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Depth Charge

This template contains various independently retrievable data items about Nautilus OriginalSquare Nautilus' Depth Charge Depth Charge in the form of parameter values of a variable template of choice, in a standardized fashion.

Preview

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Depth Charge
TARGET RANGE: 825
CAST TIME: 0.5
COST: 100 Mana
COOLDOWN: 120 / 100 / 80
Depth Charge

Active: Nautilus Sight icon reveals himself before sending out a Depth Charge 2 Depth Charge that chases the target enemy champion, dealing magic damage while Airborne icon knocking them up for 1 second and Stun icon stunning them on arrival.

Magic Damage:
150 / 275 / 400 (+ 80% AP)

Stun Duration:
1 / 1.5 / 2
Depth Charge 2

All enemies hit along the way are dealt less damage, Airborne icon knocked up for 1 second, and are also Stun icon stunned.

Secondary Magic Damage:
125 / 175 / 225 (+ 40% AP)

Info
Notes
  • If the target dies, becomes Playful untargetable, or Nautilus loses Sight icon sight of them during the cast time, Depth Charge cancels but does not go on cooldown nor expend Mana icon mana.
    • If the target becomes untargetable after the cast time, the shockwave stop charging and no compensation is made for the ability.
    • If the target dies after the cast time, the shockwave will continue charging until they reach their corpse.
  • Depth Charge will accelerate over time to ensure it cannot be outran (only extreme movement speed could potentially make it so).
    • If the target Flash blinks away at a great distance (e.g. Recall Recall), the shockwave will stop its chase. There is a range cap.

Spell pages


Parameters

Parameter Value Description
1 Depth Charge Necessary: Used for identification.
disp_name Name of the ability
Only necessary if the value differs from Depth Charge.
champion Nautilus champion
skill R skill
range range (deprecated)
target range 825 target range
attack range attack range
travel distance travel distance
collision radius collision radius
effect radius effect radius
width width
angle angle
inner radius inner radius
tether radius tether radius
speed speed
cast time 0.5 cast time
cost 100 cost
costtype Mana costtype
static static
cooldown 120 / 100 / 80 cooldown
ontargetcd ontargetcd
ontargetcdstatic ontargetcdstatic
recharge recharge
rechargestatic rechargestatic
customlabel customlabel
custominfo custominfo
icon Depth Charge.png icon
blurb Nautilus fires a shockwave into the earth that chases an opponent. This shockwave rips up the earth above it, knocking enemies into the air. When it reaches the opponent, the shockwave erupts, knocking his target into the air and stunning them. blurb
blurb2 blurb2
description Active: Nautilus Sight icon reveals himself before sending out a Depth Charge 2 Depth Charge that chases the target enemy champion, dealing magic damage while Airborne icon knocking them up for 1 second and Stun icon stunning them on arrival. description
leveling
Magic Damage:
150 / 212.5 / 275 / 337.5 / 400 (+ 80% AP)

Stun Duration:
1 / 1.5 / 2

leveling
icon2 Depth Charge 2.png icon2
description2 All enemies hit along the way are dealt less damage, Airborne icon knocked up for 1 second, and are also Stun icon stunned. description2
leveling2
Secondary Magic Damage:
125 / 175 / 225 (+ 40% AP)
leveling2
icon3 icon3
description3 description3
leveling3 leveling3
icon4 icon4
description4 description4
leveling4 leveling4
icon5 icon5
description5 description5
leveling5 leveling5
targeting Unit Permafrost is a single target ability.
affects Enemies Permafrost affects enemy champions and large monsters
damagetype magic Permafrost deals magic damage.
spelleffects aoe spelleffects
onhiteffects onhiteffects can be set to 'true', for abilities that apply on-hit effects (from items or other abilities)
occurrence occurrence can either be set to 'hit' or 'attack', and refers to on-hit effects
spellshield true spellshield can either be set to true, or written with a custom description.
projectile false true
callforhelp callforhelp determines whether minion aggro will transfer to the caster
additional Displays additional information in a smaller window below the template.
notes * If the target dies, becomes Playful untargetable, or Nautilus loses Sight icon sight of them during the cast time, Depth Charge cancels but does not go on cooldown nor expend Mana icon mana.
    • If the target becomes untargetable after the cast time, the shockwave stop charging and no compensation is made for the ability.
    • If the target dies after the cast time, the shockwave will continue charging until they reach their corpse.
  • Depth Charge will accelerate over time to ensure it cannot be outran (only extreme movement speed could potentially make it so).
    • If the target Flash blinks away at a great distance (e.g. Recall Recall), the shockwave will stop its chase. There is a range cap.
Displays additional information with effect table to the right.
flavorsound flavor sound
video video
video2 video 2
yvideo YouTube video
yvideo2 YouTube video 2

All ability data templates use the same parameter. Until here the documentation is automatically generated by Template:Ability data.

References

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