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Zeke's Harbinger
Removed content
Zeke's Harbinger item Zeke's Harbinger Gold 2250
Ability power: +50  
Armor: +30  
Cooldown reduction: +10%  
Mana: +250  
Passive Unique: When within 1000-units of each other, you and your Conduit will generate 1 charge every second, up to 100, with a bonus 4 / 2 charges whenever you or your ally attack, and 8 / 4 on spell cast.
At 100 charge, dealing damage grants you and your Conduit 20% increased AP and +50% flat critical strike chance for 8 seconds.
All current charge is lost if you move further than 1000-units apart or hold onto 100 charge for longer than 5 seconds.
Active Unique – Conduit: Bind to target ally. This will remove all other Conduits on your target (60 seconds cooldown).
Recipe Glacial Shroud item + Amplifying Tome item + Amplifying Tome item + Gold 480

This template contains various independently retrievable data items about Zeke's Harbinger in the form of parameter values of a variable template of choice, in a standardized fashion.

Itempages

Parameters

Parameter Value Description
1 Zeke's Harbinger Necessary: Used for identification.
disp_name Name of the item
Only necessary if the value differs from Zeke's Harbinger.
champion Only necessary for exclusive items!
Traits of the item
maps Availability of the item Valid values: A combination of the letters STHN.
S = Summoners Rift, T = Twisted Treeline, H = Howling Abyss, N = Nexus Blitz

Defaults to Common.
altmaps Other maps
caption Official caption Only if available!
tier Tier 3 Classification of the tier item Valid values: Tier 1, Tier 2, Tier 3, Tier 4, Tier 5
type Tier 3 Item's type, if it's not a standard item Valid values: Starter, Distributed, Consumable, Advanced Consumable, Basic Trinket, Advanced Trinket, Enchantment
Can also be two values, for example: Consumable, Distributed
consume Effect 1 of the consumable item Only if the item is consumable.
consume2 Effect 2 of the consumable item Only if the item is consumable.
Itemstats
ap 50 Ability power Values can be empty if the item does not grant the effect.
armor 30 Armor
rpen Armor penetration (%)
ad Attack damage
as Attack speed (%)
cdr 10 Cooldown reduction (%)
cdrunique UNIQUE Cooldown reduction (%)
crit Critical strike chance (%)
critunique UNIQUE Critical strike chance (%)
gp10 Gold per 10 seconds
hsp UNIQUE Heal and shield power (%)
health Life
hp5 Health regeneration (%)
hp5flat Health regeneration (flat)
lifesteal Life steal (%)
mpen Magic penetration (%)
mr Magic resistance
mana 250 Mana
mp5 Mana regeneration (%)
mp5flat Mana regeneration (flat)
ms Movement speed (%)
msunique UNIQUE Movement speed (%)
msflat Movement speed (flat)
spec Other effects (e.g. Mana per level)
spec2 Other effects 2
pass Unique: When within 1000-units of each other, you and your Conduit will generate 1 charge every second, up to 100, with a bonus 4 / 2 charges whenever you or your ally attack, and 8 / 4 on spell cast.
At 100 charge, dealing damage grants you and your Conduit 20% increased AP and +50% flat critical strike chance for 8 seconds.
All current charge is lost if you move further than 1000-units apart or hold onto 100 charge for longer than 5 seconds.
Passive 1
pass2 Passive 2
pass3 Passive 3
pass4 Passive 4
pass5 Passive 5
act Unique – Conduit: Bind to target ally. This will remove all other Conduits on your target (60 seconds cooldown). Active
aura Aura 1
aura2 Aura 2
aura3 Aura 3
noe No effects. If the item has no effects, set the value to true.
Other
recipe Glacial Shroud item Glacial Shroud,
Amplifying Tome item Amplifying Tome,
Amplifying Tome item Amplifying Tome
Components of the item Use , to separate the values!
builds Builds into these items Use , to separate the values!
buy 2250 Buy price
comb 380 Combination cost
sell 1575 Sell price
code 3050 Itemcode
limit Limitations of the item
req Requirements of the item.
hp Hitpoints e.g. Hitpoints of Wards
Menu
menu1a Magic Menu 1 e.g. Attack
menu1b Mana Submenu 1 e.g. Attack Speed
menu2a Defense Menu 2 e.g. Magic
menu2b Armor Submenu 2 e.g. Ability Power
menu3a Magic Menu 3 e.g. Movement
menu3b Ability Power Submenu 3 e.g. Other Movement Items
menu4a Magic Menu 4
menu4b Cooldown Reduction Submenu 4
menu5a Attack Menu
menu5b Critical Strike Submenu
menu6a Menu
menu6b Submenu 6
menu7a Menu 7
menu7b Submenu 7
Meta
removed true If the item is removed from game, set the value to true. Value can be empty.
nickname Nicknames or abbreviations

All item data templates use the same parameter.

Retrieval of data items

{{data Zeke's Harbinger|pst2|as_base}}, using parameter selection template Template:Pst2, gives the parameter as_base, etc.

For retrieval of more data items it is more efficient to prepare a template for that, to be used as follows:

{{data Zeke's Harbinger|template name|..|..|..|..}}

so that this data template needs to be called only once.[1] The default template is Template:Item data, producing this page.

The four parameters are optional, they are passed on to the prepared template as parameters 2-5.

A parameter being undefined or empty typically means the same, see below. {{data ..|pst2|..}} gives the empty string and the text "{{{..}}}", respectively. Therefore, an application checking the parameter has to check both. Checking whether a result is equal to e.g. the text "{{{popinc}}}" cannot be done directly with #ifeq in a template which itself has also a parameter with that name, because if that is defined, there would be a comparison with the value instead of the text itself. Instead, it can be checked whether the first character of the result is "{", e.g.: {{#ifeq:{{padleft:|1|{{data {{{continent}}}|pst2|popinc}}}}|{|..|..}}. Until here the documentation is automatically generated by Template:Item data.

References

  1. See the first two rows of the first table in m:Help:Array#Summary of counts for template limits.
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