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Cell Division

This template contains various independently retrievable data items about Zac OriginalSquare Zac's Cell Division Cell Division in the form of parameter values of a variable template of choice, in a standardized fashion.

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Cell Division
STATIC COOLDOWN: 300

Innate - The Secret Weapon: Zac's size scales with Health icon his current health, getting larger when it exceeds Health icon his base health and getting smaller the higher Health icon his missing health.

Cell Division

Innate: Every time Zac damages at least one enemy with an ability, he sheds, depending on the ability, a number of chunks of himself to a nearby location, landing towards visible nearby enemy champions and lasting for 6 seconds.

Both Zac and his enemies can interact with these chunks by being within 50 units of them: Zac can move over them to consume them, restoring Health icon 4 / 5 / 6 / 7% (based on Let's Bounce! Let's Bounce!'s rank) of his maximum health; enemies can move over them to destroy them.

Cell Division 2

Periodically, upon taking Death fatal damage, Zac Rebirth dispels all Malefic Visions debuffs and temporarily becomes Playful untargetable, creating 4 uncontrollable but targetable bloblets, each holding 25% of his current health, which move to his final location over 8 / 7 / 6 / 5 / 4 (based on level) seconds. If any of these bloblets remain alive until the end of the duration, Zac Revival icon recombines and returns at Health icon 10 - 50% maximum health.

Upon splitting, the bloblets stop upon colliding with terrain.

Info
Notes
  • Cell Division's chunks spawn in two versions:
    • Contestable: They will fall to the ground between Zac and the nearest Sight icon visible enemy champion within 1000 range of him (dropping slightly in Zac's favor). Cannot be interacted with for the first 0.25 seconds (except during Let's Bounce! Let's Bounce!).
    • Uncontestable: They will fall to the ground near Zac and can be picked up immediately (version used by default).
  • Guardian Angel item Guardian Angel and Chronoshift Chronoshift will take precedence over Cell Division.
  • Spirit Visage item Spirit Visage increases the healing of both chunks and bloblets.
  • Ryze OriginalSquare Ryze's Realm Warp Realm Warp is able to individually teleport Zac or his bloblets during Cell Division.
    • If Zac is transported to a new location before the bloblets landed, they will travel to form at his new position, adjusting their speed accordingly. If Cell Division's duration permits during this time, Zac will be revived even if the bloblets fail to recombine.
  • Cell Division's bloblets can be targeted by Teleport Teleport, Syndra OriginalSquare Syndra's Force of Will Force of Will, and Tahm Kench OriginalSquare Tahm Kench's Devour Devour.
    • Other bloblets are not interrupted by the conditions above and will continue to Revival icon recombine instinctively.

Map-Specific Differences
The Thinking Manatee profileicon Ultra Rapid Fire differences:
  • Cooldown set to 60 seconds.

Spell pages


Parameters

Parameter Value Description
1 Cell Division Necessary: Used for identification.
disp_name Name of the ability
Only necessary if the value differs from Cell Division.
champion Zac champion
skill I skill
range range (deprecated)
target range target range
attack range attack range
travel distance travel distance
collision radius collision radius
effect radius effect radius
width width
angle angle
inner radius inner radius
tether radius tether radius
speed speed
cast time cast time
cost cost
costtype costtype
static 300 static
cooldown cooldown
ontargetcd ontargetcd
ontargetcdstatic ontargetcdstatic
recharge recharge
rechargestatic rechargestatic
customlabel customlabel
custominfo custominfo
icon false icon
blurb Each time Zac hits an enemy with an ability, he sheds a chunk of himself that can be reabsorbed to restore Health. Upon taking fatal damage, Zac splits into 4 bloblets that attempt to recombine. If any bloblets remain, he will revive with an amount of Health depending on the Health of the surviving bloblets. Each bloblet has a percentage of Zac's maximum Health, Armor and Magic Resistance. This ability has a 5 minute cooldown. blurb
blurb2 blurb2
description Innate - The Secret Weapon: Zac's size scales with Health icon his current health, getting larger when it exceeds Health icon his base health and getting smaller the higher Health icon his missing health. description
leveling leveling
icon2 Cell Division.png icon2
description2 Innate: Every time Zac damages at least one enemy with an ability, he sheds, depending on the ability, a number of chunks of himself to a nearby location, landing towards visible nearby enemy champions and lasting for 6 seconds. description2
leveling2 leveling2
icon3 icon3
description3 Both Zac and his enemies can interact with these chunks by being within 50 units of them: Zac can move over them to consume them, restoring Health icon 4 / 5 / 6 / 7% (based on Let's Bounce! Let's Bounce!'s rank) of his maximum health; enemies can move over them to destroy them. description3
leveling3 leveling3
icon4 Cell Division 2.png icon4
description4 Periodically, upon taking Death fatal damage, Zac temporarily becomes Playful untargetable and Rebirth dispels all Malefic Visions debuffs. He creates 4 uncontrollable and targetable bloblets which hold 25% of his current health each and move to his final location over 8 / 7 / 6 / 5 / 4 (based on level) seconds. If any of these bloblets remain alive until the end of the duration, Zac Revival icon recombines and returns at Health icon 10 - 50% maximum health. description4
leveling4 leveling4
icon5 icon5
description5 Upon splitting, the bloblets stop upon colliding with terrain. description5
leveling5 leveling5
targeting Passive Permafrost is a single target ability.
affects Self Permafrost affects enemy champions and large monsters
damagetype Permafrost deals magic damage.
spelleffects Heal spelleffects
onhiteffects onhiteffects can be set to 'true', for abilities that apply on-hit effects (from items or other abilities)
occurrence occurrence can either be set to 'hit' or 'attack', and refers to on-hit effects
spellshield spellshield can either be set to true, or written with a custom description.
projectile true
callforhelp callforhelp determines whether minion aggro will transfer to the caster
additional Displays additional information in a smaller window below the template.
notes * Cell Division's chunks spawn in two versions:
    • Contestable: They will fall to the ground between Zac and the nearest Sight icon visible enemy champion within 1000 range of him (dropping slightly in Zac's favor). Cannot be interacted with for the first 0.25 seconds (except during Let's Bounce! Let's Bounce!).
    • Uncontestable: They will fall to the ground near Zac and can be picked up immediately (version used by default).
  • Guardian Angel item Guardian Angel and Chronoshift Chronoshift will take precedence over Cell Division.
  • Spirit Visage item Spirit Visage increases the healing of both chunks and bloblets.
  • Ryze OriginalSquare Ryze's Realm Warp Realm Warp is able to individually teleport Zac or his bloblets during Cell Division.
    • If Zac is transported to a new location before the bloblets landed, they will travel to form at his new position, adjusting their speed accordingly. If Cell Division's duration permits during this time, Zac will be revived even if the bloblets fail to recombine.
  • Cell Division's bloblets can be targeted by Teleport Teleport, Syndra OriginalSquare Syndra's Force of Will Force of Will, and Tahm Kench OriginalSquare Tahm Kench's Devour Devour.
    • Other bloblets are not interrupted by the conditions above and will continue to Revival icon recombine instinctively.
Displays additional information with effect table to the right.
flavorsound flavor sound
video video
video2 video 2
yvideo YouTube video
yvideo2 YouTube video 2

All ability data templates use the same parameter. Until here the documentation is automatically generated by Template:Ability data.

References

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