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Spirit of the Ancient Golem
Removed content
Spirit of the Ancient Golem item Spirit of the Ancient Golem Gold 2000
Armor: +20  
Cooldown reduction: +10%  
Health: +200  
Passive Unique: +25% bonus health.
Unique – Sapping Barbs: Grants 60 health regeneration and 45 mana regeneration for 5 seconds whenever you take damage from a monster. Additionally, monsters who attack you bleed for 5% of their maximum health over 3 seconds (capped at 150 damage). Sapping Barbs cannot deal lethal damage.
Unique – Conservation: You generate Conservation stacks every 1.5 seconds, up to 80. Killing a large monster will consume up to 40 stacks and grant Gold 1 per stack consumed. You may only be in possession of 1 Gold Income item.
Unique – Trap Detection: Nearby stealthed enemy traps are revealed.
Active Unique – Hunter's Ward: Places a Stealth Ward icon Stealth Ward that reveals the surrounding area for 180 seconds (600 range) (180 second cooldown).
Recipe Quill Coat item + Kindlegem item + Gold 500

This template contains various independently retrievable data items about Spirit of the Ancient Golem in the form of parameter values of a variable template of choice, in a standardized fashion.

Itempages

Parameters

Parameter Value Description
1 Spirit of the Ancient Golem Necessary: Used for identification.
disp_name Name of the item
Only necessary if the value differs from Spirit of the Ancient Golem.
champion Only necessary for exclusive items!
Traits of the item
maps Availability of the item Valid values: A combination of the letters STHN.
S = Summoners Rift, T = Twisted Treeline, H = Howling Abyss, N = Nexus Blitz

Defaults to Common.
altmaps Other maps
caption Official caption Only if available!
tier Tier 3 Classification of the tier item Valid values: Tier 1, Tier 2, Tier 3, Tier 4, Tier 5
type Tier 3 Item's type, if it's not a standard item Valid values: Starter, Distributed, Consumable, Advanced Consumable, Basic Trinket, Advanced Trinket, Enchantment
Can also be two values, for example: Consumable, Distributed
consume Effect 1 of the consumable item Only if the item is consumable.
consume2 Effect 2 of the consumable item Only if the item is consumable.
Itemstats
ap Ability power Values can be empty if the item does not grant the effect.
armor 20 Armor
rpen Armor penetration (%)
ad Attack damage
as Attack speed (%)
cdr 10 Cooldown reduction (%)
cdrunique UNIQUE Cooldown reduction (%)
crit Critical strike chance (%)
critunique UNIQUE Critical strike chance (%)
gp10 Gold per 10 seconds
hsp UNIQUE Heal and shield power (%)
health 200 Life
hp5 Health regeneration (%)
hp5flat Health regeneration (flat)
lifesteal Life steal (%)
mpen Magic penetration (%)
mr Magic resistance
mana Mana
mp5 Mana regeneration (%)
mp5flat Mana regeneration (flat)
ms Movement speed (%)
msunique UNIQUE Movement speed (%)
msflat Movement speed (flat)
spec Other effects (e.g. Mana per level)
spec2 Other effects 2
pass Unique: +25% bonus health. Passive 1
pass2 Unique – Sapping Barbs: Grants 60 health regeneration and 45 mana regeneration for 5 seconds whenever you take damage from a monster. Additionally, monsters who attack you bleed for 5% of their maximum health over 3 seconds (capped at 150 damage). Sapping Barbs cannot deal lethal damage. Passive 2
pass3 Unique – Conservation: You generate Conservation stacks every 1.5 seconds, up to 80. Killing a large monster will consume up to 40 stacks and grant Gold 1 per stack consumed. You may only be in possession of 1 Gold Income item. Passive 3
pass4 Unique – Trap Detection: Nearby stealthed enemy traps are revealed. Passive 4
pass5 Passive 5
act Unique – Hunter's Ward: Places a Stealth Ward icon Stealth Ward that reveals the surrounding area for 180 seconds (600 range) (180 second cooldown). Active
aura Aura 1
aura2 Aura 2
aura3 Aura 3
noe No effects. If the item has no effects, set the value to true.
Other
recipe Quill Coat item Quill Coat,
Kindlegem item Kindlegem
Components of the item Use , to separate the values!
builds Builds into these items Use , to separate the values!
buy 2000 Buy price
comb 450 Combination cost
sell 800 Sell price
code 3207 Itemcode
limit Limitations of the item
req Requirements of the item.
hp Hitpoints e.g. Hitpoints of Wards
Menu
menu1a Defense Menu 1 e.g. Attack
menu1b Health Submenu 1 e.g. Attack Speed
menu2a Defense Menu 2 e.g. Magic
menu2b Armor Submenu 2 e.g. Ability Power
menu3a Magic Menu 3 e.g. Movement
menu3b Cooldown Reduction Submenu 3 e.g. Other Movement Items
menu4a Tools Menu 4
menu4b Gold Income Submenu 4
menu5a Tools Menu
menu5b Vision & Trinkets Submenu
menu6a Menu
menu6b Submenu 6
menu7a Menu 7
menu7b Submenu 7
Meta
removed true If the item is removed from game, set the value to true. Value can be empty.
nickname Nicknames or abbreviations
wr If the item is from Wild Rift, set the value to true. Value can be empty.

All item data templates use the same parameter.

Retrieval of data items

{{data Spirit of the Ancient Golem|pst2|as_base}}, using parameter selection template Template:Pst2, gives the parameter as_base, etc.

For retrieval of more data items it is more efficient to prepare a template for that, to be used as follows:

{{data Spirit of the Ancient Golem|template name|..|..|..|..}}

so that this data template needs to be called only once.[1] The default template is Template:Item data, producing this page.

The four parameters are optional, they are passed on to the prepared template as parameters 2-5.

A parameter being undefined or empty typically means the same, see below. {{data ..|pst2|..}} gives the empty string and the text "{{{..}}}", respectively. Therefore, an application checking the parameter has to check both. Checking whether a result is equal to e.g. the text "{{{popinc}}}" cannot be done directly with #ifeq in a template which itself has also a parameter with that name, because if that is defined, there would be a comparison with the value instead of the text itself. Instead, it can be checked whether the first character of the result is "{", e.g.: {{#ifeq:{{padleft:|1|{{data {{{continent}}}|pst2|popinc}}}}|{|..|..}}. Until here the documentation is automatically generated by Template:Item data.

References

  1. See the first two rows of the first table in m:Help:Array#Summary of counts for template limits.
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