Therefore, an application checking the parameter has to check both. Checking whether a result is equal to e.g. the text "{{{popinc}}}" cannot be done directly with #ifeq in a template which itself has also a parameter with that name, because if that is defined, there would be a comparison with the value instead of the text itself. Instead, it can be checked whether the first character of the result is "{", e.g.: {{#ifeq:{{padleft:|1|{{data {{{continent}}}|pst2|popinc}}}}|{|..|..}}. Until here the documentation is automatically generated by Template:Tip data.

References

  1. See the first two rows of the first table in m:Help:Array#Summary of counts for template limits.
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