This template contains various independently retrievable data items aboutin the form of parameter values of a variable template of choice, in a standardized fashion.
- The charge begins slightly behind Azir, making it easier to set up Emperor's Divide with
- The soldiers will stop charging when encountering and or upon colliding with a wall that they cannot charge through.
- The wall will count as terrain for the purposes of 'into terrain' effects ( , , etc.) This will only affect enemies, allies will pass through the wall in all circumstances, even if knocked into it by an enemy.
- The wall, while the soldiers are charging forward, is not impassable terrain. This means enemies that are immune to airborne effects can pass through the wall during that time.
| ||Emperor's Divide||Necessary: Used for identification.|
| || Name of the ability
Only necessary if the value differs from
| ||range (deprecated)|
| ||250||target range|
| ||attack range|
| ||travel distance|
| ||collision radius|
| ||effect radius|
| ||inner radius|
| ||tether radius|
| ||cast time|
| ||120 / 105 / 90||cooldown|
| ||Emperor's Divide.png||icon|
| ||Active: summons a wall of soldiers which charge forward, knocking back and deals magic damage to enemies. They will stand as a wall for a short time after charge.||blurb|
| ||Active: Azir calls forth a phalanx of soldiers from behind him, charging forward in the target direction.||description|
| || ||leveling|
| ||Enemies impacted by the charge are dealt magic damage and knocked back.||description2|
| || ||leveling2|
| ||When the soldiers finish their charge, they stand as a wall for 5 seconds, acting as impassible terrain against enemies. Azir and his allies can move through the wall.||description3|
| ||Direction||Permafrost is a single target ability.|
| ||Enemies||Permafrost affects enemy champions and large monsters|
| ||Magic||Permafrost deals magic damage.|
| ||onhiteffects can be set to 'true', for abilities that apply on-hit effects (from items or other abilities)|
| ||occurrence can either be set to 'hit' or 'attack', and refers to on-hit effects|
| ||True||spellshield can either be set to true, or written with a custom description.|
| ||callforhelp determines whether minion aggro will transfer to the caster|
| ||Displays additional information in a smaller window below the template.|
| || * The charge begins slightly behind Azir, making it easier to set up Emperor's Divide with .
||Displays additional information with effect table to the right.|
| ||My soldiers march on!||flavor sound|
| ||Azir RVideo.ogv||video|
| ||video 2|
| ||YouTube video|
| ||YouTube video 2|
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