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This template contains various independently retrievable data items about Drowsy in the form of parameter values of a variable template of choice, in a standardized fashion.

See also

Preview

Drowsy icon.png
Drowsy
A unit that is drowsy is gradually Slow icon.png slowed over the duration, and will fall Sleep icon.png asleep thereafter.

Removing drowsy or being Unstoppable icon.png displacement immune or Cc-immune icon.png immune to crowd control at its end will prevent Sleep icon.png sleep from occurring.


Interrupts: Does not interrupt any actions.
Reduction: The duration is unaffected by Tenacity icon.png Tenacity.
Resist: Resisted by Cc-immune icon.png crowd control immunity.
Removal: Removed by Remove Scurvy.png Cleanses.

Slow immune icon.png Slow resist, Slow immune 2.png slow immunity and slow removals (i.e - Decisive Strike Decisive Strike) can be used to (respectively) weaken, prevent or remove the associated slow, however, it does not prevent from falling asleep after the duration. Tenacity icon.png Tenacity gained while drowsy will still affect the duration of the sleep.


Parameters

Parameter Value Description
1 Drowsy Necessary: Used for identification.
disp_name Display Name
Only necessary if the value differs from Drowsy.
link Types of Crowd Control#Drowsy Link
Only necessary if it should link to a different page.
description A unit that is drowsy is gradually Slow icon.png slowed over the duration, and will fall Sleep icon.png asleep thereafter. Description
description2 Removing drowsy or being Unstoppable icon.png displacement immune or Cc-immune icon.png immune to crowd control at its end will prevent Sleep icon.png sleep from occurring. Description2
type Crowd control Type
image
Drowsy icon.png
Drowsy icon.png
Image, including filetype.
image2
image3
interrupts Does not interrupt any actions. Interrupts (CC)
reduction The duration is unaffected by Tenacity icon.png Tenacity. Reduction (CC)
resist Resisted by Cc-immune icon.png crowd control immunity. Resist (CC)
removal Removed by Remove Scurvy.png Cleanses. Removal (CC)
footer Slow immune icon.png Slow resist, Slow immune 2.png slow immunity and slow removals (i.e - Decisive Strike Decisive Strike) can be used to (respectively) weaken, prevent or remove the associated slow, however, it does not prevent from falling asleep after the duration. Tenacity icon.png Tenacity gained while drowsy will still affect the duration of the sleep. Description that is placed at the bottom of all other things.

All tip data templates use the same parameter.

Retrieval of data items

{{data Drowsy|pst2|interrupts}}, using parameter selection template Template:Pst2, gives the parameter interrupts, etc.

For retrieval of more data items it is more efficient to prepare a template for that, to be used as follows:

{{data Drowsy|template name|..|..|..|..}}

so that this data template needs to be called only once.[1] The default template is Template:Tip data, producing this page.

The four parameters are optional, they are passed on to the prepared template as parameters 2-5.

A parameter being undefined or empty typically means the same, see below. {{data ..|pst2|..}} gives the empty string and the text "{{{..}}}", respectively. Therefore, an application checking the parameter has to check both. Checking whether a result is equal to e.g. the text "{{{popinc}}}" cannot be done directly with #ifeq in a template which itself has also a parameter with that name, because if that is defined, there would be a comparison with the value instead of the text itself. Instead, it can be checked whether the first character of the result is "{", e.g.: {{#ifeq:{{padleft:|1|{{data {{{continent}}}|pst2|popinc}}}}|{|..|..}}. Until here the documentation is automatically generated by Template:Tip data.

References

  1. See the first two rows of the first table in m:Help:Array#Summary of counts for template limits.
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