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Resonating Strike

This template contains various independently retrievable data items about Lee Sin OriginalSquare Lee Sin's Resonating Strike Resonating Strike in the form of parameter values of a variable template of choice, in a standardized fashion.

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Resonating Strike
EFFECT RADIUS: 1300
CAST TIME: none
COST: 30 Energy
Resonating Strike

Active: Lee Sin Dash dashes to the enemy marked by Sonic Wave Sonic Wave, placing himself on top of the target and dealing physical damage, increased by 0% − 100% (based on target's missing health).

Physical Damage:
55 / 80 / 105 / 130 / 155 (+ 100% bonus AD)
Maximum Damage:
110 / 160 / 210 / 260 / 310 (+ 200% bonus AD)

If Resonating Strike interrupts Safeguard Safeguard's Dash dash, Tempest Tempest and Dragon's Rage Dragon's Rage may also be cast while dashing.

Info
Notes
  • Lee Sin will follow targets that change locations such as Dash dashing or Flash blinking but not those that move to great distances, in which case he will end the dash at their previous position.
    • The damage dealt by Resonating Strike can be negated if the target blinks. Sometimes, Lee Sin will end the dash at their last location but appear on top of the target after a short delay.
  • Lee Sin will continue dashing even if the target dies or becomes Playful untargetable, but he will not deal damage.
Attacking Disabled
Abilities Safeguard Safeguard, Iron Will Iron Will, and Cripple Cripple can be cast. Tempest Tempest and Dragon's Rage Dragon's Rage are disabled.
Movement Disabled
Items Usable All the other item-actives are usable
Disabled Hextech GLP-800 item Hextech GLP-800 Tiamat item Tiamat Ravenous Hydra item Ravenous Hydra
Interrupted by Hextech Protobelt-01 item Hextech Protobelt-01
Consumables Usable
Spells Usable Barrier Barrier Clarity Clarity Cleanse Cleanse Exhaust Exhaust Ghost Ghost Heal Heal Ignite Ignite Smite Smite Teleport Teleport
Disabled Recall Recall
Interrupted by Flash Flash
Interrupted by
  • Death
  • Spell pages


    Parameters

    Parameter Value Description
    1 Resonating Strike Necessary: Used for identification.
    disp_name Name of the ability
    Only necessary if the value differs from Resonating Strike.
    champion Lee Sin champion
    skill Q skill
    range range (deprecated)
    target range target range
    attack range attack range
    travel distance travel distance
    collision radius collision radius
    effect radius 1300 effect radius
    width width
    angle angle
    inner radius inner radius
    tether radius tether radius
    speed speed
    cast time cast time
    cost 30 cost
    costtype Energy costtype
    static static
    cooldown cooldown
    ontargetcd ontargetcd
    ontargetcdstatic ontargetcdstatic
    recharge recharge
    rechargestatic rechargestatic
    customlabel customlabel
    custominfo custominfo
    icon Resonating Strike.png icon
    blurb Lee Sin dashes to the enemy hit by Sonic Wave, dealing physical damage. blurb
    blurb2 blurb2
    description Active: Lee Sin Dash dashes to the enemy marked by Sonic Wave Sonic Wave, placing himself on top of the target and dealing physical damage, increased by 0% − 100% (based on target's missing health). description
    leveling
    Physical Damage:
    55 / 80 / 105 / 130 / 155 (+ 100% bonus AD)
    Maximum Damage:
    110 / 160 / 210 / 260 / 310 (+ 200% bonus AD)
    leveling
    icon2 icon2
    description2 description2
    leveling2 leveling2
    icon3 icon3
    description3 description3
    leveling3 leveling3
    icon4 icon4
    description4 description4
    leveling4 leveling4
    icon5 icon5
    description5 description5
    leveling5 leveling5
    targeting Auto Permafrost is a single target ability.
    affects Enemies Permafrost affects enemy champions and large monsters
    damagetype Physical Permafrost deals magic damage.
    spelleffects Spell spelleffects
    onhiteffects onhiteffects can be set to 'true', for abilities that apply on-hit effects (from items or other abilities)
    occurrence occurrence can either be set to 'hit' or 'attack', and refers to on-hit effects
    spellshield True spellshield can either be set to true, or written with a custom description.
    projectile true
    callforhelp callforhelp determines whether minion aggro will transfer to the caster
    additional Displays additional information in a smaller window below the template.
    notes * The target may escape the damage if they Flash blink the instant they're hit.
    • Lee Sin will follow targets that change locations such as Dash dashing or Flash blinking but not those that move to great distances, in which case he will end the dash at their previous position.
    • Lee Sin will continue dashing even if the target dies or becomes Playful untargetable.
    Displays additional information with effect table to the right.
    flavorsound flavor sound
    video video
    video2 video 2
    yvideo YouTube video
    yvideo2 YouTube video 2

    All ability data templates use the same parameter. Until here the documentation is automatically generated by Template:Ability data.

    References

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