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The Darkin Scythe

This template contains various independently retrievable data items about Kayn OriginalSquare Kayn's The Darkin Scythe The Darkin Scythe in the form of parameter values of a variable template of choice, in a standardized fashion.

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The Darkin Scythe
The Darkin Scythe

Innate: Kayn OriginalSquare Kayn wields an ancient, sentient weapon, that battles with him for control. Each instance of damage Kayn deals against champions (excluding damage over time) and Damage rating takedowns causes them to drop orbs, red by Melee role melee champions and blue by Ranged role ranged champions, that are automatically collected upon leaving combat, filling a bar above Kayn's portrait.

Once the bar is filled, Kayn can return to the summoning platform to interact with his portrait to either be overwhelmed by Rhaast OriginalSquare Rhaast or expel him to become the Shadow Assassin OriginalSquare Shadow Assassin, or wait 4 minutes until the other form becomes available, reduced by 5 seconds for each collected orb of their type after that. After choosing a form, Kayn becomes Cosmic Radiance invulnerable and channels for 6 seconds to transform into Rhaast OriginalSquare Rhaast or the Shadow Assassin OriginalSquare Shadow Assassin.

The transformation type is decided based on the highest amount of damage dealt to the respective range type. If the two forms are within 8% of each other, the last champion range type hit will determine the transformation. If both types are hit at the same time the trasformation will default to Rhaast OriginalSquare Rhaast. The transformation will permanently empower some of Kayn's abilities and grant him Homeguard.

The Darkin Scythe A

Shadow Assassin OriginalSquare Shadow Assassin: If Kayn has been out of champion combat for over 8 seconds, or he casts Umbral Trespass Umbral Trespass, he deals 12% − 44% (based on level) of post-mitigation damage dealt against champions as Magic damage bonus magic damage, lasting for 3 seconds upon entering combat and also applying on the first instance of damage dealt. If this ability is ready, it will not go on cooldown by receiving damage.

The Darkin Scythe R

Rhaast OriginalSquare Rhaast: Rhaast Heal power heals for 30% − 40% (based on level) of the post-mitigation Attack damage physical damage that he deals with abilities against enemy champions.

Info
Notes
  • The bar gets filled up completely at 500 points.
    • Melee orbs grant 2 points per hit and 6 points per takedown.
    • Ranged orbs grant 3 points per hit and 7 points per takedown.
    • Each bar has a bucket system.
      • The bucket starts at 60 points.
      • Each time an orb is taken the system checks if there's an amount of points in the bucket equal to or higher than the amount received from the orb.
        If there is, Kayn is given an additional orb of the same type he received, while also subtracting that amount of points from the bucket.
      • The bucket fills by 0.8 points per second if out of champion combat for 70 seconds.
    • The amount of points received per orb is then multiplied by 3 − 10.39 (based on minutes).
  • The orbs will be collected even if Kayn Death dies.

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Parameters

Parameter Value Description
1 The Darkin Scythe Necessary: Used for identification.
disp_name Name of the ability
Only necessary if the value differs from The Darkin Scythe.
champion Kayn champion
skill I skill
range range (deprecated)
target range target range
attack range attack range
travel distance travel distance
collision radius collision radius
effect radius effect radius
width width
angle angle
inner radius inner radius
tether radius tether radius
speed speed
cast time cast time
cost cost
costtype costtype
static static
cooldown cooldown
ontargetcd ontargetcd
ontargetcdstatic ontargetcdstatic
recharge recharge
rechargestatic rechargestatic
customlabel customlabel
custominfo custominfo
icon The Darkin Scythe.png icon
blurb At one point in the game, Kayn will permanently transform into either a Shadow Assassin or a Darkin. blurb
description Innate: Kayn OriginalSquare Kayn wields an ancient, sentient weapon, that battles with him for control. Each instance of damage Kayn deals against champions (excluding damage over time) and Damage rating takedowns causes them to drop orbs, red by Melee role melee champions and blue by Ranged role ranged champions, that are automatically collected upon leaving combat, filling a bar around Kayn's portrait. description
leveling leveling
icon2 icon2
description2 Once the bar is filled, Kayn can return to the summoning platform to interact with his portrait to either be overwhelmed by Rhaast OriginalSquare Rhaast or expel him to become the Shadow Assassin OriginalSquare Shadow Assassin, or wait 4 minutes until the other form becomes available, reduced by 5 seconds for each collected orb of their type after that. description2
leveling2 leveling2
icon3 icon3
description3 The transformation type is decided based on the highest amount of damage dealt to the respective range type. If the two forms are within 8% of each other, the last champion range type hit will determine the transformation. The transformation will permanently change his abilities and grant him Homeguard. description3
leveling3 leveling3
icon4 The Darkin Scythe A.png icon4
description4 Shadow Assassin OriginalSquare Shadow Assassin: Kayn deals 12% − 44% (based on level) of post-mitigation damage dealt against enemy champions as Magic damage bonus magic damage, lasting for 3 seconds upon entering in combat with an enemy champion, refreshing after 8 seconds out-of-combat with them or by using Umbral Trespass Umbral Trespass. description4
leveling4 leveling4
icon5 The Darkin Scythe R.png icon5
description5 Rhaast OriginalSquare Rhaast: Rhaast Heal power heals for 34.5% − 43% (based on level) of the post-mitigation Attack damage physical damage that he deals with abilities against enemy champions. description5
leveling5 leveling5
targeting Passive Permafrost is a single target ability.
affects Self Permafrost affects enemy champions and large monsters
damagetype Permafrost deals magic damage.
spelleffects spelleffects
onhiteffects onhiteffects can be set to 'true', for abilities that apply on-hit effects (from items or other abilities)
occurrence occurrence can either be set to 'hit' or 'attack', and refers to on-hit effects
spellshield spellshield can either be set to true, or written with a custom description.
projectile true
callforhelp callforhelp determines whether minion aggro will transfer to the caster
additional Displays additional information in a smaller window below the template.
notes * The bar gets filled up completely at 500 points.
    • Melee orbs grant 2 points per hit and 6 points per takedown.
    • Ranged orbs grant 3 points per hit and 7 points per takedown.
    • Each bar has a bucket system.
      • The bucket starts at 60 points.
      • Each time an orb is taken the system checks if there's an amount of points in the bucket equal to or higher than the amount received from the orb.
        If there is, Kayn is given an additional orb of the same type he received, while also subtracting that amount of points from the bucket.
      • The bucket fills by 0.8 points per second if out of champion combat for 70 seconds.
    • The amount of points received per orb is then multiplied by 3 / 6 / 10 (based on minutes).
  • The orbs will be collected even if Kayn dies.
Displays additional information with effect table to the right.
flavorsound flavor sound
video video
video2 video 2
yvideo Kayn - Passive YouTube video
yvideo2 YouTube video 2

All ability data templates use the same parameter. Until here the documentation is automatically generated by Template:Ability data.

References

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