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Timeworn Talisman of Ascension
Removed content
Talisman of Ascension item Timeworn Talisman of Ascension Gold 2200
Armor: +45  
Cooldown reduction: +10%  
Gold generation: +Gold 2 per 10 sec.  
Movement speed: +10  
Health regen: +175%  
Passive Unique – Point Runner: Builds up to 20% bonus movement speed over 2 seconds while near turrets, fallen turrets and Void Gates.
Unique – Favor: Nearby enemy minions, killed by any ally other than you, will sometimes drop a coin that can be picked up to either grant Gold 50 or restore 6% missing mana (minimum 10). Gold coin can only drop if an allied champion is nearby. Cannon minions will drop a coin as long as you don't kill them.
Unique – Quest: Earn Gold 750 using this item. Reward: Favor is upgraded to Emperor's Favor making champion Damage rating takedowns grant both the gold and mana. You also grant 8% bonus movement speed to nearby allied champions moving toward you.
Active Unique: Grants nearby allies +40% bonus movement speed for 3 seconds (60 second cooldown).
Limitations Limited to 1 Jungle or Gold Income item.
Recipe Nomad's Medallion item + Raptor Cloak item + Gold 450

This template contains various independently retrievable data items about Timeworn Talisman of Ascension in the form of parameter values of a variable template of choice, in a standardized fashion.

Itempages

Parameters

Parameter Value Description
1 Timeworn Talisman of Ascension Necessary: Used for identification.
disp_name Name of the item
Only necessary if the value differs from Timeworn Talisman of Ascension.
champion Only necessary for exclusive items!
Traits of the item
maps T Availability of the item Valid values: A combination of the letters STHN.
S = Summoners Rift, T = Twisted Treeline, H = Howling Abyss, N = Nexus Blitz

Defaults to Common.
altmaps Other maps
caption "Praise the sun." — Historian Shurelya, 22 September, 25 CLE Official caption Only if available!
tier Tier 3 Classification of the tier item Valid values: Tier 1, Tier 2, Tier 3, Tier 4, Tier 5
type Tier 3 Item's type, if it's not a standard item Valid values: Starter, Distributed, Consumable, Advanced Consumable, Basic Trinket, Advanced Trinket, Enchantment
Can also be two values, for example: Consumable, Distributed
consume Effect 1 of the consumable item Only if the item is consumable.
consume2 Effect 2 of the consumable item Only if the item is consumable.
Itemstats
ap Ability power Values can be empty if the item does not grant the effect.
armor 45 Armor
rpen Armor penetration (%)
ad Attack damage
as Attack speed (%)
cdr 10 Cooldown reduction (%)
cdrunique UNIQUE Cooldown reduction (%)
crit Critical strike chance (%)
critunique UNIQUE Critical strike chance (%)
gp10 2 Gold per 10 seconds
hsp UNIQUE Heal and shield power (%)
health Life
hp5 175 Health regeneration (%)
hp5flat Health regeneration (flat)
lifesteal Life steal (%)
mpen Magic penetration (%)
mr Magic resistance
mana Mana
mp5 Mana regeneration (%)
mp5flat Mana regeneration (flat)
ms Movement speed (%)
msunique UNIQUE Movement speed (%)
msflat 10 Movement speed (flat)
spec Other effects (e.g. Mana per level)
spec2 Other effects 2
pass Unique – Point Runner: Builds up to 20% bonus movement speed over 2 seconds while near turrets, fallen turrets and Void Gates. Passive 1
pass2 Unique – Favor: Nearby enemy minions, killed by any ally other than you, will sometimes drop a coin that can be picked up to either grant Gold 50 or restore 6% missing mana (minimum 10). Gold coin can only drop if an allied champion is nearby. Cannon minions will drop a coin as long as you don't kill them. Passive 2
pass3 Unique – Quest: Earn Gold 750 using this item. Reward: Favor is upgraded to Emperor's Favor making champion Damage rating takedowns grant both the gold and mana. You also grant 8% bonus movement speed to nearby allied champions moving toward you. Passive 3
pass4 Passive 4
pass5 Passive 5
act Unique: Grants nearby allies +40% bonus movement speed for 3 seconds (60 second cooldown). Active
aura Aura 1
aura2 Aura 2
aura3 Aura 3
noe No effects. If the item has no effects, set the value to true.
Other
recipe Nomad's Medallion item Timeworn Nomad's Medallion,
Raptor Cloak item Raptor Cloak
Components of the item Use , to separate the values!
builds Builds into these items Use , to separate the values!
buy 2200 Buy price
comb 450 Combination cost
sell 880 Sell price
code 3306 Itemcode
limit Limited to 1 Jungle or Gold Income item. Limitations of the item
req Requirements of the item.
hp Hitpoints e.g. Hitpoints of Wards
Menu
menu1a Tools Menu 1 e.g. Attack
menu1b Gold Income Submenu 1 e.g. Attack Speed
menu2a Defense Menu 2 e.g. Magic
menu2b Armor Submenu 2 e.g. Ability Power
menu3a Defense Menu 3 e.g. Movement
menu3b Health Regen Submenu 3 e.g. Other Movement Items
menu4a Magic Menu 4
menu4b Mana Regen Submenu 4
menu5a Magic Menu
menu5b Cooldown Reduction Submenu
menu6a Movement Menu
menu6b Other Movement Items Submenu 6
menu7a Menu 7
menu7b Submenu 7
Meta
removed true If the item is removed from game, set the value to true. Value can be empty.
nickname Support, Economy, Gold Nicknames or abbreviations
wr If the item is from Wild Rift, set the value to true. Value can be empty.

All item data templates use the same parameter.

Retrieval of data items

{{data Timeworn Talisman of Ascension|pst2|as_base}}, using parameter selection template Template:Pst2, gives the parameter as_base, etc.

For retrieval of more data items it is more efficient to prepare a template for that, to be used as follows:

{{data Timeworn Talisman of Ascension|template name|..|..|..|..}}

so that this data template needs to be called only once.[1] The default template is Template:Item data, producing this page.

The four parameters are optional, they are passed on to the prepared template as parameters 2-5.

A parameter being undefined or empty typically means the same, see below. {{data ..|pst2|..}} gives the empty string and the text "{{{..}}}", respectively. Therefore, an application checking the parameter has to check both. Checking whether a result is equal to e.g. the text "{{{popinc}}}" cannot be done directly with #ifeq in a template which itself has also a parameter with that name, because if that is defined, there would be a comparison with the value instead of the text itself. Instead, it can be checked whether the first character of the result is "{", e.g.: {{#ifeq:{{padleft:|1|{{data {{{continent}}}|pst2|popinc}}}}|{|..|..}}. Until here the documentation is automatically generated by Template:Item data.

References

  1. See the first two rows of the first table in m:Help:Array#Summary of counts for template limits.
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