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Let's Bounce!

This template contains various independently retrievable data items about Zac OriginalSquare Zac's Let's Bounce! Let's Bounce! in the form of parameter values of a variable template of choice, in a standardized fashion.

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Let's Bounce!
EFFECT RADIUS: 300 / 250
CAST TIME: 0.25
COOLDOWN: 130 / 115 / 100
Let's Bounce!

Passive: Increases Cell Division Cell Division's healing from chunks.

Chunk Healing:
5 / 6 / 7% of his maximum health

Active: Zac bounces 4 times over 3 seconds, gaining 20% − 50% (based on duration) Movement speed icon bonus movement speed, but becoming unable to declare basic attacks and use Stretching Strikes Stretching Strikes and Elastic Slingshot Elastic Slingshot for the duration. There is a 1-second delay between each bounce.

Each bounce deals magic damage to all nearby enemies, Airborne icon knocking them back for 1 second and subsequently Slow icon slowing them by 20% for the same duration.

Magic Damage:
140 / 210 / 280 (+ 40% AP)
Reduced Damage:
70 / 105 / 140 (+ 20% AP)
Maximum Single-Target Damage:
350 / 525 / 700 (+ 100% AP)

Enemies can be damaged by multiple bounces, with each beyond the first dealing 50% damage but not Airborne icon displacing them.

Info
Notes
  • Spell Shield Spell shield only blocks a single instance of damage.
  • Entering Stasis icon stasis will end Let's Bounce! prematurely.

Spell pages


Parameters

Parameter Value Description
1 Let's Bounce! Necessary: Used for identification.
disp_name Name of the ability
Only necessary if the value differs from Let's Bounce!.
champion Zac champion
skill R skill
range range (deprecated)
target range target range
attack range attack range
travel distance travel distance
collision radius collision radius
effect radius 300 / 250 effect radius
width width
angle angle
inner radius inner radius
tether radius tether radius
speed speed
cast time 0.25 cast time
cost cost
costtype costtype
static static
cooldown 130 / 122.5 / 115 / 107.5 / 100 cooldown
ontargetcd ontargetcd
ontargetcdstatic ontargetcdstatic
recharge recharge
rechargestatic rechargestatic
customlabel customlabel
custominfo custominfo
icon Let's Bounce!.png icon
blurb blurb
blurb2 blurb2
description Passive: Increases Cell Division Cell Division's healing from chunks. description
leveling
Chunk Healing:
5 / 5.5 / 6 / 6.5 / 7% of his maximum health
leveling
icon2 icon2
description2 Active: Zac bounces 4 times over 3 seconds, gaining 20% − 50% (based on duration) Movement speed icon bonus movement speed, but becoming unable to declare basic attacks and use Stretching Strikes Stretching Strikes and Elastic Slingshot Elastic Slingshot for the duration. There is a 1-second delay between each bounce. description2
leveling2 leveling2
icon3 icon3
description3 Each bounce deals magic damage to all nearby enemies, Airborne icon knocking them back for 1 second and subsequently Slow icon slowing them by 20% for the same duration. description3
leveling3
Magic Damage:
140 / 175 / 210 / 245 / 280 (+ 40% AP)
Reduced Damage:
70 / 87.5 / 105 / 122.5 / 140 (+ 20% AP)
Maximum Single-Target Damage:
350 / 437.5 / 525 / 612.5 / 700 (+ 100% AP)
leveling3
icon4 icon4
description4 Enemies can be damaged by multiple bounces, with each beyond the first dealing 50% damage but not Airborne icon displacing them. description4
leveling4 leveling4
icon5 icon5
description5 description5
leveling5 leveling5
targeting None Permafrost is a single target ability.
affects Enemies, Self Permafrost affects enemy champions and large monsters
damagetype Magic Permafrost deals magic damage.
spelleffects Area of effect spelleffects
onhiteffects onhiteffects can be set to 'true', for abilities that apply on-hit effects (from items or other abilities)
occurrence occurrence can either be set to 'hit' or 'attack', and refers to on-hit effects
spellshield Special spellshield can either be set to true, or written with a custom description.
projectile true
callforhelp callforhelp determines whether minion aggro will transfer to the caster
additional Displays additional information in a smaller window below the template.
notes * Spell Shield Spell shield only blocks a single instance of damage.
  • Entering Stasis icon stasis will end Let's Bounce! prematurely.
Displays additional information with effect table to the right.
flavorsound flavor sound
video video
video2 video 2
yvideo YouTube video
yvideo2 YouTube video 2

All ability data templates use the same parameter. Until here the documentation is automatically generated by Template:Ability data.

References

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