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Predator rune.png
Predator
Path: Domination icon.png Domination · Slot: Keystone
Passive: Boots gain the active effect Predator.
Active - Predator: After a 0.25-second cast time, gain bonus movement speed for 10 seconds, ramping up to 45% over 1.5 seconds, while moving toward enemy champions within 3000 units.
After ramping up, your next damaging basic attack or ability against an enemy Champion icon.png champion deals 40 − 120 (based on level) (+ 20% bonus AD) (+ 10% AP) bonus Attack damage.pngAbility power.png Adaptive damage after a 0.25-second delay and ends the effect.
Adaptive Damage: Deals either physical or magic damage depending on your bonus statistics, defaulting based on the origin of the effect.
  • Attack damage icon.png Higher Bonus ADPhysical damage
  • Ability power icon.png Higher APMagic damage
If the attack damage and the ability power of the unit are equal, the damage determined depends on the champion.
Range: 3000Cooldown: 90 − 60 (based on level) seconds

This template contains various independently retrievable data items about Predator in the form of parameter values of a variable template of choice, in a standardized fashion.

Associated pages


Parameters

Parameter Value Description
1 Predator Necessary: Used for identification.
disp_name Name of the rune
Only necessary if the value differs from Predator.
Traits of the rune
released 2018 Season
path Domination Rune path
shard slots Domination Slots
slot Keystone Tier
description Passive: Boots gain the active effect Predator. Description (line 1)
description2 Active - Predator: After a 0.25-second cast time, gain bonus movement speed for 10 seconds, ramping up to 45% over 1.5 seconds, while moving toward enemy champions within 3000 units. Description (line 2)
description3 After ramping up, your next damaging basic attack or ability against an enemy Champion icon.png champion deals 40 − 120 (based on level) (+ 20% bonus AD) (+ 10% AP) bonus Attack damage.pngAbility power.png Adaptive damage after a 0.25-second delay and ends the effect. Description (line 3)
description4 Adaptive Damage: Deals either physical or magic damage depending on your bonus statistics, defaulting based on the origin of the effect.
  • Attack damage icon.png Higher Bonus ADPhysical damage
  • Ability power icon.png Higher APMagic damage

If the attack damage and the ability power of the unit are equal, the damage determined depends on the champion.

Description (line 4)
cooldown 90 − 60 (based on level) Cooldown
range 3000 Range
Meta
removed If the item is removed from game, set the value to true. Value can be empty.
wr If the item is from Wild Rift, set the value to true. Value can be empty.

All rune data templates use the same parameter.

Until here the documentation is automatically generated by Template:Rune data.