League of Legends Wiki
League of Legends Wiki
Surrender at 20 Emote.png This is a documentation subpage for Template:Runetip.
It contains usage information, categories and other content that is not part of the original template page.
Usage
{{Runetip|<buff>|<game>}}
  • game is obligatory and sets to lol if left empty.
Examples
{{Runetip|Overheal}}
League of Legends icon nav.png
League of Legends content
Overheal rune.png
Overheal
Path: Precision icon.png Precision · Slot: 1
Passive: Converts 20% − 100% (based on level) of the Heal power icon.png healing in excess of your maximum health into a Hybrid resistances icon.png shield for an amount of up to 10 (+ 10% of maximum health).
After 6 seconds, the shield decays by 2.5% of its maximum value each second. Receiving healing or dealing or taking damage will refresh the shield duration to 6 seconds.
{{Runetip|Relentless Hunter}}
League of Legends icon nav.png
League of Legends content
Relentless Hunter rune.png
Relentless Hunter
Path: Domination icon.png Domination · Slot: 3
Passive: Gain 5 (+ 8 per Bounty Hunter stack) out-of-combat Movement speed icon.png movement speed, up to 45 at 5 stacks.
Earn a Bounty Hunter stack whenever scoring a Damage rating.png takedown against an enemy champion, up to one per unique champion.
{{Runetip|Conqueror|game=wr}}
Wild Rift icon nav.png
Wild Rift content
Conqueror (Wild Rift) rune.png
Conqueror
Slot: Keystone · Level: 6
Passive: Basic attacks and abilities generate stacks of Conqueror on enemy champions hit, up to one per attack or cast. Each stack of Conqueror lasts 6 seconds and grants 2 − 6 (based on level) bonus Attack Damage or 3 − 9 (based on level) Ability Power (Adaptive), stacking up to 5 times, for a maximum of 10 − 30 (based on level) bonus Attack Damage or 15 − 45 (based on level) Ability Power (Adaptive).
When fully stacked, deal (Melee role.png 10% / Ranged role.png 7%) bonus Attack damage.pngAbility power.png Adaptive damage to champions.
Adaptive Damage: Deals either physical or magic damage depending on your bonus statistics, defaulting based on the origin of the effect.
  • Attack damage icon.png Higher Bonus ADPhysical damage
  • Ability power icon.png Higher APMagic damage
If the attack damage and the ability power of the unit are equal, the damage determined depends on the champion.
{{Runetip|Conqueror (Wild Rift)}}
Wild Rift icon nav.png
Wild Rift content
Conqueror (Wild Rift) rune.png
Conqueror
Slot: Keystone · Level: 6
Passive: Basic attacks and abilities generate stacks of Conqueror on enemy champions hit, up to one per attack or cast. Each stack of Conqueror lasts 6 seconds and grants 2 − 6 (based on level) bonus Attack Damage or 3 − 9 (based on level) Ability Power (Adaptive), stacking up to 5 times, for a maximum of 10 − 30 (based on level) bonus Attack Damage or 15 − 45 (based on level) Ability Power (Adaptive).
When fully stacked, deal (Melee role.png 10% / Ranged role.png 7%) bonus Attack damage.pngAbility power.png Adaptive damage to champions.
Adaptive Damage: Deals either physical or magic damage depending on your bonus statistics, defaulting based on the origin of the effect.
  • Attack damage icon.png Higher Bonus ADPhysical damage
  • Ability power icon.png Higher APMagic damage
If the attack damage and the ability power of the unit are equal, the damage determined depends on the champion.
{{Runetip|Trait: Precision}}
Removed content
League of Legends icon nav.png
League of Legends content
Precision icon.png
Trait: Precision
Path: Precision icon.png Precision · Slot: Trait
Domination icon.pngThe Merciless Elite
Grants 6 bonus Attack Damage or 10 Ability Power (Adaptive) as well as 9% bonus Attack Speed.
Sorcery icon.pngThe Brazen Prefect
Grants 6 bonus Attack Damage or 10 Ability Power (Adaptive) as well as 9% bonus Attack Speed.
Resolve icon.pngThe Eternal Champion
Grants 15 − 135 (based on level) bonus Health as well as 9% bonus Attack Speed.
Inspiration icon.pngThe Savant
Grants 18% bonus Attack Speed.