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Poacher's Knife
Removed content
Poacher's Knife item Poacher's Knife Gold 850
Other: +Gold 30 on large monster kill.  
Passive Unique: Upgrades Smite Smite to Scavenging Smite Scavenging Smite. If Scavenging Smite is used on a large monster in the enemy's jungle, the recharge timer is halved. Upon killing the affected monster, you gain 20 bonus gold and 175% bonus movement speed that decays over 2 seconds.
Unique – Jungler: Deal 45 magic damage on hit to monsters over 2 seconds and gain 10 health and 5 mana per second while in combat with monsters.
Limitations Limited to 1 Jungle item.
Recipe Hunter's Machete item + Gold 500
Builds: Devourer itemMagus itemJuggernaut itemWarrior item

This template contains various independently retrievable data items about Poacher's Knife in the form of parameter values of a variable template of choice, in a standardized fashion.

Itempages

Parameters

Parameter Value Description
1 Poacher's Knife Necessary: Used for identification.
disp_name Name of the item
Only necessary if the value differs from Poacher's Knife.
champion Only necessary for exclusive items!
Traits of the item
maps ST Availability of the item Valid values: A combination of the letters STHN.
S = Summoners Rift, T = Twisted Treeline, H = Howling Abyss, N = Nexus Blitz

Defaults to Common.
altmaps Other maps
caption Official caption Only if available!
tier Tier 2 Classification of the tier item Valid values: Tier 1, Tier 2, Tier 3, Tier 4, Tier 5
type Tier 2 Item's type, if it's not a standard item Valid values: Starter, Distributed, Consumable, Advanced Consumable, Basic Trinket, Advanced Trinket, Enchantment
Can also be two values, for example: Consumable, Distributed
consume Effect 1 of the consumable item Only if the item is consumable.
consume2 Effect 2 of the consumable item Only if the item is consumable.
Itemstats
ap Ability power Values can be empty if the item does not grant the effect.
armor Armor
rpen Armor penetration (%)
ad Attack damage
as Attack speed (%)
cdr Cooldown reduction (%)
cdrunique UNIQUE Cooldown reduction (%)
crit Critical strike chance (%)
critunique UNIQUE Critical strike chance (%)
gp10 Gold per 10 seconds
hsp UNIQUE Heal and shield power (%)
health Life
hp5 Health regeneration (%)
hp5flat Health regeneration (flat)
lifesteal Life steal (%)
mpen Magic penetration (%)
mr Magic resistance
mana Mana
mp5 Mana regeneration (%)
mp5flat Mana regeneration (flat)
ms Movement speed (%)
msunique UNIQUE Movement speed (%)
msflat Movement speed (flat)
spec +Gold 30 on large monster kill. Other effects (e.g. Mana per level)
spec2 Other effects 2
pass Unique: Upgrades Smite Smite to Scavenging Smite Scavenging Smite. If Scavenging Smite is used on a large monster in the enemy's jungle, the recharge timer is halved. Upon killing the affected monster, you gain 20 bonus gold and 175% bonus movement speed that decays over 2 seconds. Passive 1
pass2 Unique – Jungler: Deal 45 magic damage on hit to monsters over 2 seconds and gain 10 health and 5 mana per second while in combat with monsters. Passive 2
pass3 Passive 3
pass4 Passive 4
pass5 Passive 5
act Active
aura Aura 1
aura2 Aura 2
aura3 Aura 3
noe No effects. If the item has no effects, set the value to true.
Other
recipe Hunter's Machete item Hunter's Machete Components of the item Use , to separate the values!
builds Devourer item Devourer,
Magus item Runeglaive,
Juggernaut item Cinderhulk,
Warrior item Warrior
Builds into these items Use , to separate the values!
buy 850 Buy price
comb 450 Combination cost
sell 595 Sell price
code 3711 Itemcode
limit Limited to 1 Jungle item. Limitations of the item
req Requirements of the item.
hp Hitpoints e.g. Hitpoints of Wards
Menu
menu1a Starter Items Menu 1 e.g. Attack
menu1b Jungling Submenu 1 e.g. Attack Speed
menu2a Defense Menu 2 e.g. Magic
menu2b Health Regen Submenu 2 e.g. Ability Power
menu3a Attack Menu 3 e.g. Movement
menu3b Damage Submenu 3 e.g. Other Movement Items
menu4a Magic Menu 4
menu4b Mana Regen Submenu 4
menu5a Menu
menu5b Submenu
menu6a Menu
menu6b Submenu 6
menu7a Menu 7
menu7b Submenu 7
Meta
removed true If the item is removed from game, set the value to true. Value can be empty.
nickname Nicknames or abbreviations

All item data templates use the same parameter.

Retrieval of data items

{{data Poacher's Knife|pst2|as_base}}, using parameter selection template Template:Pst2, gives the parameter as_base, etc.

For retrieval of more data items it is more efficient to prepare a template for that, to be used as follows:

{{data Poacher's Knife|template name|..|..|..|..}}

so that this data template needs to be called only once.[1] The default template is Template:Item data, producing this page.

The four parameters are optional, they are passed on to the prepared template as parameters 2-5.

A parameter being undefined or empty typically means the same, see below. {{data ..|pst2|..}} gives the empty string and the text "{{{..}}}", respectively. Therefore, an application checking the parameter has to check both. Checking whether a result is equal to e.g. the text "{{{popinc}}}" cannot be done directly with #ifeq in a template which itself has also a parameter with that name, because if that is defined, there would be a comparison with the value instead of the text itself. Instead, it can be checked whether the first character of the result is "{", e.g.: {{#ifeq:{{padleft:|1|{{data {{{continent}}}|pst2|popinc}}}}|{|..|..}}. Until here the documentation is automatically generated by Template:Item data.

References

  1. See the first two rows of the first table in m:Help:Array#Summary of counts for template limits.
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