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This template contains various independently retrievable data items about Basic attack in the form of parameter values of a variable template of choice, in a standardized fashion.

See also

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Basic Attack
Basic attack

The basic attack (or auto-attack) is the most basic means of a unit to deal damage to another unit.

All basic attacks are unit-targeted with their range limited by the unit's Range icon attack range, and have a brief attack windup, after which they deal damage to their target either immediately (Melee role melee attacks and projectile-less Ranged role ranged ones), or by creating a projectile (most Ranged role ranged attacks) which follows the target and deals damage upon striking them (exceptions: New Destiny New Destiny, Spray and Pray Spray and Pray).

Windups can be canceled by their caster (e.g. by moving) or interrupted by certain Stun icon crowd control types. They can furthermore be canceled by losing Sight icon sight of their target or if it becomes Playful untargetable (exception: Martial Poise Martial Poise) and by Death Death. If an attack is specifically Excessive Force 2 uncancelable, its windup will only be canceled by Death Death, Silence icon Polymorph, and in some cases, Playful untargetability.

The damage a basic attack deals is usually 100% of the attacking unit's current Attack damage icon total attack damage as physical damage to the target, but the damage value and damage type can be modified by certain abilities and status effects. This damage event will trigger Wit's End item on-hit effects from buffs the attacking unit may hold. If the target is Cosmic Radiance unable to take damage, the attack is Counter Strike dodged or its projectile Bullet strikethrough destroyed or the attacking unit is Blind icon blinded, the damage will not be dealt and on-hit effects will not be triggered.

On-attack effects will always trigger when the attack's windup completes.

Basic attacks have a brief cooldown, based on the unit's current Attack speed icon attack speed. After completing the windup of an attack, it will go on cooldown for the inverse of this attack speed minus the windup time, meaning continously attacking will result in the attacks-per-second that the attack speed stat shows.


Parameters

Parameter Value Description
1 Basic attack Necessary: Used for identification.
disp_name Display Name
Only necessary if the value differs from Basic attack.
link Basic attack Link
Only necessary if it should link to a different page.
description The basic attack (or auto-attack) is the most basic means of a unit to deal damage to another unit.

All basic attacks are unit-targeted with their range limited by the unit's Range icon attack range, and have a brief attack windup, after which they deal damage to their target either immediately (Melee role melee attacks and projectile-less Ranged role ranged ones), or by creating a projectile (most Ranged role ranged attacks) which follows the target and deals damage upon striking them (exceptions: New Destiny New Destiny, Spray and Pray Spray and Pray).

Windups can be canceled by their caster (e.g. by moving) or interrupted by certain Stun icon crowd control types. They can furthermore be canceled by losing Sight icon sight of their target or if it becomes Playful untargetable (exception: Martial Poise Martial Poise) and by Death Death. If an attack is specifically Excessive Force 2 uncancelable, its windup will only be canceled by Death Death, Silence icon Polymorph, and in some cases, Playful untargetability.

The damage a basic attack deals is usually 100% of the attacking unit's current Attack damage icon total attack damage as physical damage to the target, but the damage value and damage type can be modified by certain abilities and status effects. This damage event will trigger Wit's End item on-hit effects from buffs the attacking unit may hold. If the target is Cosmic Radiance unable to take damage, the attack is Counter Strike dodged or its projectile Bullet strikethrough destroyed or the attacking unit is Blind icon blinded, the damage will not be dealt and on-hit effects will not be triggered.

On-attack effects will always trigger when the attack's windup completes.

Basic attacks have a brief cooldown, based on the unit's current Attack speed icon attack speed. After completing the windup of an attack, it will go on cooldown for the inverse of this attack speed minus the windup time, meaning continously attacking will result in the attacks-per-second that the attack speed stat shows.

Description
description2 Description2
type Buzzword Type
image
Basic Attack
Basic Attack.png
Image, including filetype.
image2
image3
interrupts Interrupts (CC)
reduction Reduction (CC)
resist Resist (CC)
removal Removal (CC)
footer Description that is placed at the bottom of all other things.

All tip data templates use the same parameter.

Retrieval of data items

{{data Basic attack|pst2|interrupts}}, using parameter selection template Template:Pst2, gives the parameter interrupts, etc.

For retrieval of more data items it is more efficient to prepare a template for that, to be used as follows:

{{data Basic attack|template name|..|..|..|..}}

so that this data template needs to be called only once.[1] The default template is Template:Tip data, producing this page.

The four parameters are optional, they are passed on to the prepared template as parameters 2-5.

A parameter being undefined or empty typically means the same, see below. {{data ..|pst2|..}} gives the empty string and the text "{{{..}}}", respectively. Therefore, an application checking the parameter has to check both. Checking whether a result is equal to e.g. the text "{{{popinc}}}" cannot be done directly with #ifeq in a template which itself has also a parameter with that name, because if that is defined, there would be a comparison with the value instead of the text itself. Instead, it can be checked whether the first character of the result is "{", e.g.: {{#ifeq:{{padleft:|1|{{data {{{continent}}}|pst2|popinc}}}}|{|..|..}}. Until here the documentation is automatically generated by Template:Tip data.

References

  1. See the first two rows of the first table in m:Help:Array#Summary of counts for template limits.
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