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|description = {{sbc|Active:}} '''Zac''' squishes himself down for up to {{fd|2.5}} seconds, charging for the duration, during which he is {{tip|unstoppable}}, and {{tip|slow|slowing}} any enemies standing on top of him.
 
|description = {{sbc|Active:}} '''Zac''' squishes himself down for up to {{fd|2.5}} seconds, charging for the duration, during which he is {{tip|unstoppable}}, and {{tip|slow|slowing}} any enemies standing on top of him.
 
|leveling = {{st|Slow|{{ap|30|40|50}}%}}
 
|leveling = {{st|Slow|{{ap|30|40|50}}%}}
|description2 = {{sbc|Second Cast:}} '''Zac''' {{tip|airborne|knocks back}} nearby enemies 275 units over 1 second. If charged for at least 1 second before recasting, '''Zac''' instead scoops up enemies on top of him, carrying them towards the target location. While flying through the air, '''Zac''' is immune to [[crowd control]].
+
|description2 = {{sbc|Second Cast:}} '''Zac''' {{tip|airborne|knocks back}} nearby enemies 275 units over 1 second. If charged for at least 1 second before recasting, '''Zac''' instead scoops up enemies on top of him, {{tip|airborne|carrying}} them towards the target location. While flying through the air, '''Zac''' is immune to [[crowd control]].
 
|description3 = Upon landing, nearby and transported enemies take magic damage and are {{tip|slow|slowed}} by 25% for {{fd|0.5}} seconds.
 
|description3 = Upon landing, nearby and transported enemies take magic damage and are {{tip|slow|slowed}} by 25% for {{fd|0.5}} seconds.
 
|leveling3 = {{st|Magic Damage|{{ap|150|250|350}} {{as|(+ 70% AP)}}}}
 
|leveling3 = {{st|Magic Damage|{{ap|150|250|350}} {{as|(+ 70% AP)}}}}

Revision as of 14:40, January 29, 2018

Let's Bounce!

This template contains various independently retrievable data items about Zac OriginalSquare Zac's Let's Bounce! Let's Bounce! in the form of parameter values of a variable template of choice, in a standardized fashion.

Preview

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Let's Bounce!
EFFECT RADIUS: 300 / 250
COOLDOWN: 130 / 115 / 100
Let's Bounce!

Passive: Increases Cell Division Cell Division's healing from chunks.

Chunk Healing:
5 / 6 / 7% of his maximum health

Active: After a small delay, Zac bounces 4 times over 3 seconds, gaining 20% − 50% (based on duration) Movement speed icon bonus movement speed, but becoming unable to declare basic attacks and use Stretching Strikes Stretching Strikes and Elastic Slingshot Elastic Slingshot for the duration. There is a 1-second delay between each bounce.

Each bounce deals magic damage to all nearby enemies, Airborne icon knocking them back for 1 second and subsequently Slow icon slowing them by 20% for the same duration.

Magic Damage:
140 / 210 / 280 (+ 40% AP)
Reduced Damage:
70 / 105 / 140 (+ 20% AP)
Maximum Single-Target Damage:
350 / 525 / 700 (+ 100% AP)

Enemies can be damaged by multiple bounces, with each beyond the first dealing 50% damage but not Airborne icon displacing them.

Info
Notes

Spell pages


Parameters

Parameter Value Description
1 Let's Bounce! Necessary: Used for identification.
disp_name Name of the ability
Only necessary if the value differs from Let's Bounce!.
champion Zac champion
skill R skill
range range (deprecated)
target range 700 / 850 / 1000 target range
attack range attack range
travel distance travel distance
collision radius collision radius
effect radius 300 effect radius
width width
angle angle
inner radius inner radius
tether radius tether radius
speed speed
cast time cast time
cost cost
costtype costtype
static static
cooldown 130 / 115 / 100 cooldown
ontargetcd ontargetcd
ontargetcdstatic ontargetcdstatic
recharge recharge
rechargestatic rechargestatic
customlabel customlabel
custominfo custominfo
icon Let's Bounce!.png icon
blurb Zac flattens himself, making him immune to crowd control while slowing enemies standing on top of him. When he decides to bounce away, he will suck up any enemies standing on top of him, taking them for a ride. blurb
description Active: Zac squishes himself down for up to 2.5 seconds, charging for the duration, during which he is Unstoppable icon unstoppable, and Slow icon slowing any enemies standing on top of him. description
leveling
Slow:
30 / 40 / 50%
leveling
icon2 icon2
description2 Second Cast: Zac Airborne icon knocks back nearby enemies 275 units over 1 second. If charged for at least 1 second before recasting, Zac instead scoops up enemies on top of him, Airborne icon carrying them towards the target location. While flying through the air, Zac is immune to crowd control. description2
leveling2 leveling2
icon3 icon3
description3 Upon landing, nearby and transported enemies take magic damage and are Slow icon slowed by 25% for 0.5 seconds. description3
leveling3
Magic Damage:
150 / 250 / 350 (+ 70% AP)
leveling3
icon4 icon4
description4 description4
leveling4 leveling4
icon5 icon5
description5 description5
leveling5 leveling5
targeting Ground Permafrost is a single target ability.
affects Enemies Permafrost affects enemy champions and large monsters
damagetype Magic Permafrost deals magic damage.
spelleffects Area of effect spelleffects
onhiteffects onhiteffects can be set to 'true', for abilities that apply on-hit effects (from items or other abilities)
occurrence occurrence can either be set to 'hit' or 'attack', and refers to on-hit effects
spellshield True spellshield can either be set to true, or written with a custom description.
projectile true
callforhelp callforhelp determines whether minion aggro will transfer to the caster
additional Displays additional information in a smaller window below the template.
notes * If Zac dies while channeling, he will Airborne icon knock back nearby enemies 275 units, despite of how long he channelled. Displays additional information with effect table to the right.
flavorsound flavor sound
video video
video2 video 2
yvideo YouTube video
yvideo2 YouTube video 2

All ability data templates use the same parameter. Until here the documentation is automatically generated by Template:Ability data.

References

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