- Please optimise this information for being displayed as a pop-up tooltip.
This template contains various independently retrievable data items about Revitalize in the form of parameter values of a variable template of choice, in a standardized fashion.
| ||Revitalize||Necessary: Used for identification.|
| || Name of the rune
Only necessary if the value differs from
|Traits of the rune|
| ||Resolve||Rune path|
| ||Passive: Grants 5% Heal and shield power.||Description (line 1)|
| ||Outgoing healing and outgoing shielding is increased by 10% on targets below 40% health.||Description (line 2)|
| ||Incoming healing, incoming shielding, self healing and self shielding are increased by 10% while you are below 40% health.||Description (line 3)|
| ||Description (line 4)|
| || If the item is removed from game, set the value to |
| || If the item is from Wild Rift, set the value to |
All rune data templates use the same parameter.
Until here the documentation is automatically generated by Template:Rune data.