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To edit the values depicted on this page, visit: Module:ChampionData/data.
Gnar OriginalSquare

This page documents the various independently retrievable data items about Gnar. This article is a relic of the previous system we employed that utilized data templates to perform the same function, but it remains as a hub for Ability data templates that exist as subpages of this page. All champion data pages can be found: Category:Champion data templates.

Champion pages

Gnar OriginalLoading
Gnar BE icon 6300 RP icon 975

Champion attribute background

Note that the client rates champions on a scale of 1-3, with champions that feature both None and Low in a particular strength being marked equally. In contrast, this Wikia uses a 0-3 scale for Toughness, Control, Mobility and Utility. Any champions listed as 0 can be considered a 1, officially.Damage - A champion's ability to deal damage.Toughness - A champion's ability to survive being focused.Control - A champion's ability to disable or disrupt enemies.Mobility - A champion's ability to move quickly around the map, blink or dash.Utility - A champion's ability to grant beneficial effects to their allies or to provide vision.Champion attribute overlay
Champion attribute segment 2
Champion attribute segment 1
Champion attribute segment 1
Champion attribute segment 2
Champion attribute segment 1
the Missing Link
Health: 1615  
Health Regen.: 34.3  
Mana: 100  
Mana regen: 0  
Range: 400  
Attack Damage: 110  
Attack Speed: 1.263  
Armor: 74.5  
Magic Res.: 38.5  
Move. Speed: 335  
Level 18
Specialist icon SpecialistRanged role Ranged
Champion style basic attacks activeChampion style 45Champion style abilities inactive


Parameters

1 Gnar Necessary: Used for identification
id 150 Riot's unique champion id in their API
apiname Gnar Riot's unique champion name in their API
title the Missing Link Champion title
resource Rage The contents of the champion's secondary bar. This is usually the champion's resource, but not all resources use the secondary bar. For example, Sett's would be ``resource=Grit`` despite having no casting resource.
fullname Lore character's full given name. This is used in the champion roster's search feature
nickname Other given names. This is used in the champion roster's search feature
date 2014-08-14 Release date
patch V4.14 Release patch
changes V10.9 Last patch the champion was changed
role Specialist Champion roles as a comma list
damage 2 Damage rating
toughness 1 Toughness rating
control 1 Control rating
mobility 2 Mobility rating
utility 1 Utility rating
difficulty 2 Difficulty rating
style 45 Style rating
adaptivetype physical Adaptive Force type (default: Physical)
rangetype Ranged Basic attack classification
be 6300 BE icon Blue Essence cost
rp 975 RP icon RP cost
Abilities
skill_i Rage Gene Innate ability
skill_q Boomerang Throw,Boulder Toss Q ability
skill_w Hyper,Wallop W ability
skill_e Hop,Crunch,Hop and Crunch E ability
skill_r GNAR! R ability
Stats
hp_base 510 Base health
hp_lvl 65 Growth coefficient for health
hp5_base 4.5 Base health regeneration
hp5_lvl 1.75 Growth coefficient for health regeneration
mp_base 100 Base resource
mp_lvl 0 Growth coefficient for resource
mp5_base 0 Base resource regeneration
mp5_lvl 0 Growth coefficient for resource regeneration
arm_base 32 Base armor
arm_lvl 2.5 Growth coefficient for armor
mr_base 30 Magic resistance
mr_lvl 0.5 Growth coefficient for magic resistance
dam_base 59 Base attack damage
dam_lvl 3 Growth coefficient for attack damage
as_base 0.625 Base attack speed
as_ratio 0.625 Modifier for bonus attack speed
as_lvl 6 Growth coefficient for bonus attack speed
range 400 Base attack range
range_lvl 5.882 Attack range per level
ms 335 Base movement speed
ms_lvl Movement speed per level
crit_base 200 Base critical strike damage (defaults to 200)
crit_mod Critical strike damage modifier
missile_speed Missile speed for projectile-based basic attacks
attack_cast_time Parameter used to calculated basic attack windup percentage
attack_total_time Parameter used to calculated basic attack windup percentage
attack_delay_offset -0.15399999916553 Parameter used to calculated basic attack windup percentage
windup 0.14600000083447 This stat isn't in the data but is calculated using attack_cast_time, attack_total_time and attack_delay_offset.
windup_modifier Modifier to windup growth
acquisition_radius 600 Auto-aggro radius for basic attacks
selection_radius 100 Click-box radius
gameplay_radius 65 Champion's hitbox size
pathing_radius 30 Champion's hitbox size for pathfinding
Special Stats
aram_dmg_dealt 1 Damage dealt modifier on ARAM
aram_dmg_taken 1 Damage received modifier on ARAM
aram_healing 1 Incoming/outgoing healing modifier on ARAM
aram_shielding 1 Incoming/outgoing shield modifier on ARAM
urf_dmg_dealt 1.1 Damage dealt modifier on URF
urf_dmg_taken 0.85 Damage received modifier on URF
urf_healing 1 Incoming/outgoing healing modifier on URF
urf_shielding 1 Incoming/outgoing shield modifier on URF
Depracated
attack 6 Attack rating from previous client
defense 5 Defense rating from the previous client
magic 5 Ability-damage rating from the previous client
herotype Fighter Primary class (replaced by role)
alttype Tank Secondary class (replaced by role)
as_lvl1
attack_delay
as_lvl1_bonus


Throughout the family of templates, fixed names are used for the parameters. (The parameter names are kept short to reduce counts for the post expand include size and the template argument size in cases where these are applicable.) However, not necessarily all parameters have been given a value: some parameters may not be applicable, while for some other parameters the value may just have not been specified yet. The table shows all parameters, and for each the value, if specified.

Retrieval of data items

To retrieve items from this template, use the following command:

{{ccd|<champion-name>|<desired-variable>}}

For example, Bard OriginalSquare Bard's base AD is 52.

For variables whose output is a table (e.g. 'role), use the following command:

{{ccd|<champion-name>|<table-variable>|<format-output>}}

Currently accepted format-outputs are csv for a comma-list or tip for a tip-list.

For example, Senna OriginalSquare Senna's roles are Marksman,Enchanter.

Until here the documentation is automatically generated by Template:Champion data.

Community content is available under CC-BY-SA unless otherwise noted.