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League of Legends Wiki
To edit the values depicted on this page, visit: Module:ChampionData/data.

This page documents the various independently retrievable data items about Jayce. This article is a relic of the previous system we employed that utilized data templates to perform the same function, but it remains as a hub for Ability data templates that exist as subpages of this page. All champion data pages can be found: Category:Champion data templates.

Champion pages

Jayce OriginalLoading.jpg
Jayce 4800 BE 4800 880 RP 880

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Note that the client rates champions on a scale of 1-3, with champions that feature both None and Low in a particular strength being marked equally. In contrast, this Wikia uses a 0-3 scale for Toughness, Control, Mobility and Utility. Any champions listed as 0 can be considered a 1, officially.Damage - A champion's ability to deal damage.Toughness - A champion's ability to survive being focused.Control - A champion's ability to disable or disrupt enemies.Mobility - A champion's ability to move quickly around the map, blink or dash.Utility - A champion's ability to grant beneficial effects to their allies or to provide vision.Champion attribute overlay.png
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the Defender of Tomorrow
Health: 2090  
Health Regen.: 16.2  
Mana: 1140  
Mana regen: 19.6  
Range: 125  
Attack Damage: 126  
Attack Speed: 0.994  
Armor: 86.5  
Magic Res.: 38.5  
Move. Speed: 335  
Level 18
Mage icon.png ArtilleryMelee role.png Melee
Champion style basic attacks active.pngChampion style 45.pngChampion style abilities inactive.png
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1 Jayce Necessary: Used for identification
id 126 Riot's unique champion id in their API
apiname Jayce Riot's unique champion name in their API
title the Defender of Tomorrow Champion title
resource Mana The contents of the champion's secondary bar. This is usually the champion's resource, but not all resources use the secondary bar. For example, Sett's would be ``resource=Grit`` despite having no casting resource.
fullname Jayce Giopara Lore character's full given name. This is used in the champion roster's search feature
nickname Other given names. This is used in the champion roster's search feature
date 2012-07-07 Release date
patch V1.0.0.142 Release patch
changes V11.9 Last patch the champion was changed
role Artillery Champion roles as a comma list
damage 3 Damage rating
toughness 1 Toughness rating
control 1 Control rating
mobility 2 Mobility rating
utility 2 Utility rating
difficulty 2 Difficulty rating
style 45 Style rating
adaptivetype Physical Adaptive Force type (default: Physical)
rangetype Melee Basic attack classification
be 4800 BE Blue Essence cost
rp 880 RP RP cost
skill_i Hextech Capacitor Innate ability
skill_q To the Skies!,Shock Blast Q ability
skill_w Lightning Field,Hyper Charge W ability
skill_e Thundering Blow,Acceleration Gate E ability
skill_r Transform Mercury Cannon,Transform Mercury Hammer R ability
hp_base 560 Base health
hp_lvl 90 Growth coefficient for health
hp5_base 6 Base health regeneration
hp5_lvl 0.6 Growth coefficient for health regeneration
mp_base 375 Base resource
mp_lvl 45 Growth coefficient for resource
mp5_base 6 Base resource regeneration
mp5_lvl 0.8 Growth coefficient for resource regeneration
arm_base 27 Base armor
arm_lvl 3.5 Growth coefficient for armor
mr_base 30 Magic resistance
mr_lvl 0.5 Growth coefficient for magic resistance
dam_base 54 Base attack damage
dam_lvl 4.25 Growth coefficient for attack damage
as_base 0.658 Base attack speed
as_ratio 0.65799999237061 Modifier for bonus attack speed
as_lvl 3 Growth coefficient for bonus attack speed
range 125 Base attack range
range_lvl Attack range per level
ms 335 Base movement speed
ms_lvl Movement speed per level
crit_base 175 Base critical strike damage (defaults to 200)
crit_mod Critical strike damage modifier
missile_speed Missile speed for projectile-based basic attacks
attack_cast_time Parameter used to calculated basic attack windup percentage
attack_total_time Parameter used to calculated basic attack windup percentage
attack_delay_offset -0.20499999821186 Parameter used to calculated basic attack windup percentage
windup 0.09500000178814 This stat isn't in the data but is calculated using attack_cast_time, attack_total_time and attack_delay_offset.
windup_modifier 0.0049999998882413 Modifier to windup growth
acquisition_radius 200 Auto-aggro radius for basic attacks
selection_radius 75 Click-box radius
gameplay_radius 65 Champion's hitbox size
pathing_radius 35 Champion's hitbox size for pathfinding
Special Stats
aram_dmg_dealt 1 Damage dealt modifier on ARAM
aram_dmg_taken 1 Damage received modifier on ARAM
aram_healing 1 Incoming/outgoing healing modifier on ARAM
aram_shielding 1 Incoming/outgoing shield modifier on ARAM
urf_dmg_dealt 1 Damage dealt modifier on URF
urf_dmg_taken 1 Damage received modifier on URF
urf_healing 1 Incoming/outgoing healing modifier on URF
urf_shielding 1 Incoming/outgoing shield modifier on URF
attack 8 Attack rating from previous client
defense 4 Defense rating from the previous client
magic 3 Ability-damage rating from the previous client
herotype Fighter Primary class (replaced by role)
alttype Marksman Secondary class (replaced by role)

Throughout the family of templates, fixed names are used for the parameters. (The parameter names are kept short to reduce counts for the post expand include size and the template argument size in cases where these are applicable.) However, not necessarily all parameters have been given a value: some parameters may not be applicable, while for some other parameters the value may just have not been specified yet. The table shows all parameters, and for each the value, if specified.

Retrieval of data items

To retrieve items from this template, use the following command:


For example, Bard's Bard's base AD is 52.

For variables whose output is a table (e.g. 'role), use the following command:


Currently accepted format-outputs are csv for a comma-list or tip for a tip-list.

For example, Senna's Senna's roles are Marksman,Enchanter.

Until here the documentation is automatically generated by Template:Champion data.