This template contains various independently retrievable data items aboutin the form of parameter values of a variable template of choice, in a standardized fashion.
- The bar gets filled up completely at 500 points.
- Melee orbs grant 2 points per hit and 6 points per takedown.
- Ranged orbs grant 3 points per hit and 7 points per takedown.
- Each bar has a bucket system.
- The bucket starts at 60 points.
- Each time an orb is taken the system checks if there's an amount of points in the bucket equal to or higher than the amount received from the orb.
If there is, Kayn is given an additional orb of the same type he received, while also subtracting that amount of points from the bucket.
- The bucket fills by 0.8 points per second if out of champion combat for 70 seconds.
- The amount of points received per orb is then multiplied by .
- The orbs will be collected even if Kayn dies.
| ||The Darkin Scythe||Necessary: Used for identification.|
| || Name of the ability
Only necessary if the value differs from
| ||range (deprecated)|
| ||target range|
| ||attack range|
| ||travel distance|
| ||collision radius|
| ||effect radius|
| ||inner radius|
| ||tether radius|
| ||cast time|
| ||The Darkin Scythe.png||icon|
| ||At one point in the game, Kayn will permanently transform into either a Shadow Assassin or a Darkin.||blurb|
| ||Innate: wields an ancient, sentient weapon, that battles with him for control. Each instance of damage Kayn deals against champions (excluding damage over time) and takedowns causes them to drop orbs, red by melee champions and blue by ranged champions, that are automatically collected upon leaving combat, around Kayn's portrait.||description|
| ||Once the bar is filled, Kayn can return to the summoning platform to interact with his portrait to either be overwhelmed by or expel him to become the , or wait 4 minutes until the other form becomes available, reduced by 5 seconds for each collected orb of their type after that.||description2|
| ||The transformation type is decided based on the highest amount of damage dealt to the respective range type. If the two forms are within 8% of each other, the last champion range type hit will determine the transformation. The transformation will permanently change his abilities and grant him Homeguard.||description3|
| ||The Darkin Scythe A.png||icon4|
| ||Kayn deals : of post-mitigation damage dealt against enemy champions as bonus magic damage, lasting for 3 seconds upon entering in combat with an enemy champion, refreshing after 8 seconds out-of-combat with them or by using .||description4|
| ||The Darkin Scythe R.png||icon5|
| ||Rhaast : heals for of the post-mitigation physical damage that he deals with abilities against enemy champions.||description5|
| ||Passive||Permafrost is a single target ability.|
| ||Self||Permafrost affects enemy champions and large monsters|
| ||Permafrost deals magic damage.|
| ||onhiteffects can be set to 'true', for abilities that apply on-hit effects (from items or other abilities)|
| ||occurrence can either be set to 'hit' or 'attack', and refers to on-hit effects|
| ||spellshield can either be set to true, or written with a custom description.|
| ||callforhelp determines whether minion aggro will transfer to the caster|
| ||Displays additional information in a smaller window below the template.|
| || * The bar gets filled up completely at 500 points.
||Displays additional information with effect table to the right.|
| ||flavor sound|
| ||video 2|
| ||Kayn - Passive||YouTube video|
| ||YouTube video 2|
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