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Usage

This template generates a five-sectioned wheel depicting ratings for a champion's damage, toughness, control, mobility, and utility".

Syntax
{{Champion attributes
|damage    = 
|toughness = 
|control   = 
|mobility  = 
|utility   = 
}}

Accepted values are 0, 1, 2, or 3.

Additional parameters
  • size changes the size of the graphic. Sizes above 800px may not appear properly.
  • average adds an overlaid shape for certain champion role types
    • accepted values: Tank, Fighter, Controller, Slayer, Specialist, Mage, Marskman
Example
 {{Champion attributes
 |damage    = 0
 |toughness = 1
 |control   = 2
 |mobility  = 3
 |utility   = 4
 }}

Champion attribute background

Note that the client rates champions on a scale of 1-3, with champions that feature both None and Low in a particular strength being marked equally. In contrast, this Wikia uses a 0-3 scale for Toughness, Control, Mobility and Utility. Any champions listed as 0 can be considered a 1, officially.Damage - A champion's ability to deal damage.Toughness - A champion's ability to survive being focused.Control - A champion's ability to disable or disrupt enemies.Mobility - A champion's ability to move quickly around the map, blink or dash.Utility - A champion's ability to grant beneficial effects to their allies or to provide vision.Champion attribute overlay
Champion attribute segment 1
Champion attribute segment 2
Champion attribute segment 3


 {{Champion attributes
 |damage    = 1
 |toughness = 0 
 |control   = 3
 |mobility  = 2
 |utility   = 3
 |size      = 400px
 |average   = Controller
 }}

Champion attribute background

Note that the client rates champions on a scale of 1-3, with champions that feature both None and Low in a particular strength being marked equally. In contrast, this Wikia uses a 0-3 scale for Toughness, Control, Mobility and Utility. Any champions listed as 0 can be considered a 1, officially.Damage - A champion's ability to deal damage.Toughness - A champion's ability to survive being focused.Control - A champion's ability to disable or disrupt enemies.Mobility - A champion's ability to move quickly around the map, blink or dash.Utility - A champion's ability to grant beneficial effects to their allies or to provide vision.Champion attribute overlay
Champion attribute segment 1
Champion attribute segment 3
Champion attribute segment 2
Champion attribute segment 3
Controller average


Only accepts Tank, Fighter, Controller, Slayer, Specialist, Mage and Marksman.

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