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Tracker's Knife
Removed content
Tracker's Knife item Tracker's Knife Gold 1000
Other: +10% life steal against monsters
+225% base mana regeneration while in the jungle
 
Passive Unique – Tooth and Nail: Basic attacks versus monsters deal 30 bonus physical damage and grant 15% bonus attack speed for 2 seconds. Damaging a monster by any means set it aflame, dealing an additional 80 magic damage over 5 seconds while causing you to restore 6 health per second for every enemy you're burning.
Killing large or epic monsters grants +50 bonus experience, and gain +50 bonus experience for each level higher the monster is than you.
Active Unique – Warding: Consumes a charge to place a Stealth Ward icon Stealth Ward at the target location (600 range), which reveals the surrounding area for 150 seconds. Holds up to 2 charges which refill upon visiting the shop.
Limitations Limited to one Jungle item. A player may only have 3 Stealth Ward icon Stealth Wards or Totem Ward icon Totem Wards on the map at one time.
Recipe Hunter's Machete item + Hunter's Talisman item + Gold 300
Builds: Bloodrazor itemJuggernaut itemMagus itemWarrior item

This template contains various independently retrievable data items about Tracker's Knife in the form of parameter values of a variable template of choice, in a standardized fashion.

Itempages

Parameters

Parameter Value Description
1 Tracker's Knife Necessary: Used for identification.
disp_name Name of the item
Only necessary if the value differs from Tracker's Knife.
champion Only necessary for exclusive items!
Traits of the item
maps S Availability of the item Valid values: A combination of the letters STHN.
S = Summoners Rift, T = Twisted Treeline, H = Howling Abyss, N = Nexus Blitz

Defaults to Common.
altmaps Other maps
caption Official caption Only if available!
tier Tier 2 Classification of the tier item Valid values: Tier 1, Tier 2, Tier 3, Tier 4, Tier 5
type Tier 2 Item's type, if it's not a standard item Valid values: Starter, Distributed, Consumable, Advanced Consumable, Basic Trinket, Advanced Trinket, Enchantment
Can also be two values, for example: Consumable, Distributed
consume Effect 1 of the consumable item Only if the item is consumable.
consume2 Effect 2 of the consumable item Only if the item is consumable.
Itemstats
ap Ability power Values can be empty if the item does not grant the effect.
armor Armor
rpen Armor penetration (%)
ad Attack damage
as Attack speed (%)
cdr Cooldown reduction (%)
cdrunique UNIQUE Cooldown reduction (%)
crit Critical strike chance (%)
critunique UNIQUE Critical strike chance (%)
gp10 Gold per 10 seconds
hsp UNIQUE Heal and shield power (%)
health Life
hp5 Health regeneration (%)
hp5flat Health regeneration (flat)
lifesteal Life steal (%)
mpen Magic penetration (%)
mr Magic resistance
mana Mana
mp5 Mana regeneration (%)
mp5flat Mana regeneration (flat)
ms Movement speed (%)
msunique UNIQUE Movement speed (%)
msflat Movement speed (flat)
spec +10% life steal against monsters Other effects (e.g. Mana per level)
spec2 +225% base mana regeneration while in the jungle Other effects 2
pass Unique – Tooth and Nail: Basic attacks versus monsters deal 30 bonus physical damage and grant 15% bonus attack speed for 2 seconds. Damaging a monster by any means set it aflame, dealing an additional 80 magic damage over 5 seconds while causing you to restore 6 health per second for every enemy you're burning. Passive 1
pass2 Killing large or epic monsters grants +50 bonus experience, and gain +50 bonus experience for each level higher the monster is than you. Passive 2
pass3 Passive 3
pass4 Passive 4
pass5 Passive 5
act Unique – Warding: Consumes a charge to place a Stealth Ward icon Stealth Ward at the target location (600 range), which reveals the surrounding area for 150 seconds. Holds up to 2 charges which refill upon visiting the shop. Active
aura Aura 1
aura2 Aura 2
aura3 Aura 3
noe No effects. If the item has no effects, set the value to true.
Other
recipe Hunter's Machete item Hunter's Machete,
Hunter's Talisman item Hunter's Talisman
Components of the item Use , to separate the values!
builds Bloodrazor item Bloodrazor,
Juggernaut item Cinderhulk,
Magus item Runic Echoes,
Warrior item Warrior
Builds into these items Use , to separate the values!
buy 1000 Buy price
comb 300 Combination cost
sell 700 Sell price
code 3711 Itemcode
limit Limited to one Jungle item. A player may only have 3 Stealth Ward icon Stealth Wards or Totem Ward icon Totem Wards on the map at one time. Limitations of the item
req Requirements of the item.
hp Hitpoints e.g. Hitpoints of Wards
Menu
menu1a Starter Items Menu 1 e.g. Attack
menu1b Jungling Submenu 1 e.g. Attack Speed
menu2a Defense Menu 2 e.g. Magic
menu2b Health Regen Submenu 2 e.g. Ability Power
menu3a Attack Menu 3 e.g. Movement
menu3b Damage Submenu 3 e.g. Other Movement Items
menu4a Magic Menu 4
menu4b Mana Regen Submenu 4
menu5a Tools Menu
menu5b Vision Submenu
menu6a Menu
menu6b Submenu 6
menu7a Menu 7
menu7b Submenu 7
Meta
removed true If the item is removed from game, set the value to true. Value can be empty.
nickname jungle, Sightstone, Ward Nicknames or abbreviations

All item data templates use the same parameter.

Retrieval of data items

{{data Tracker's Knife|pst2|as_base}}, using parameter selection template Template:Pst2, gives the parameter as_base, etc.

For retrieval of more data items it is more efficient to prepare a template for that, to be used as follows:

{{data Tracker's Knife|template name|..|..|..|..}}

so that this data template needs to be called only once.[1] The default template is Template:Item data, producing this page.

The four parameters are optional, they are passed on to the prepared template as parameters 2-5.

A parameter being undefined or empty typically means the same, see below. {{data ..|pst2|..}} gives the empty string and the text "{{{..}}}", respectively. Therefore, an application checking the parameter has to check both. Checking whether a result is equal to e.g. the text "{{{popinc}}}" cannot be done directly with #ifeq in a template which itself has also a parameter with that name, because if that is defined, there would be a comparison with the value instead of the text itself. Instead, it can be checked whether the first character of the result is "{", e.g.: {{#ifeq:{{padleft:|1|{{data {{{continent}}}|pst2|popinc}}}}|{|..|..}}. Until here the documentation is automatically generated by Template:Item data.

References

  1. See the first two rows of the first table in m:Help:Array#Summary of counts for template limits.
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