This template contains various independently retrievable data items aboutin the form of parameter values of a variable template of choice, in a standardized fashion.
- Both casts count as ability activations for the purposes of on-cast effects such as Spellblade, charging , and stacking .
- Call of the Forge God cannot be recast while grounded or rooted.
- Spell shields may only block one instance of damage.
- Call of the Forge God is always cast from the original casting position.
|Disabled||All the other item-actives are disabled|
|Interrupted by|| |
| ||Call of the Forge God||Necessary: Used for identification.|
| || Name of the ability
Only necessary if the value differs from
| ||range (deprecated)|
| ||2550||target range|
| ||attack range|
| ||travel distance|
| ||collision radius|
| ||effect radius|
| ||inner radius|
| ||tether radius|
| ||0.5||cast time|
| ||140 / 120 / 100||cooldown|
| ||Call of the Forge God.png||icon|
| ||Ornn summons a massive elemental at a location which travels toward him with increasing speed. Enemies run over by the elemental take damage, are slowed and are made Brittle. Ornn can recast the ability to charge into the elemental, redirecting it in the direction he hits it, causing the elemental to affect any enemies it runs over to be knocked up for 1 second, dealing the same damage and re-applying Brittle.||blurb|
| ||Active: Ornn sounds his horn over the cast time, after which an elemental is summoned at maximum range from the target direction that stampedes towards his casting position for at increasing speed, dealing magic damage and slowing enemies hit for 2 seconds. The slow scales with the distance traveled by the elemental, with a minimum of 10%.||description|
| || ||leveling|
| ||Ornn can recast Call of the Forge God after a-second delay.||description2|
| ||Call of the Forge God 2.png||icon3|
| ||Recast: Ornn dashes 300 units in the target direction (but not through terrain). If Ornn collides with the elemental, he headbutts it, sending it stampeding again in the new direction dealing the same magic damage and empowering it to knock up enemies hit for 1 second, reduced to 0.5 seconds after the first enemy champion hit.||description3|
| ||Each pass applies Brittle to targets for 3 seconds and can affect enemies only once.||description4|
| ||Direction||Permafrost is a single target ability.|
| ||Enemies / Elemental||Permafrost affects enemy champions and large monsters|
| ||Magic||Permafrost deals magic damage.|
| ||onhiteffects can be set to 'true', for abilities that apply on-hit effects (from items or other abilities)|
| ||occurrence can either be set to 'hit' or 'attack', and refers to on-hit effects|
| ||Special||spellshield can either be set to true, or written with a custom description.|
| ||callforhelp determines whether minion aggro will transfer to the caster|
| ||Displays additional information in a smaller window below the template.|
| || *Both casts count as ability activations for the purposes of on-cast effects such as Spellblade, charging , and stacking .
|Displays additional information with effect table to the right.|
| ||flavor sound|
| ||video 2|
| ||Ornn - R||YouTube video|
| ||YouTube video 2|
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