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Emperor's Divide

This template contains various independently retrievable data items about Azir OriginalSquare Azir's Emperor's Divide Emperor's Divide in the form of parameter values of a variable template of choice, in a standardized fashion.

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Emperor's Divide
TARGET RANGE: 250
CAST TIME: 0.5
COST: 100 mana
COOLDOWN: 120 / 105 / 90
Emperor's Divide

Active: Azir calls forth a phalanx of soldiers from behind him, charging forward in the target direction.

Width:
6 / 7 / 8 soldiers

Enemies impacted by the charge are dealt magic damage and Airborne icon knocked back.

Magic Damage:
175 / 325 / 475 (+ 60% AP)

When the soldiers finish their charge, they stand as a wall for 5 seconds, acting as impassible terrain against enemies. Azir and his allies can move through the wall.

 
Azir Original R 5
My soldiers march on!

Info
Notes
  • The charge begins slightly behind Azir, making it easier to set up Emperor's Divide with Shifting Sands Shifting Sands.
    • The soldiers will stop charging when encountering Wind Wall Wind Wall and Unbreakable Unbreakable or upon colliding with a wall that they cannot charge through.
  • The wall will count as terrain for the purposes of 'into terrain' effects (Condemn Condemn, Dredge Line Dredge Line, etc.) This will only affect enemies, allies will pass through the wall in all circumstances, even if knocked into it by an enemy.
  • The wall, while the soldiers are charging forward, is not impassable terrain. This means enemies that are immune to Airborne icon airborne effects can pass through the wall during that time.

Video
Azir RVideo

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Parameters

Parameter Value Description
1 Emperor's Divide Necessary: Used for identification.
disp_name Name of the ability
Only necessary if the value differs from Emperor's Divide.
champion Azir champion
skill R skill
range range (deprecated)
target range 250 target range
attack range attack range
travel distance travel distance
collision radius collision radius
effect radius effect radius
width width
angle angle
inner radius inner radius
tether radius tether radius
speed speed
cast time 0.5 cast time
cost 100 cost
costtype mana costtype
static static
cooldown 120 / 105 / 90 cooldown
ontargetcd ontargetcd
ontargetcdstatic ontargetcdstatic
recharge recharge
rechargestatic rechargestatic
customlabel customlabel
custominfo custominfo
icon Emperor's Divide.png icon
blurb Active: Azir OriginalSquare Azir summons a wall of soldiers which charge forward, Airborne icon knocking back and deals magic damage to enemies. They will stand as a wall for a short time after charge. blurb
blurb2 blurb2
description Active: Azir calls forth a phalanx of soldiers from behind him, charging forward in the target direction. description
leveling
Width:
6 / 6.5 / 7 / 7.5 / 8 soldiers
leveling
icon2 icon2
description2 Enemies impacted by the charge are dealt magic damage and Airborne icon knocked back. description2
leveling2
Magic Damage:
175 / 250 / 325 / 400 / 475 (+ 60% AP)
leveling2
icon3 icon3
description3 When the soldiers finish their charge, they stand as a wall for 5 seconds, acting as impassible terrain against enemies. Azir and his allies can move through the wall. description3
leveling3 leveling3
icon4 icon4
description4 description4
leveling4 leveling4
icon5 icon5
description5 description5
leveling5 leveling5
targeting Direction Permafrost is a single target ability.
affects Enemies Permafrost affects enemy champions and large monsters
damagetype Magic Permafrost deals magic damage.
spelleffects spellaoe spelleffects
onhiteffects onhiteffects can be set to 'true', for abilities that apply on-hit effects (from items or other abilities)
occurrence occurrence can either be set to 'hit' or 'attack', and refers to on-hit effects
spellshield True spellshield can either be set to true, or written with a custom description.
projectile Special true
callforhelp callforhelp determines whether minion aggro will transfer to the caster
additional Displays additional information in a smaller window below the template.
notes * The charge begins slightly behind Azir, making it easier to set up Emperor's Divide with Shifting Sands Shifting Sands.
    • The soldiers will stop charging when encountering Wind Wall Wind Wall and Unbreakable Unbreakable or upon colliding with a wall that they cannot charge through.
  • The wall will count as terrain for the purposes of 'into terrain' effects (Condemn Condemn, Dredge Line Dredge Line, etc.) This will only affect enemies, allies will pass through the wall in all circumstances, even if knocked into it by an enemy.
  • The wall, while the soldiers are charging forward, is not impassable terrain. This means enemies that are immune to Airborne icon airborne effects can pass through the wall during that time.
Displays additional information with effect table to the right.
flavorsound  
Azir Original R 5
My soldiers march on!
flavor sound
video Azir RVideo.ogv video
video2 video 2
yvideo YouTube video
yvideo2 YouTube video 2

All ability data templates use the same parameter. Until here the documentation is automatically generated by Template:Ability data.

References

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