This template contains various independently retrievable data items aboutin the form of parameter values of a variable template of choice, in a standardized fashion.
- The shield-typing is determined based on the total damage the target has dealt to champions that game (as a percentage) versus Camille's current armor and magic resistance.
- For example, with little bonus resistances Camille would likely gain the most obvious shield-typing - i.e. physical versus marksmen and magical versus mages. However, with a full-armor build - she may gain a magic damage shield versus a target like , as his physical threat is already mitigated by the armor.
- What shield she will gain is displayed as an icon beneath an enemy's health bar: Orange for Physical or Blue for Magical.
| ||Adaptive Defenses||Necessary: Used for identification.|
| || Name of the ability
Only necessary if the value differs from
| ||range (deprecated)|
| ||target range|
| ||attack range|
| ||travel distance|
| ||collision radius|
| ||effect radius|
| ||inner radius|
| ||tether radius|
| ||cast time|
| ||Adaptive Defenses.png||icon|
| ||Innate: Periodically, next basic attack on champions grant a shield against their damage (physical or magical) for a short time.||blurb|
| ||Innate: Periodically, Camille's next basic attack against enemy champions is enhanced to shield her for 20% of her maximum health for 2 seconds from either exclusively physical damage or magic damage, based on which type would mitigate the most damage from her target.||description|
| ||Passive||Permafrost is a single target ability.|
| ||Self||Permafrost affects enemy champions and large monsters|
| ||Permafrost deals magic damage.|
| ||onhiteffects can be set to 'true', for abilities that apply on-hit effects (from items or other abilities)|
| ||On-hit||occurrence can either be set to 'hit' or 'attack', and refers to on-hit effects|
| ||spellshield can either be set to true, or written with a custom description.|
| ||callforhelp determines whether minion aggro will transfer to the caster|
| ||Displays additional information in a smaller window below the template.|
| || * The shield-typing is determined based on the total damage the target has dealt to champions that game (as a percentage) versus Camille's current armor and magic resistance.
||Displays additional information with effect table to the right.|
| ||flavor sound|
| ||Camille - Passive||video|
| ||video 2|
| ||YouTube video|
| ||YouTube video 2|
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