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|icon2 = Unstoppable Onslaught 2.png
 
|icon2 = Unstoppable Onslaught 2.png
 
|blurb = {{sbc|Active:}} {{ci|Sion}} {{tip|channel|charges}} in a direction, becoming {{tip|Cc-immune}} and ramping up speed over time. He can steer this charge slightly. When he collides with an enemy {{tip|champion}} or terrain, or ends the {{tip|channel|charge}} otherwise, he slams the ground to deal {{as|physical damage}} in an area and {{tip|airborne|knock up}} enemies directly hit. Damage and CC duration increase with the {{tip|channel}} time.
 
|blurb = {{sbc|Active:}} {{ci|Sion}} {{tip|channel|charges}} in a direction, becoming {{tip|Cc-immune}} and ramping up speed over time. He can steer this charge slightly. When he collides with an enemy {{tip|champion}} or terrain, or ends the {{tip|channel|charge}} otherwise, he slams the ground to deal {{as|physical damage}} in an area and {{tip|airborne|knock up}} enemies directly hit. Damage and CC duration increase with the {{tip|channel}} time.
|description = {{sbc|Active:}} '''Sion''' {{tip|channel|charges}} forward in the target direction for up to 8 seconds, during which he is {{tip|Cc-immune|immune to crowd control}}, {{tip|ghosted}}, and is able to steer at a slow turn rate.
+
|description = {{sbc|Active:}} '''Sion''' {{tip|channel|charges}} forward in the direction of the cursor for up to 8 seconds, during which he is {{tip|Cc-immune|immune to crowd control}}, {{tip|ghosted}}, and is able to steer at a slow turn rate while automatically navigating his movement.
 
|description2 = Upon reaching the end of the duration, '''Sion''' {{tip|lunge|leaps forward}} {{tt|200|Estimated, cannot pass static terrain}}-units, landing after {{fd|0.55}} seconds and slamming the ground {{tt|around|500 range, estimated}} him. {{tt|Colliding|150 units in front of '''Sion''' for the ''charge'' and point blank for the leap}} with an enemy champion or {{tt|terrain|Includes structures, read notes for details on player-generated terrain}} will stop ''Unstoppable Onslaught'' prematurely. Running into terrain will also {{tip|stun}} '''Sion''' for {{fd|0.5}} seconds.
 
|description2 = Upon reaching the end of the duration, '''Sion''' {{tip|lunge|leaps forward}} {{tt|200|Estimated, cannot pass static terrain}}-units, landing after {{fd|0.55}} seconds and slamming the ground {{tt|around|500 range, estimated}} him. {{tt|Colliding|150 units in front of '''Sion''' for the ''charge'' and point blank for the leap}} with an enemy champion or {{tt|terrain|Includes structures, read notes for details on player-generated terrain}} will stop ''Unstoppable Onslaught'' prematurely. Running into terrain will also {{tip|stun}} '''Sion''' for {{fd|0.5}} seconds.
 
|description3 = Both the {{tt|charge and slam|Sion passes through and knocks up non-champions. A unit cannot be affected more than once in 1 second.}} deal {{as|physical damage}} to all enemies and {{tip|turrets}} struck, with the '''base''' damage increasing by {{pp|type=''charge'' time|changedisplay=true|4|key=%|0 to 500/3|0 to 3|displayformula=55.55% every 1 second. ''This is capped at 3 seconds.''}}, the {{sti|{{as|'''bonus''' AD}}}} ratio increasing by {{pp|type=''charge'' time|changedisplay=true|4|key=%|0 to 100|0 to 3|displayformula=33.33% every 1 second. ''This is capped at 3 seconds.''}}, and {{tip|slow|slowing}} them for 3 seconds.
 
|description3 = Both the {{tt|charge and slam|Sion passes through and knocks up non-champions. A unit cannot be affected more than once in 1 second.}} deal {{as|physical damage}} to all enemies and {{tip|turrets}} struck, with the '''base''' damage increasing by {{pp|type=''charge'' time|changedisplay=true|4|key=%|0 to 500/3|0 to 3|displayformula=55.55% every 1 second. ''This is capped at 3 seconds.''}}, the {{sti|{{as|'''bonus''' AD}}}} ratio increasing by {{pp|type=''charge'' time|changedisplay=true|4|key=%|0 to 100|0 to 3|displayformula=33.33% every 1 second. ''This is capped at 3 seconds.''}}, and {{tip|slow|slowing}} them for 3 seconds.

Revision as of 22:42, June 1, 2020

Unstoppable Onslaught

This template contains various independently retrievable data items about Sion OriginalSquare Sion's Unstoppable Onslaught Unstoppable Onslaught in the form of parameter values of a variable template of choice, in a standardized fashion.

Preview

Edit
Unstoppable Onslaught
CAST TIME: none
COST: 100 Mana
COOLDOWN: 140 / 100 / 60
Unstoppable Onslaught

Active: Sion Channeling icon charges forward in the direction of the cursor for up to 8 seconds, during which he is Cc-immune icon immune to crowd control, Ghost ghosted, and able to steer at a slow turn rate while automatically navigating his movement.

The charge uses Sion's movement speed at time of cast and is unaffected by external sources for the duration, including movement speed caps, while also gaining Movement speed icon 40 bonus movement speed every 0.1 seconds, capping at 950 total movement speed.

Unstoppable Onslaught 2

Upon reaching the end of the duration, Sion Bear Stance leaps forward 200-units, landing after 0.55 seconds and slamming the ground around him. Colliding with an enemy champion or terrain will stop Unstoppable Onslaught prematurely. Running into terrain will also Stun icon stun Sion for 0.5 seconds.

Both the charge and slam deal physical damage to all enemies and Turret icon turrets struck, with the base damage increasing by 0% − 166.67% (based on time since the initial cast), the Attack damage icon bonus AD ratio increasing by 0% − 100% (based on time since the initial cast), and Slow icon slowing them for 3 seconds.

Minimum Physical Damage:
150 / 300 / 450 (+ 40% bonus AD)
Maximum Physical Damage:
400 / 800 / 1200 (+ 80% bonus AD)

Slow:
40 / 45 / 50%

When colliding with at least one enemy champion, Sion will additionally Airborne icon pull all enemies around him over 0.5 seconds, after which they're Stun icon stunned for 0.25 − 1.75 (based on time since the initial cast) seconds, increased to 0.75 − 1.75 (based on time since the initial cast) if hit by the leap.

Recast: Sion stops charging, leaping and slamming the ground around him as if Unstoppable Onslaught had reached the end of its duration.

 
Sion.R1 combined
"Chaaaaaaaarge!"

Info
Notes
  • The initial cast counts as an ability activation for the purposes of on-cast effects such as Spellblade, charging Spellbinder item Spellbinder, and stacking Force Pulse Force Pulse.
    • The recast does not.
  • When Sion casts Unstoppable Onslaught a global warning can be heard.
  • After reaching maximum damage and stun duration (at 3 seconds) Sion will transition from using his haste animation to his unique charging one.
    • Reaching the threshold on Sion MechaZeroCircle Mecha Zero Sion changes his particle effects instead, most notably the 'Boosters' behind the vehicle.
    • The turning angle is not based on time and can easily be seen in practice when a Sion charges in-place due to bugs.
  • Nami OriginalSquare Nami's Surging Tides Surging Tides is the only known effect that can affect Sion's movement speed during the charge and that can place him above the normal MS value. However, without further multipliers, surpassing the 950 movement speed cap will require Nami OriginalSquare Nami to have over 2150 ability power.
  • Sion does not always crash with terrain immediately upon touching it, enabling the player to turn beyond his maximum turning angle.
    • Casting the ability at point blank of a terrain will most often automatically change the charge's direction.
    • This is not usually possible with player-generated terrain.
  • Sion loses the Cc-immune icon crowd control immunity after finishing the Bear Stance leap.
  • Unstoppable Onslaught cannot charge through but can leap over player-created terrain (i.e Crystallize Crystallize).
  • PENDING FOR TEST The distance between Sion's center and the center of the ground slam scales slightly with movement speed. This is suspected because running into a wall within half a second of charge time after starting at multiple thousands of movement speed shows a considerable difference, however this could also be due to a bug.
  • PENDING FOR TEST The leap appears to always have the same speed regardless of Sion's, at roughly 750.
  • Moving the cursor onto HUD elements (e.g mini map / champion portraits) does not jeopardize the cast and steering of Unstoppable Onslaught. The targeting will act as if the ground was targeted below the display element.
  • Even though the cooldown of Unstoppable Onslaught starts at the end of the effect, gaining or losing cooldown reduction, or upgrading the ability during the effect, will not change the resuming cooldown.
  • Unstoppable Onslaught will be interrupted by an allied Bard OriginalSquare Bard's Tempered Fate Tempered Fate.
  • Remove Scurvy Removing the Airborne icon airborne before 0.5 seconds will not prevent the Stun icon stun from being applied.
Type Charge channel
Attacking Disabled
Abilities Both of Soul Furnace Soul Furnace's casts are usable. Decimating Smash Decimating Smash and Roar of the Slayer Roar of the Slayer are disabled. This ability recasts to end the channel early. If the channel is interrupted despite CC-immunity or Decimating Smash is cast within 0.25 seconds after starting the charge, it will also initiate the leap. If the channel ends due to collision or death, there is no leap and the effect occurs immediately.
Movement Disabled
Items Usable N/A
Disabled All items are disabled
Interrupted by N/A
Consumables Disabled
Spells Usable N/A
Disabled Barrier Barrier Clarity Clarity Cleanse Cleanse Exhaust Exhaust Ghost Ghost Heal Heal Ignite Ignite Smite Smite Flash Flash Teleport Teleport Recall Recall Hexflash Hexflash Mark Mark Dash Dash
Interrupted by N/A
Interrupted by
  • Death
  • Spell pages


    Parameters

    Parameter Value Description
    1 Unstoppable Onslaught Necessary: Used for identification.
    disp_name Name of the ability
    Only necessary if the value differs from Unstoppable Onslaught.
    champion Sion champion
    skill R skill
    range range (deprecated)
    target range target range
    attack range attack range
    travel distance travel distance
    collision radius collision radius
    effect radius effect radius
    width width
    angle angle
    inner radius inner radius
    tether radius tether radius
    speed 950 speed
    cast time cast time
    cost 100 cost
    costtype Mana costtype
    static static
    cooldown 140 / 100 / 60 cooldown
    ontargetcd ontargetcd
    ontargetcdstatic ontargetcdstatic
    recharge recharge
    rechargestatic rechargestatic
    customlabel customlabel
    custominfo custominfo
    icon Unstoppable Onslaught.png icon
    blurb Active: Sion OriginalSquare Sion Channeling icon charges in a direction, becoming Cc-immune icon Cc-immune and ramping up speed over time. He can steer this charge slightly. When he collides with an enemy Champion icon champion or terrain, or ends the Channeling icon charge otherwise, he slams the ground to deal physical damage in an area and Airborne icon knock up enemies directly hit. Damage and CC duration increase with the Channeling icon channel time. blurb
    blurb2 blurb2
    description Active: Sion Channeling icon charges forward in the direction of the cursor for up to 8 seconds, during which he is Cc-immune icon immune to crowd control, Ghost ghosted, and is able to steer at a slow turn rate while automatically navigating his movement. description
    leveling leveling
    icon2 Unstoppable Onslaught 2.png icon2
    description2 Upon reaching the end of the duration, Sion Bear Stance leaps forward 200-units, landing after 0.55 seconds and slamming the ground around him. Colliding with an enemy champion or terrain will stop Unstoppable Onslaught prematurely. Running into terrain will also Stun icon stun Sion for 0.5 seconds. description2
    leveling2 leveling2
    icon3 icon3
    description3 Both the charge and slam deal physical damage to all enemies and Turret icon turrets struck, with the base damage increasing by 0% − 166.67% (based on charge time), the Attack damage icon bonus AD ratio increasing by 0% − 100% (based on charge time), and Slow icon slowing them for 3 seconds. description3
    leveling3
    Minimum Physical Damage:
    150 / 300 / 450 (+ 40% bonus AD)
    Maximum Physical Damage:
    400 / 800 / 1200 (+ 80% bonus AD)

    Slow:
    40 / 45 / 50%

    leveling3
    icon4 icon4
    description4 When colliding with at least one enemy champion, Sion will additionally Airborne icon pull all enemies around him over 0.5 seconds, after which they're Stun icon stunned for 0.25 − 1.75 (based on charge time) seconds, increased to 0.75 − 1.75 (based on charge time) if hit by the leap. description4
    leveling4 leveling4
    icon5 icon5
    description5 Recast: Sion stops charging, leaping and slamming the ground around him as if Unstoppable Onslaught has reached the end of its duration. description5
    leveling5 leveling5
    targeting Direction Permafrost is a single target ability.
    affects Self, Enemies Permafrost affects enemy champions and large monsters
    damagetype Physical Permafrost deals magic damage.
    spelleffects Area of effect spelleffects
    onhiteffects onhiteffects can be set to 'true', for abilities that apply on-hit effects (from items or other abilities)
    occurrence occurrence can either be set to 'hit' or 'attack', and refers to on-hit effects
    spellshield True spellshield can either be set to true, or written with a custom description.
    projectile true
    callforhelp callforhelp determines whether minion aggro will transfer to the caster
    additional Displays additional information in a smaller window below the template.
    notes *The initial cast counts as an ability activation for the purposes of on-cast effects such as Spellblade, charging Spellbinder item Spellbinder, and stacking Force Pulse Force Pulse.
      • Detonating the ability manually does not.
    • When Sion casts Unstoppable Onslaught a global warning can be heard.
    • After starting the charge, Sion's movement speed cannot be artificially changed.
    • After reaching maximum damage and stun duration (at 3 seconds) Sion will transition from using his haste animation to his unique charging one.
      • Reaching the threshold on Sion MechaZeroCircle Mecha Zero Sion changes his particle effects instead, most notably the 'Boosters' behind the train.
      • The turning angle is not based on time and can easily be seen in practice when a Sion charges in-place due to bugs.
    • Sion does not always crash with terrain immediately upon touching it, enabling the player to turn beyond his maximum turning angle.
      • Casting the ability at point blank of a terrain will most often automatically change the charge's direction.
      • This is not usually possible with player-generated terrain.
    • Unstoppable Onslaught cannot charge through but can leap over player-created terrain (i.e Crystallize Crystallize).
    • PENDING FOR TEST The distance between Sion's center and the center of the ground slam scales slightly with movement speed. This is suspected because running into a wall within half a second of charge time after starting at multiple thousands of movement speed shows a considerable difference, however this could also be due to a bug.
    • PENDING FOR TEST The leap appears to always have the same speed regardless of Sion's, at roughly 750.
    • Moving the cursor onto HUD elements (e.g mini map / champion portraits) does not jeopardize the cast and steering of Unstoppable Onslaught. The targeting will act as if the ground was targeted below the display element.
    • Even though the cooldown of Unstoppable Onslaught starts at the end of the effect, gaining or losing cooldown reduction, or upgrading the ability during the effect, will not change the resuming cooldown.
    • Unstoppable Onslaught will be interrupted by an allied Bard OriginalSquare Bard's Tempered Fate Tempered Fate.
    • Remove Scurvy Removing the Airborne icon airborne before 0.5 seconds will not prevent the Stun icon stun from being applied.
    Type Charge channel
    Attacking Disabled
    Abilities Both of Soul Furnace Soul Furnace's casts are usable. Decimating Smash Decimating Smash and Roar of the Slayer Roar of the Slayer are disabled. This ability recasts to end the channel early. If the channel is interrupted despite CC-immunity or Decimating Smash is cast within 0.25 seconds after starting the charge, it will also initiate the leap. If the channel ends due to collision or death, there is no leap and the effect occurs immediately.
    Movement Disabled
    Items Usable N/A
    Disabled All items are disabled
    Interrupted by N/A
    Consumables Disabled
    Spells Usable N/A
    Disabled Barrier Barrier Clarity Clarity Cleanse Cleanse Exhaust Exhaust Ghost Ghost Heal Heal Ignite Ignite Smite Smite Flash Flash Teleport Teleport Recall Recall Hexflash Hexflash Mark Mark Dash Dash
    Interrupted by N/A
    Interrupted by
  • Death
  • Displays additional information with effect table to the right.
    flavorsound  
    Sion.R1 combined
    "Chaaaaaaaarge!"
    flavor sound
    video video
    video2 video 2
    yvideo YouTube video
    yvideo2 YouTube video 2

    All ability data templates use the same parameter. Until here the documentation is automatically generated by Template:Ability data.

    References

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