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Double Up

This template contains various independently retrievable data items about Miss Fortune OriginalSquare Miss Fortune's Double Up Double Up in the form of parameter values of a variable template of choice, in a standardized fashion.

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Double Up
TARGET RANGE: 650
EFFECT RADIUS: 500
ANGLE: 160°
COST: 43 / 46 / 49 / 52 / 55 Mana
COOLDOWN: 7 / 6 / 5 / 4 / 3
Double Up

Active: Miss Fortune fires a shot at a target enemy that deals physical damage, which then bounces to hit another unit behind it. The shot applies Parrrley on-hit effects to both enemies hit, and applies on-attack effects for the first enemy hit.

Physical Damage:
20 / 40 / 60 / 80 / 100 (+ 100% AD) (+ 35% AP)

Double Up's bounce prioritizes units directly behind the primary target.

Double Up's bounce is affected by Critical strike icon critical strike modifiers. If Double Up kills its primary target, the bounce will critically strike.

Info
Notes
  • Spell Shield Spell shields can be used by either target. If it is on the primary target, the spell shield will not prevent the shot from bouncing.
  • The second shot follows a priority order on targets within 500 units of the primary one:
    1. Enemy or neutral units within a 20º cone.
    2. Enemy or neutral units within a 40º cone.
    3. Enemy or neutral units within a 110º cone.
    4. Enemy or neutral units within 150 units in a 160º cone.
  • Double Up's cast range adjusts based on Miss Fortune's attack range.
  • Double Up can bounce to units hidden in the fog of war if they are in range of the primary target.
  • The damage of a Critical strike icon critically striking second shot is 40 / 80 / 120 / 160 / 200 (+ 200% AD) (+ 70% AP) physical damage.

Spell pages


Parameters

Parameter Value Description
1 Double Up Necessary: Used for identification.
disp_name Name of the ability
Only necessary if the value differs from Double Up.
champion Miss Fortune champion
skill Q skill
range range (deprecated)
target range 650 target range
attack range attack range
travel distance travel distance
collision radius collision radius
effect radius 500 effect radius
width width
angle 160° angle
inner radius inner radius
tether radius tether radius
speed speed
cast time cast time
cost 43 / 46 / 49 / 52 / 55 cost
costtype Mana costtype
static static
cooldown 7 / 6 / 5 / 4 / 3 cooldown
ontargetcd ontargetcd
ontargetcdstatic ontargetcdstatic
recharge recharge
rechargestatic rechargestatic
customlabel customlabel
custominfo custominfo
icon Double Up.png icon
blurb Miss Fortune fires a bullet at an enemy, damaging them and a target behind them. Both strikes can also apply Love Tap. blurb
description Active: Miss Fortune fires a shot at a target enemy that deals physical damage, which then bounces to hit another unit behind it. The shot applies Parrrley on-hit effects to both enemies hit, and applies on-attack effects for the first enemy hit. description
leveling
Physical Damage:
20 / 40 / 60 / 80 / 100 (+ 100% AD) (+ 35% AP)
leveling
icon2 icon2
description2 Double Up's bounce prioritizes units directly behind the primary target. description2
leveling2 leveling2
icon3 icon3
description3 Double Up's bounce is affected by Critical strike icon critical strike modifiers. If Double Up kills its primary target, the bounce will critically strike. description3
leveling3 leveling3
icon4 icon4
description4 description4
leveling4 leveling4
icon5 icon5
description5 description5
leveling5 leveling5
targeting Unit / Auto Permafrost is a single target ability.
affects Enemies Permafrost affects enemy champions and large monsters
damagetype Physical Permafrost deals magic damage.
spelleffects spell spelleffects
onhiteffects True onhiteffects can be set to 'true', for abilities that apply on-hit effects (from items or other abilities)
occurrence occurrence can either be set to 'hit' or 'attack', and refers to on-hit effects
spellshield Special spellshield can either be set to true, or written with a custom description.
projectile True true
callforhelp true callforhelp determines whether minion aggro will transfer to the caster
additional Displays additional information in a smaller window below the template.
notes * Spell Shield Spell shields can be used by either target. If it is on the primary target, the spell shield will not prevent the shot from bouncing.
  • The second shot follows a priority order on targets within 500 units of the primary one:
    1. Enemy or neutral units within a 20º cone.
    2. Enemy or neutral units within a 40º cone.
    3. Enemy or neutral units within a 110º cone.
    4. Enemy or neutral units within 150 units in a 160º cone.
  • Double Up's cast range adjusts based on Miss Fortune's attack range.
  • Double Up can bounce to units hidden in the fog of war if they are in range of the primary target.
  • The damage of a Critical strike icon critically striking second shot is 40 / 80 / 120 / 160 / 200 (+ 200% AD) (+ 70% AP) physical damage.
Displays additional information with effect table to the right.
flavorsound flavor sound
video video
video2 video 2
yvideo YouTube video
yvideo2 YouTube video 2

All ability data templates use the same parameter. Until here the documentation is automatically generated by Template:Ability data.

References

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