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+ | {{Spell info|Teleport|Unleashed Teleport}} |
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⚫ | |||
+ | |||
⚫ | |||
+ | |||
+ | '''Teleport''' transforms into '''Unleashed Teleport''' after {{sbc|10:00}}. |
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== Notes == |
== Notes == |
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+ | [[File:Unleashed Teleport transformation VFX.png|150px|thumb|Transformation VFX]] |
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− | * '''Teleport''' is a [[Channel#Movement Channels|movement channel]], and so will be {{tip|interrupt|interrupted}} and disabled by {{tip|root}} and {{tip|ground}}. It cannot be used while {{tip|mute|muted}}. |
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+ | [[File:Unleashed Teleport transformation VFX 2.png|150px|thumb|Transformation VFX]] |
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⚫ | |||
+ | * '''Unleashed Teleport''' will be placed on a 2-second {{sti|cooldown}} after '''Teleport's''' transformation. |
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− | * '''Teleport''' renders a targeted {{tip|minion}} completely {{tip|invulnerable}} (even to the {{tip|Nexus Obelisk}}), {{tip|disarm|disarmed}}, and {{tip|root|rooted}} for the duration of the channel. |
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+ | * If '''Teleport's''' current cooldown is greater than '''Unleashed Teleport's''' maximum cooldown upon transformation, the current cooldown is reduced to its maximum. |
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⚫ | ** It is possible to use '''Teleport''' on a {{tip|minion}} |
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+ | * '''Teleport''' has no cast time. |
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− | * '''Teleporting''' to a {{tip|ward}} or {{tip|stealthed trap}} reveals it (except if it's in a {{tip|Brush}} and no enemies are inside the ''brush'', the visual effects of the '''Teleport''' are still visible in this case) during the channel but it cannot be destroyed. |
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+ | * '''Teleport''' goes on {{sti|cooldown}} after the channel ends. |
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+ | * '''Teleport''' is disabled while {{tip|ground|grounded}}, {{tip|root|rooted}}, or unable to cast. |
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+ | ** {{tip|Nearsight}} will prevent the caster from using '''Teleport''' globally. |
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+ | * When the ground instead of a unit at least 3000 units away, the game will search for a nearby<!--radius?--> valid target to teleport to. This is particularly useful when targeting via the minimap. |
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+ | * The target's location at the start of the channel will be considered for the destination location of '''Teleport''', not the target's location when the channel completes. |
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* '''Teleport''' is canceled if a targeted turret is destroyed during the channel. |
* '''Teleport''' is canceled if a targeted turret is destroyed during the channel. |
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+ | ** '''Unleashed Teleport''' is not canceled if a targeted ward or trap expires or a minion dies during the channel. |
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⚫ | |||
+ | * '''Unleashed Teleporting''' to a ward or stealthed trap reveals it to enemies. |
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− | * {{tip|Stealth Ward|Stealth Wards}} can expire during the channel but '''Teleport''' will not be canceled. |
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+ | ** The target ward or trap is only revealed if it is within an enemy's sight radius and their sight isn't being obstructed. |
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⚫ | * |
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+ | * '''Unleashed Teleport''' grants {{tip|invulnerability}} to the targeted {{tip|minion}}, {{tip|ward}} or {{tip|stealthed trap|trap}} and {{tip|stun|stuns}} them for the channel. |
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⚫ | |||
+ | ** The {{tip|Nexus Obelisk}} does not ignore invulnerability of minions, unlike against champions, allowing the same trick to work against it, too. Furthermore the Nexus Obelisk does not swap targets until its current target becomes unavailable to be attacked. |
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⚫ | |||
+ | * '''Teleport's''' visual effects can be seen even through the fog of war. |
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⚫ | |||
+ | * The '''teleporting''' champion will always appear on the side of the object that is facing towards own nexus. The distance from a turret the caster arrives at is {{tip|cr|icononly = true}} 225 units, and from other unit types the offset is {{tip|cr|icononly = true}} 100 units. |
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⚫ | ** Prior to [[V6.13]], when a turret was targeted, a random location around it was chosen.<ref>[https://www.reddit.com/r/leagueoflegends/comments/4jch1e/after_teleporting_to_a_turret_how_does_the_game/ "After '''teleporting''' to a turret, how does the game decide where you land on its circumference?"]. Reddit. 14 May 2016. Retrieved 15 May 2016.</ref> |
||
* '''Teleport''' does not cancel the user's current movement or attack order, which the champion will continue pursuing after the channel ends, unless a new one is given. |
* '''Teleport''' does not cancel the user's current movement or attack order, which the champion will continue pursuing after the channel ends, unless a new one is given. |
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* Successfully completing the {{tip|channel}} will {{tip|homing projectile destruction|destroy}} any targeted {{tip|projectiles|missiles}} inbound that would otherwise follow the user to the new location. |
* Successfully completing the {{tip|channel}} will {{tip|homing projectile destruction|destroy}} any targeted {{tip|projectiles|missiles}} inbound that would otherwise follow the user to the new location. |
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− | * '''Teleport''' cannot be cast on allies the user cannot {{tip|sight|see}} while under the effects of {{tip|nearsight}}. |
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⚫ | |||
{{Summoner spell cooldown table}} |
{{Summoner spell cooldown table}} |
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− | == |
+ | == Interactions == |
+ | * The following table refers for interactions while the user is {{tip|channel|channeling}} '''Teleport''': |
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− | * '''Teleport''' is mainly used to minimize laning downtime after {{si|Recall|Recalling}} or respawning, to prevent enemy laners from gaining an advantage. |
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⚫ | |||
− | * '''Teleport''' is great for '''ganking''' if the enemy commits to a fight and is around friendly [[minion]]s, [[turret]]s, or [[Ward|wards]]. |
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⚫ | |||
− | * Another use for '''Teleport''' is a '''[[backdoor]]''' maneuver where a high damage per second champion places a [[ward]] inside or near the enemy base and '''Teleports''' to that [[ward]]. From there that champion will attempt to bring down as many turrets and [[inhibitor]]s as possible. |
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− | * It is also possible to use it to '''escape''' enemy [[champion]]s that lack any way to interrupt channeled abilities, such as {{ci|Vladimir}}, or with the interrupt on a long [[cooldown]] ultimate, such as {{ci|Ashe}}, or requires an ally for the interrupt, such as {{ci|Kalista}}. This is particularly useful for tanks without reliable escape mechanisms such as {{ci|Dr. Mundo}} or {{ci|Cho'Gath}}, since they are more likely to survive the channel. |
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⚫ | |||
+ | == Strategy == |
||
⚫ | |||
+ | * During the early game, '''Teleport''' is mainly used to quickly return to lane after a {{si|Recall}}, or in the event of an early death. |
||
⚫ | |||
+ | * '''Teleport''' can be used as an '''escape''' if the enemy [[champion]]s lack {{tip|Cast-inhibiting crowd control|cast-inhibiting crowd control}}. |
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+ | * '''Unleashed Teleport''' can be used to join fights and set up flanks by '''Teleporting''' to a friendly [[minion]], [[ward]], or any targetable allied summoned unit. |
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⚫ | |||
+ | * If '''Unleashed Teleport's''' target's duration times out or disappears for any reason before the channel completes, the user will still be teleported to the target's initial location. |
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⚫ | |||
== Targets == |
== Targets == |
||
− | In addition to any friendly {{tip|minion}} or {{tip|turret}}, '''Teleport''' can be used on a number of allied |
+ | In addition to any friendly {{tip|minion}} or {{tip|turret}}, '''Unleashed Teleport''' can be used on a number of allied summoned units. These include, but are not limited to: |
− | * Wards |
+ | * {{tip|Ward|Wards}} |
+ | * {{cai|A Harmless Scarecrow|Fiddlesticks|summoned}} {{tip|Effigy|Effigies}} |
||
* {{cai|Demacian Standard|Jarvan IV}} |
* {{cai|Demacian Standard|Jarvan IV}} |
||
* {{cai|Dark Passage|Thresh}} |
* {{cai|Dark Passage|Thresh}} |
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* {{cai|Burrow|Rek'Sai|tunnel entrances}} |
* {{cai|Burrow|Rek'Sai|tunnel entrances}} |
||
* {{cai|Prophet of an Elder God|Illaoi|Tentacles}} |
* {{cai|Prophet of an Elder God|Illaoi|Tentacles}} |
||
− | * {{tip|pet|Pets}} such as {{cai|Summon: Tibbers|Annie|Tibbers}}, {{cai|H-28G Evolution Turret|Heimerdinger|Turret}}, {{cai|Void Swarm|Malzahar|Voidlings |
+ | * {{tip|pet|Pets}} such as {{cai|Summon: Tibbers|Annie|Tibbers}}, {{cai|H-28G Evolution Turret|Heimerdinger|Turret}}, and {{cai|Void Swarm|Malzahar|Voidlings}}. |
* Destructible traps such as {{cai|Jack in the Box|Shaco}}, {{cai|Noxious Trap|Teemo}}, {{Cai|Bushwhack|Nidalee}} and {{Cai|Captive Audience|Jhin}}. |
* Destructible traps such as {{cai|Jack in the Box|Shaco}}, {{cai|Noxious Trap|Teemo}}, {{Cai|Bushwhack|Nidalee}} and {{Cai|Captive Audience|Jhin}}. |
||
− | However, '''Teleport''' does not work on: |
+ | However, '''Unleashed Teleport''' does not work on: |
− | * {{tip|Untargetable}} |
+ | * {{tip|Untargetable}} units such as {{cai|Arise!|Azir|Sand Soldiers}}, {{cai|Yordle Snap Trap|Caitlyn}}, {{cai|Rampant Growth|Zyra|seeds}}, or {{tip|Farsight Ward|Farsight Wards}}. |
− | * {{tip|clone|Clones}} such as {{cai|Hallucinate|Shaco}} and {{cai|Mirror Image|LeBlanc}}. |
+ | * {{tip|clone|Clones}} such as {{cai|Hallucinate|Shaco}} and {{cai|Mirror Image|LeBlanc}} ({{cis|Fiddlesticks}} {{ii|Scarecrow Effigy|Effigies}} are still targetable). |
− | ** Exception: {{cis|Fiddlesticks}} {{ai|A Harmless Scarecrow|Fiddlesticks|Effigies}} |
||
== Trivia == |
== Trivia == |
||
− | * The first icon of {{si|Teleport|variant=old}} was a purple variant of the first icon for {{si|Recall|variant= |
+ | * The first icon of {{si|Teleport|variant=old}} was a purple variant of the first icon for {{si|Recall|variant=old2}}. |
* Prior to being a summoner spell, the [[alpha items]] {{ii|Ancient Pocket Watch}} and {{ii|Scroll of Teleportation}} served the same function as '''Teleport'''. |
* Prior to being a summoner spell, the [[alpha items]] {{ii|Ancient Pocket Watch}} and {{ii|Scroll of Teleportation}} served the same function as '''Teleport'''. |
||
** {{ii|Teleport}} was also a boot [[enchantment]] that shared the same name as this summoner spell during the [[Black Market Brawlers]] event. Details are shown in the section below. |
** {{ii|Teleport}} was also a boot [[enchantment]] that shared the same name as this summoner spell during the [[Black Market Brawlers]] event. Details are shown in the section below. |
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|-| |
|-| |
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Show= |
Show= |
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− | {{Item |
+ | {{Item info|item = Teleport}} |
</tabber> |
</tabber> |
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{{clr}} |
{{clr}} |
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|-| |
|-| |
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Old Icons= |
Old Icons= |
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− | <gallery captionalign="center" |
+ | <gallery captionalign="center"> |
Teleport old.png|Teleport |
Teleport old.png|Teleport |
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Teleport old2.png|Teleport |
Teleport old2.png|Teleport |
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</gallery> |
</gallery> |
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</tabber> |
</tabber> |
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+ | |||
+ | == Sound Effects == |
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+ | ;Channel |
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+ | * {{sm2|Teleport SFX 3.ogg}} Summoner Spell SFX |
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+ | |||
+ | ;Teleport target |
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+ | * {{sm2|Teleport SFX.ogg}} Summoner Spell SFX |
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+ | |||
+ | ;Channel completion |
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+ | * {{sm2|Teleport SFX 2.ogg}} Summoner Spell SFX |
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== Patch history == |
== Patch history == |
||
{{Scroll box|content= |
{{Scroll box|content= |
||
+ | ;[[V13.10]] |
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+ | * {{si|Unleashed Teleport}} timer reduced to 10:00 from 14:00. |
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+ | * {{si|Unleashed Teleport}} cooldown increased to {{pp|330 to 240 for 10}} seconds from 240. |
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+ | * {{sbc|Bug Fix:}} Icon for {{si|Unleashed Teleport}} is now properly updated from {{si|Teleport|Teleport's}} icon at all times instead of only until exiting fog of war. |
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+ | |||
+ | ;[[V12.17]] |
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+ | * {{sbc|Bug Fix:}} {{sis|Unleashed Teleport}} cooldown is now properly displayed on the scoreboard after its transformation from {{si|Teleport}}. |
||
+ | |||
+ | ;[[V12.15#August 22nd Hotfix|V12.15]] - August 22nd Hotfix |
||
+ | * {{sbc|Bug Fix:}} {{sis|Unleashed Teleport}} cooldown upon transformation now properly factors in summoner spell haste instead of ability haste. |
||
+ | |||
+ | ;[[V12.4]] |
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+ | * {{sbc|Bug Fix:}} Tooltip now displays the accurate cooldown timer. |
||
+ | |||
+ | ;[[V12.2]] |
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+ | * {{sbc|Bug Fix:}} Fixed a bug where it could sometimes still target certain units other than turrets before 14 minutes. |
||
+ | * {{sbc|Bug Fix:}} Fixed a bug where '''Unleashed Teleport''' would permanently replace one of your summoner spells if acquired and used via the {{ri|Unsealed Spellbook}} rune. |
||
+ | * {{sbc|Bug Fix:}} Champions will now correctly drop '''Unleashed Teleport''' spell shards if used after 14 minutes into a game with {{ci|Zoe}}. |
||
+ | * {{sbc|Bug Fix:}} Fixed a bug where {{ci|Yone}} could sometimes cast '''Unleashed Teleport''' while his {{ai|Soul Unbound|Yone}} was active. |
||
+ | |||
+ | ;[[V12.1]] |
||
+ | * {{sbc|Removed:}} Can no longer target ally minions or wards. |
||
+ | * {{sbc|Removed:}} No longer grants 50% '''bonus total''' movement speed for 3 seconds on arrival. |
||
+ | * Cooldown changed to 360 seconds at all levels from {{pp|420 to 210}}. |
||
+ | ** {{sbc|Bug Fix:}} Tooltip no longer fails to factor in [[Summoner spell#Reducing the cooldown|Summoner spell cooldown reduction]]. |
||
+ | * {{sbc|New Effect:}} Transforms into {{si|Unleashed Teleport}} at 14:00. |
||
+ | * {{si|Unleashed Teleport}} |
||
+ | ** {{sbc|Active:}} After channeling for 4 seconds, removes any homestart or homeguard buff and blinks your champion to target allied turret, minion or ward. On arrival, grants 50% '''bonus total''' movement speed for 3 seconds. |
||
+ | ** {{sbc|Cooldown:}} 240 seconds. |
||
+ | |||
+ | ;[[V11.16]] |
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+ | * {{sbc|Bug Fix:}} Channel now properly cancels if a targeted turret was destroyed while the remaining channel duration was {{fd|0.3}} seconds. |
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+ | |||
+ | ;[[V11.6]] |
||
+ | * Bonus movement speed increased to 50% at all levels from {{pp|30;40;50|1;6;11|key=%}}. |
||
+ | * Cooldown reduced to {{pp|420 to 210}} seconds from {{pp|420 to 240}}. |
||
+ | * {{sbc|New Effect:}} Now removes homestart and [[homeguard]] bonus movement speed. |
||
+ | |||
+ | ;[[V10.19]] |
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+ | * {{sbc|Bug Fix:}} Cooldown tooltip now properly updates when using {{ri|Cosmic Insight}}. |
||
+ | |||
;[[V10.6]] |
;[[V10.6]] |
||
* Cooldown changed to {{pp|420 to 240}} seconds from 360 at all levels. |
* Cooldown changed to {{pp|420 to 240}} seconds from 360 at all levels. |
||
− | * {{sbc|New Effect:}} Now grants {{pp |
+ | * {{sbc|New Effect:}} Now grants {{pp|30;40;50|1;6;11|key=%}} '''bonus''' movement speed for 3 seconds on arrival. |
+ | |||
+ | ;[[V9.20]] |
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+ | * {{sbc|Undocumented:}} Cast no longer breaks {{tip|stealth}}. |
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;[[V8.23]] |
;[[V8.23]] |
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;[[V6.23]] |
;[[V6.23]] |
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* If '''Teleport's''' channel is interrupted by someone other than yourself, the camera will now snap to your location. |
* If '''Teleport's''' channel is interrupted by someone other than yourself, the camera will now snap to your location. |
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+ | |||
+ | ;[[V6.15#August_3rd|6.15]] - August 3rd hotfix |
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+ | * Teleport VFX now once again globally visible through the Fog of War. |
||
+ | ** This was done because the V6.13 change ended up inconsistent/buggy, and it is possible that the range restriction may be reintroduced in the future. |
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;[[V6.13]] |
;[[V6.13]] |
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* Icon updated. |
* Icon updated. |
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− | ;[[ |
+ | ;[[V3.5]] |
* Fixed a bug where {{sis|Teleport}} "incoming" visual effect on the target unit would disappear if cast on an expiring temporary unit, such as {{cai|Demacian Standard|Jarvan IV|standard}} or {{cai|Dark Passage|Thresh|lantern}}. |
* Fixed a bug where {{sis|Teleport}} "incoming" visual effect on the target unit would disappear if cast on an expiring temporary unit, such as {{cai|Demacian Standard|Jarvan IV|standard}} or {{cai|Dark Passage|Thresh|lantern}}. |
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* {{mi1|Spatial Accuracy}} reduces cast time reduction decreased to {{fd|0.5}} from 1. |
* {{mi1|Spatial Accuracy}} reduces cast time reduction decreased to {{fd|0.5}} from 1. |
||
}} |
}} |
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− | {{Summoner |
+ | {{Summoner spells}} |
== References == |
== References == |
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[[ru:Телепорт (Заклинание)]] |
[[ru:Телепорт (Заклинание)]] |
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[[zh:Teleport]] |
[[zh:Teleport]] |
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− | [[Category:Game modes items]] |
Latest revision as of 10:51, 11 July 2023
Teleport is a unit-targeted summoner spell that blinks your champion to the target allied unit after a few seconds of channeling.
Teleport transforms into Unleashed Teleport after 10:00.
Notes
- Unleashed Teleport will be placed on a 2-second cooldown after Teleport's transformation.
- If Teleport's current cooldown is greater than Unleashed Teleport's maximum cooldown upon transformation, the current cooldown is reduced to its maximum.
- Teleport has no cast time.
- Teleport goes on cooldown after the channel ends.
- Teleport is disabled while grounded, rooted, or unable to cast.
- Nearsight will prevent the caster from using Teleport globally.
- When the ground instead of a unit at least 3000 units away, the game will search for a nearby valid target to teleport to. This is particularly useful when targeting via the minimap.
- The target's location at the start of the channel will be considered for the destination location of Teleport, not the target's location when the channel completes.
- Teleport is canceled if a targeted turret is destroyed during the channel.
- Unleashed Teleport is not canceled if a targeted ward or trap expires or a minion dies during the channel.
- Unleashed Teleporting to a ward or stealthed trap reveals it to enemies.
- The target ward or trap is only revealed if it is within an enemy's sight radius and their sight isn't being obstructed.
- Unleashed Teleport grants invulnerability to the targeted minion, ward or trap and stuns them for the channel.
- It is possible to use Unleashed Teleport on a minion that is aggroed by an enemy turret when teleporting to assist a push, preventing turret damage against the minion for about 4 seconds.
- The Nexus Obelisk does not ignore invulnerability of minions, unlike against champions, allowing the same trick to work against it, too. Furthermore the Nexus Obelisk does not swap targets until its current target becomes unavailable to be attacked.
- The user may select their target for Teleport via the minimap.
- Teleport's visual effects can be seen even through the fog of war.
- While standing at the end of a wall or other standing out part of terrain, using Teleport slightly increases sight radius just around the corners in the fog of war.
- The teleporting champion will always appear on the side of the object that is facing towards own nexus. The distance from a turret the caster arrives at is 225 units, and from other unit types the offset is 100 units.
- Teleport does not cancel the user's current movement or attack order, which the champion will continue pursuing after the channel ends, unless a new one is given.
- Successfully completing the channel will destroy any targeted missiles inbound that would otherwise follow the user to the new location.
Interactions
- The following table refers for interactions while the user is channeling Teleport:
Type | Channel | |
---|---|---|
Attacking | Disabled | |
Abilities | Disabled | |
Movement | Disabled | |
Items | Usable | N/A |
Disabled | All items are disabled | |
Interrupted by | N/A | |
Consumables | Disabled | |
Spells | Usable | N/A |
Disabled | ||
Interrupted by | N/A | |
Interrupted by |
Strategy
- During the early game, Teleport is mainly used to quickly return to lane after a , or in the event of an early death.
- Teleport can be used to react if an enemy champion tries to destroy an unguarded turret.
- Teleport can be used as an escape if the enemy champions lack cast-inhibiting crowd control.
- Unleashed Teleport can be used to join fights and set up flanks by Teleporting to a friendly minion, ward, or any targetable allied summoned unit.
- Unleashed Teleport can be used on an allied summoned unit such as making them invulnerable for the duration of Teleport's channel.
- If Unleashed Teleport's target's duration times out or disappears for any reason before the channel completes, the user will still be teleported to the target's initial location.
Targets
In addition to any friendly minion or turret, Unleashed Teleport can be used on a number of allied summoned units. These include, but are not limited to:
However, Unleashed Teleport does not work on:
- Untargetable units such as , , , or Farsight Wards.
- Clones such as and ( are still targetable).
Trivia
- The first icon of was a purple variant of the first icon for .
- Prior to being a summoner spell, the alpha items and served the same function as Teleport.
- enchantment that shared the same name as this summoner spell during the Black Market Brawlers event. Details are shown in the section below. was also a boot
Boot Enchantment
References
- ↑ "After teleporting to a turret, how does the game decide where you land on its circumference?". Reddit. 14 May 2016. Retrieved 15 May 2016.
List of Items
- Starter items
- Potions and Consumables
- Trinkets
- Distributed items
- Boots
- Basic items
- Epic items
- Legendary items
- Ornn's item upgrades
- Champion exclusive items
- Minion and Turret items
- Special Game Mode Items
- Removed items
Media
Sound Effects
- Channel
- ▶️ Summoner Spell SFX
- Teleport target
- ▶️ Summoner Spell SFX
- Channel completion
- ▶️ Summoner Spell SFX
Patch history
- timer reduced to 10:00 from 14:00.
- 330 − 240 (based on level) seconds from 240. cooldown increased to
- Bug Fix: Icon for is now properly updated from icon at all times instead of only until exiting fog of war.
- Bug Fix: cooldown is now properly displayed on the scoreboard after its transformation from .
- V12.15 - August 22nd Hotfix
- Bug Fix: cooldown upon transformation now properly factors in summoner spell haste instead of ability haste.
- Bug Fix: Tooltip now displays the accurate cooldown timer.
- Bug Fix: Fixed a bug where it could sometimes still target certain units other than turrets before 14 minutes.
- Bug Fix: Fixed a bug where Unleashed Teleport would permanently replace one of your summoner spells if acquired and used via the rune.
- Bug Fix: Champions will now correctly drop Unleashed Teleport spell shards if used after 14 minutes into a game with .
- Bug Fix: Fixed a bug where could sometimes cast Unleashed Teleport while his was active.
- Removed: Can no longer target ally minions or wards.
- Removed: No longer grants 50% bonus total movement speed for 3 seconds on arrival.
- Cooldown changed to 360 seconds at all levels from 420 − 210 (based on level).
- Bug Fix: Tooltip no longer fails to factor in Summoner spell cooldown reduction.
- New Effect: Transforms into at 14:00.
- Active: After channeling for 4 seconds, removes any homestart or homeguard buff and blinks your champion to target allied turret, minion or ward. On arrival, grants 50% bonus total movement speed for 3 seconds.
- Cooldown: 240 seconds.
- Bug Fix: Channel now properly cancels if a targeted turret was destroyed while the remaining channel duration was 0.3 seconds.
- Bonus movement speed increased to 50% at all levels from 30 / 40 / 50% (based on level).
- Cooldown reduced to 420 − 210 (based on level) seconds from 420 − 240 (based on level).
- New Effect: Now removes homestart and homeguard bonus movement speed.
- Bug Fix: Cooldown tooltip now properly updates when using .
- Cooldown changed to 420 − 240 (based on level) seconds from 360 at all levels.
- New Effect: Now grants 30 / 40 / 50% (based on level) bonus movement speed for 3 seconds on arrival.
- Undocumented: Cast no longer breaks stealth.
- Channel duration reduced to 4 seconds from 4.5.
- New Effect - Commit: Teleport can't be canceled by its caster once cast.
- Cooldown increased to 360 seconds from 300.
- Canceled cooldown increased to 240 seconds from 200.
- Level requirement increased to 7 from 6.
- If cast off-screen, it'll search for a nearby unit to target.
- Spells can no longer be queued during channel time.
- If Teleport's channel is interrupted by someone other than yourself, the camera will now snap to your location.
- 6.15 - August 3rd hotfix
- Teleport VFX now once again globally visible through the Fog of War.
- This was done because the V6.13 change ended up inconsistent/buggy, and it is possible that the range restriction may be reintroduced in the future.
- Channel duration increased to 4.5 seconds from 4.
- Teleport destination point is no longer random on target, Instead, you now appear on the side of the object closest to your nexus.
- Teleport VFX now shown if you have vision within 500 units of target point.
- Teleport now does a soundless "On the way" ping to your allies.
- Reduced cooldown for Teleporting to an allied turret removed.
- Channel duration increased to 4 seconds from 3.5 seconds.
- Reduced cooldown for Teleporting to an allied turret increased to 240 seconds from 200.
- Teleporting to an allied turret now refunds 100 seconds of the cooldown.
- Cooldown refunded for cancelling Teleport reduced to 100 seconds from 150 seconds.
- New particles and sounds
- Undocumented: Channel duration reduced to 3.5 seconds from 4 seconds.
- Undocumented: Spell is available from Summoner level 6 instead of level 2.
- Icon updated.
- Fixed a bug where "incoming" visual effect on the target unit would disappear if cast on an expiring temporary unit, such as or .
- Fixed a bug where could be used after being affected by crowd control effects.
- Fixed a rare bug causing it to not function properly.
- Fixed a bug where champions could be pulled across the map while teleporting.
- Using Summoner on a ward will no longer reveal the ward through fog of war to enemies. Instead, it will destealth the ward to be seen if an enemy is near and reveal the teleport particle through fog of war to enemies.
- Using ward will now reveal the ward to enemies for a few seconds. on a
- Wards and are no longer targetable/manipulated by spells (except Summoner ).
- Cancel delay increased to 1 second from 0.5.
- Fixed a bug where Summoner refreshed your W slot's cooldown when used.
- Can no longer be cast while rooted.
- Now removes stealth when used.
- Will now allow you to travel to all allied turrets, not just the forward most turrets in a lane.
- Fixed a bug where the spell could be cast on a minion right before it died, allowing the player to teleport invisibly to a location.
- can now be cancelled.
- can no longer be used while being revived by .
- Fixed a bug where if your champion dies while teleporting, the target it is teleporting to remains bound.
- Cooldown increased to 5 minutes from 4.5.
- Added a new particle effect.
- will now cancel when stunned, rooted, silenced, netted, taunted and slept.
- Now has a golden particle.
- Spatial Accuracy – Reduces cast time by 0.5 seconds, and reduces its cooldown by 5 seconds.
- Tooltip fixed to correctly show the cooldown at 5 minutes.
- Cooldown reduced to 3.5 minutes from 4 minutes.
- Fixed a bug that caused you to teleport in 2 seconds instead of 3.
- Cooldown reduced to 4 minutes from 5 minutes.
- Cooldown reduced to 5 minutes from 7 minutes.
- Fixed cast range.
- Cooldown reduced to 6 minutes from 7 minutes.
- Cooldown increased to 7 minutes from 3 minutes.
- Cooldown increased to 3 minutes from 2 minutes.
- no longer makes the target invulnerable.
- Spatial Accuracy reduces cast time reduction decreased to 0.5 from 1.