This template contains various independently retrievable data items aboutin the form of parameter values of a variable template of choice, in a standardized fashion.
- Nearsighting effects will only allow Azir to perform attacks from soldiers within his own sight radius.
- Azir must rank Arise! first.
- Azir can only command his soldiers to attack if he is able to declare basic attack commands himself, meaning crowd control effects that disable attacking, such as disarm, do not allow him to order his soldiers to attack in his stead.
- Spell shield will block a single attack from the soldiers.
- Sand Soldiers will attack the closest enemy to Azir when using attack move (or A + RMB / Shift + RMB) or auto-attack.
| ||Arise!||Necessary: Used for identification.|
| || Name of the ability
Only necessary if the value differs from
| ||range (deprecated)|
| ||500||target range|
| ||attack range|
| ||travel distance|
| ||collision radius|
| ||effect radius|
| ||inner radius|
| ||tether radius|
| ||0.25||cast time|
| ||mana + 1 Sand Soldier||costtype|
| ||8 / 7.5 / 7 / 6.5 / 6||recharge|
| ||Passive: periodically stocks a Sand Soldier up to a cap. Additionally, if three of them are summoned, gains bonus attack speed.||blurb|
| ||Active: summons a Sand Soldier to attack nearby targets for him, replacing his basic attacks against targets within the their range. Their attacks deal magic damage to enemies in a line.||blurb2|
| ||Passive: Azir periodically stocks a Sand Soldier, up to a maximum of 2. He also gains bonus attack speed, doubled for 5 seconds if he summons a third concurrent soldier.||description|
| || ||leveling|
| ||Active: Azir summons an untargetable Sand Soldier at the target location that lasts 10 seconds, expiring twice as fast while within range of an enemy turret, and expiring instantly if Azir is not in control range.||description2|
| ||When Azir selects an enemy in a soldier's attack range, the Sand Soldier attacks in his stead, dealing (+ 60% AP) magic damage in a line. Targets beyond the closest take damage. Subsequent Sand Soldiers beyond the first deal 25% damage.||description3|
| ||Sand Soldiers cannot attack structures, wards, and traps.||description4|
| ||Arise! will cast at max range if cast beyond that.||description5|
| ||Location||Permafrost is a single target ability.|
| ||Enemies||Permafrost affects enemy champions and large monsters|
| ||Magic||Permafrost deals magic damage.|
| ||onhiteffects can be set to 'true', for abilities that apply on-hit effects (from items or other abilities)|
| ||occurrence can either be set to 'hit' or 'attack', and refers to on-hit effects|
| ||True||spellshield can either be set to true, or written with a custom description.|
| ||True||callforhelp determines whether minion aggro will transfer to the caster|
| ||Displays additional information in a smaller window below the template.|
| || * Nearsighting effects will only allow Azir to perform attacks from soldiers within his own sight radius.
||Displays additional information with effect table to the right.|
| ||flavor sound|
| ||Azir WVideo.ogv||video|
| ||video 2|
| ||YouTube video|
| ||YouTube video 2|
Community content is available under CC-BY-SA unless otherwise noted.