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Pathfinder's Knife
Removed content
Pathfinder's Knife item Pathfinder's Knife Gold 1000
Other: +10% life steal against monsters  
Passive Unique – Chilling Smite: Upgrades Smite Smite to Chilling Smite Chilling Smite. Chilling Smite can be cast on enemy champions, dealing 28 − 166 (based on level) true damage and stealing 20% of their movement speed for 2 seconds.
Unique – Tooth and Nail: Basic attacks versus monsters deal 25 bonus physical damage and grant 15% bonus attack speed for 2 seconds. Damaging a monster by any means set it aflame, dealing an additional 50 magic damage over 5 seconds while causing you to restore 6 health per second for every enemy you're burning.
Unique – Restoration: While in the jungle or river, grants 1 mana regeneration per 5 seconds for every 2% of missing mana.
Killing large or epic monsters grants +50 bonus experience, and gain +50 bonus experience for each level higher the monster is than you.
Active Unique – Control: Consume a charge to place a Control Ward icon Control Ward. Charges are refilled by killing large monsters in the enemy jungle or returning to the shop.
Limitations Limited to one Jungle item.
Recipe Hunter's Machete item + Hunter's Talisman item + Gold 300
Builds: Bloodrazor itemJuggernaut itemMagus itemWarrior item

This template contains various independently retrievable data items about Pathfinder's Knife in the form of parameter values of a variable template of choice, in a standardized fashion.

Itempages

Parameters

Parameter Value Description
1 Pathfinder's Knife Necessary: Used for identification.
disp_name Name of the item
Only necessary if the value differs from Pathfinder's Knife.
champion Only necessary for exclusive items!
Traits of the item
maps ST Availability of the item Valid values: A combination of the letters STHN.
S = Summoners Rift, T = Twisted Treeline, H = Howling Abyss, N = Nexus Blitz

Defaults to Common.
altmaps Other maps
caption Official caption Only if available!
tier Tier 2 Classification of the tier item Valid values: Tier 1, Tier 2, Tier 3, Tier 4, Tier 5
type Tier 2 Item's type, if it's not a standard item Valid values: Starter, Distributed, Consumable, Advanced Consumable, Basic Trinket, Advanced Trinket, Enchantment
Can also be two values, for example: Consumable, Distributed
consume Effect 1 of the consumable item Only if the item is consumable.
consume2 Effect 2 of the consumable item Only if the item is consumable.
Itemstats
ap Ability power Values can be empty if the item does not grant the effect.
armor Armor
rpen Armor penetration (%)
ad Attack damage
as Attack speed (%)
cdr Cooldown reduction (%)
cdrunique UNIQUE Cooldown reduction (%)
crit Critical strike chance (%)
critunique UNIQUE Critical strike chance (%)
gp10 Gold per 10 seconds
hsp UNIQUE Heal and shield power (%)
health Life
hp5 Health regeneration (%)
hp5flat Health regeneration (flat)
lifesteal Life steal (%)
mpen Magic penetration (%)
mr Magic resistance
mana Mana
mp5 Mana regeneration (%)
mp5flat Mana regeneration (flat)
ms Movement speed (%)
msunique UNIQUE Movement speed (%)
msflat Movement speed (flat)
spec +10% life steal against monsters Other effects (e.g. Mana per level)
spec2 Other effects 2
pass Unique – Chilling Smite: Upgrades Smite Smite to Chilling Smite Chilling Smite. Chilling Smite can be cast on enemy champions, dealing 28 − 166 (based on level) true damage and stealing 20% of their movement speed for 2 seconds. Passive 1
pass2 Unique – Tooth and Nail: Basic attacks versus monsters deal 25 bonus physical damage and grant 15% bonus attack speed for 2 seconds. Damaging a monster by any means set it aflame, dealing an additional 50 magic damage over 5 seconds while causing you to restore 6 health per second for every enemy you're burning. Passive 2
pass3 Unique – Restoration: While in the jungle or river, grants 1 mana regeneration per 5 seconds for every 2% of missing mana. Passive 3
pass4 Killing large or epic monsters grants +50 bonus experience, and gain +50 bonus experience for each level higher the monster is than you. Passive 4
pass5 Passive 5
act Unique – Control: Consume a charge to place a Control Ward icon Control Ward. Charges are refilled by killing large monsters in the enemy jungle or returning to the shop. Active
aura Aura 1
aura2 Aura 2
aura3 Aura 3
noe No effects. If the item has no effects, set the value to true.
Other
recipe Hunter's Machete item Hunter's Machete,
Hunter's Talisman item Hunter's Talisman
Components of the item Use , to separate the values!
builds Bloodrazor item Bloodrazor,
Juggernaut item Cinderhulk,
Magus item Runic Echoes,
Warrior item Warrior
Builds into these items Use , to separate the values!
buy 1000 Buy price
comb 300 Combination cost
sell 700 Sell price
code 3706 Itemcode
limit Limited to one Jungle item. Limitations of the item
req Requirements of the item.
hp Hitpoints e.g. Hitpoints of Wards
Menu
menu1a Starter Items Menu 1 e.g. Attack
menu1b Jungling Submenu 1 e.g. Attack Speed
menu2a Tools Menu 2 e.g. Magic
menu2b Vision Submenu 2 e.g. Ability Power
menu3a Defense Menu 3 e.g. Movement
menu3b Health Regen Submenu 3 e.g. Other Movement Items
menu4a Attack Menu 4
menu4b Damage Submenu 4
menu5a Magic Menu
menu5b Mana Regen Submenu
menu6a Menu
menu6b Submenu 6
menu7a Menu 7
menu7b Submenu 7
Meta
removed true If the item is removed from game, set the value to true. Value can be empty.
nickname jungle Nicknames or abbreviations

All item data templates use the same parameter.

Retrieval of data items

{{data Pathfinder's Knife|pst2|as_base}}, using parameter selection template Template:Pst2, gives the parameter as_base, etc.

For retrieval of more data items it is more efficient to prepare a template for that, to be used as follows:

{{data Pathfinder's Knife|template name|..|..|..|..}}

so that this data template needs to be called only once.[1] The default template is Template:Item data, producing this page.

The four parameters are optional, they are passed on to the prepared template as parameters 2-5.

A parameter being undefined or empty typically means the same, see below. {{data ..|pst2|..}} gives the empty string and the text "{{{..}}}", respectively. Therefore, an application checking the parameter has to check both. Checking whether a result is equal to e.g. the text "{{{popinc}}}" cannot be done directly with #ifeq in a template which itself has also a parameter with that name, because if that is defined, there would be a comparison with the value instead of the text itself. Instead, it can be checked whether the first character of the result is "{", e.g.: {{#ifeq:{{padleft:|1|{{data {{{continent}}}|pst2|popinc}}}}|{|..|..}}. Until here the documentation is automatically generated by Template:Item data.

References

  1. See the first two rows of the first table in m:Help:Array#Summary of counts for template limits.
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