Teleport is a targeted summoner spell. It is used to quickly travel from one location to a friendly turret, minion or ward anywhere on the map. It is not stopped like upon damage, but can still be disrupted by hard crowd control abilities such as Template:Cctip, Template:Cctip, and Template:Cctip. Teleporting to an allied minion or ward will make it invulnerable for the duration of the channel, but it will not make turrets invulnerable.
Cooldown: | Normal | Cancelled |
---|---|---|
Normal | 300 | 200 |
With | (-10%)270 | 180 |
With | (-15%)255 | 170 |
With | and (-25%)225 | 150 |
Strategy
- minions or turrets. is great for ganking if the enemy commits to a fight and is around friendly
- tower. is also used to quickly switch lanes to defend an unguarded
- Another use for backdoor maneuver where a high damage per second champion places a ward inside or near the enemy base and to that ward. From there that champion will attempt to bring down as many towers and inhibitors as possible. is a
- It is also possible to use it to escape enemy champions that lack any way to interrupt channeled abilities, such as , or with the interrupt on a long cooldown ultimate, such as , or requires an ally for the interrupt, such as . This is particularly useful for tanks without reliable escape mechanisms such as or , since they are more likely to survive the channel.
Notes
- A cooldown (without modifiers: 200 seconds; as opposed to the full 300 second cooldown). can also be cancelled by the caster itself by activating the spell again, but doing so will put the spell on a 2/3rds
- minion invulnerable for the duration of the , even against the Nexus Obelisk. It is possible to use on a minion targeted by an enemy tower when to assist a push, preventing tower damage for those 4 seconds. It will also stop the minion from attacking or moving. While champions could use crowd control abilities to move the targeted minion, the champion will still arrive at the original position. renders the targeted
- Stealthed objects targeted by the spell will be destealthed for the duration of the .
- When using tower, the tower does not become invulnerable, although it can still attack. If the tower is destroyed as you are channeling, the particle will vanish and your will be cancelled - putting it on 200 seconds cooldown. on an allied
- While standing at an end of a wall or other standing out part of terrain, using slightly increases vision radius just around the corners in the fog of war.
- Turrets cannot be to within the first 15 seconds of a game.
- Stealth wards can expire during the channel, but this will not prevent the caster from arriving at its original position.
- The V6.13, when a turret was targeted, random location of the its circumference was chosen.[1] champion will always appear on the side of the object that is facing own nexus. Prior to
- The cooldown of this spell can be reduced by the mastery or by .
Template:Summoner Spell Cooldown table
Targets
In addition to any friendly minion or turret, can be used on a number of allied constructs. These include, but are not limited to:
- Wards
- Pets such as , , , and plants and seeds.
- Destructible traps like and .
However,
does not work on:- Indestructible traps like and .
- Champion copies like and .
Trivia
Teleport was also a boot enchantment costing 600 during the Black Market Brawlers event.
Patch history
- Channel duration increased to 4.5 seconds from 3.5.
- Teleport destination point is no longer random on target, Instead, you now appear on the side of the object closest to your nexus.
- Teleport VFX now shown if you have vision within 500 units of target point.
- Teleport now does a soundless "On the way" ping to your allies.
- Reduced cooldown for Teleporting to an allied turret removed.
- Channel duration increased to 4 seconds from 3.5 seconds.
- Reduced cooldown for Teleporting to an allied turret increased to 240 seconds from 200.
V4.4:
- Teleporting to an allied turret now refunds 100 seconds of the cooldown.
- Cooldown refunded for cancelling Teleport reduced to 100 seconds from 150 seconds.
- New particles and sounds
- Undocumented: Channel duration reduced to 3.5 seconds from 4 seconds.
- Undocumented: Spell is available from Summoner level 6 instead of level 2.
V4.1:
- Icon updated.
- Fixed a bug where "incoming" visual effect on the target unit would disappear if cast on an expiring temporary unit, such as or .
- Fixed a bug where could be used after being affected by crowd control effects.
- Fixed a rare bug causing it to not function properly.
- Fixed a bug where champions could be pulled across the map while teleporting.
- Using Summoner on a ward will no longer reveal the ward through fog of war to enemies. Instead, it will destealth the ward to be seen if an enemy is near and reveal the teleport particle through fog of war to enemies.
- Using ward will now reveal the ward to enemies for a few seconds. on a
- Wards and are no longer targetable/manipulated by spells (except Summoner ).
- Cancel delay increased to 1 second from 0.5.
- Fixed a bug where Summoner refreshed your W slot's cooldown when used.
- Can no longer be cast while rooted.
- Now removes stealth when used.
- Will now allow you to travel to all allied towers, not just the forward most towers in a lane.
- Fixed a bug where the spell could be cast on a minion right before it died, allowing the player to teleport invisibly to a location.
- can now be cancelled.
- can no longer be used while being revived by .
- Fixed a bug where if your champion dies while teleporting, the target it is teleporting to remains bound.
- Cooldown increased to 5 minutes from 4.5.
- Added a new particle effect.
- will now cancel when stunned, rooted, silenced, netted, taunted and slept.
- Now has a golden particle.
- Spatial Accuracy – Reduces cast time by 0.5 seconds, and reduces its cooldown by 5 seconds.
- Tooltip fixed to correctly show the cooldown at 5 minutes.
- Cooldown reduced to 3.5 minutes from 4 minutes.
- Fixed a bug that caused you to teleport in 2 seconds instead of 3.
- Cooldown reduced to 4 minutes from 5 minutes.
- Cooldown reduced to 5 minutes from 7 minutes.
- Fixed cast range.
- Cooldown reduced to 6 minutes from 7 minutes.
- Cooldown increased to 7 minutes from 3 minutes.
- Cooldown increased to 3 minutes from 2 minutes.
- no longer makes the target invulnerable.
- Spatial Accuracy reduces cast time reduction decreased to 0.5 from 1.
Template:Spells
List of Items
- Starter items
- Potions and Consumables
- Trinkets
- Distributed items
- Boots
- Basic items
- Epic items
- Legendary items
- Ornn's item upgrades
- Champion exclusive items
- Minion and Turret items
- Special Game Mode Items
- Removed items
References
- ↑ "After teleporting to a turret, how does the game decide where you land on its circumference?". Reddit. 14 May 2016. Retrieved 15 May 2016.