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Conqueror (Wild Rift) rune.png
Conqueror
Slot: Keystone · Level: 6
Passive: Basic attacks and abilities generate stacks of Conqueror on enemy champions hit, up to one per attack or cast. Each stack of Conqueror lasts 6 seconds and grants 2 − 6 (based on level) bonus Attack Damage or 3 − 9 (based on level) Ability Power (Adaptive), stacking up to 5 times, for a maximum of 10 − 30 (based on level) bonus Attack Damage or 15 − 45 (based on level) Ability Power (Adaptive).
When fully stacked, deal (Melee role.png 10% / Ranged role.png 7%) bonus Attack damage.pngAbility power.png Adaptive damage to champions.
Adaptive Damage: Deals either physical or magic damage depending on your bonus statistics, defaulting based on the origin of the effect.
  • Attack damage icon.png Higher Bonus ADPhysical damage
  • Ability power icon.png Higher APMagic damage
If the attack damage and the ability power of the unit are equal, the damage determined depends on the champion.

This template contains various independently retrievable data items about Conqueror (Wild Rift) in the form of parameter values of a variable template of choice, in a standardized fashion.

Associated pages


Parameters

Parameter Value Description
1 Conqueror (Wild Rift) Necessary: Used for identification.
disp_name Name of the rune
Only necessary if the value differs from Conqueror (Wild Rift).
Traits of the rune
released 2020 Season
path Keystone Rune path
shard slots Keystone Slots
slot Keystone Tier
description Passive: Basic attacks and abilities generate stacks of Conqueror on enemy champions hit, up to one per attack or cast. Each stack of Conqueror lasts 6 seconds and grants 2 − 6 (based on level) bonus Attack Damage or 3 − 9 (based on level) Ability Power (Adaptive), stacking up to 5 times, for a maximum of 10 − 30 (based on level) bonus Attack Damage or 15 − 45 (based on level) Ability Power (Adaptive). Description (line 1)
description2 When fully stacked, deal (Melee role.png 10% / Ranged role.png 7%) bonus Attack damage.pngAbility power.png Adaptive damage to champions. Description (line 2)
description3 Adaptive Damage: Deals either physical or magic damage depending on your bonus statistics, defaulting based on the origin of the effect.
  • Attack damage icon.png Higher Bonus ADPhysical damage
  • Ability power icon.png Higher APMagic damage

If the attack damage and the ability power of the unit are equal, the damage determined depends on the champion.

Description (line 3)
description4 Description (line 4)
cooldown Cooldown
range Range
Meta
removed If the item is removed from game, set the value to true. Value can be empty.
wr true If the item is from Wild Rift, set the value to true. Value can be empty.

All rune data templates use the same parameter.

Until here the documentation is automatically generated by Template:Rune data.