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This template contains various independently retrievable data items about Dash in the form of parameter values of a variable template of choice, in a standardized fashion.

See also

Preview

Dash
Dash
A dash is a quick movement action by a unit that allows them to move to a specific direction or location while traversing the intervening distance.

Most abilities that involve changing the location of the user via direct transit are classified as dashes, even ones that visually appear to be 'jumps', or utilize movement through the air such as Tristana OriginalSquare Tristana's Rocket Jump Rocket Jump and Ziggs OriginalSquare Ziggs' Satchel Charge Satchel Charge - the game engine does not take into account the height of a unit, so jumping units are considered to be on the ground for purposes such as skillshots.

Examples


Parameters

Parameter Value Description
1 Dash Necessary: Used for identification.
disp_name Display Name
Only necessary if the value differs from Dash.
link Dash Link
Only necessary if it should link to a different page.
description A dash is a quick movement action by a unit that allows them to move to a specific direction or location while traversing the intervening distance. Description
description2 Most abilities that involve changing the location of the user via direct transit are classified as dashes, even ones that visually appear to be 'jumps', or utilize movement through the air such as Tristana OriginalSquare Tristana's Rocket Jump Rocket Jump and Ziggs OriginalSquare Ziggs' Satchel Charge Satchel Charge - the game engine does not take into account the height of a unit, so jumping units are considered to be on the ground for purposes such as skillshots.
Examples
Description2
type Buzzword Type
image
Dash
Dash.png
Image, including filetype.
image2
image3
interrupts Interrupts (CC)
reduction Reduction (CC)
resist Resist (CC)
removal Removal (CC)
footer Description that is placed at the bottom of all other things.

All tip data templates use the same parameter.

Retrieval of data items

{{data Dash|pst2|interrupts}}, using parameter selection template Template:Pst2, gives the parameter interrupts, etc.

For retrieval of more data items it is more efficient to prepare a template for that, to be used as follows:

{{data Dash|template name|..|..|..|..}}

so that this data template needs to be called only once.[1] The default template is Template:Tip data, producing this page.

The four parameters are optional, they are passed on to the prepared template as parameters 2-5.

A parameter being undefined or empty typically means the same, see below. {{data ..|pst2|..}} gives the empty string and the text "{{{..}}}", respectively. Therefore, an application checking the parameter has to check both. Checking whether a result is equal to e.g. the text "{{{popinc}}}" cannot be done directly with #ifeq in a template which itself has also a parameter with that name, because if that is defined, there would be a comparison with the value instead of the text itself. Instead, it can be checked whether the first character of the result is "{", e.g.: {{#ifeq:{{padleft:|1|{{data {{{continent}}}|pst2|popinc}}}}|{|..|..}}. Until here the documentation is automatically generated by Template:Tip data.

References

  1. See the first two rows of the first table in m:Help:Array#Summary of counts for template limits.
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