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{{Infobox spell}}'''Teleport''' is a [[unit-targeted]] {{ccib|Summoner spell icon.png|summoner spell}} that {{tip|blink|blinks}} your {{tip|champion}} to the target allied unit after a few seconds of {{tip|channel|channeling}}.
{{Infobox spell}}'''Teleport''' is a targeted summoner spell. It can be cast on a friendly [[turret]], [[minion]] or [[ward]] anywhere on the map to teleport to them after a small channel. It is not stopped like {{si|Recall}} upon damage, but can still be disrupted by hard [[crowd control]] effects such as {{tip|stun|stuns}}, and {{tip|root|roots}}. It can also be disrupted by two soft crowd control effects, {{tip|grounded}} and {{tip|silence|silences}}.
 
 
'''Teleporting''' to an allied [[minion]] or [[ward]] will make it invulnerable for the duration of the channel, but it will '''not''' make [[turret]]s invulnerable.
 
   
 
== Notes ==
 
== Notes ==
  +
* '''Teleport''' is a [[Channel#Movement Channels|movement channel]], and so will be {{tip|interrupt|interrupted}} and disabled by {{tip|root}} and {{tip|ground}}. It cannot be used while {{tip|silence|silenced}}.
* {{si|Teleport}} renders the targeted [[minion]] invulnerable for the duration of the {{si|Teleport}}, even against the [[Nexus Obelisk]]. It is possible to use {{si|Teleport}} on a [[minion]] targeted by an enemy turret when {{si|Teleport|teleporting}} to assist a push, preventing turret damage for those 4 seconds. It will also stop the [[minion]] from attacking or moving. While champions could use crowd control abilities to move the targeted [[minion]], the {{si|Teleport|teleporting}} champion will still arrive at the original position.
 
  +
* '''Teleport''' has no cast time.
* [[Stealth]]ed objects targeted by the spell {{si|Teleport}} will be destealthed for the duration of the {{si|Teleport}}.
 
  +
* The user may select their target for '''Teleport''' via the minimap.
* When using {{si|Teleport}} on an allied turret, the turret does '''not''' become invulnerable, although it can still attack. If the turret is destroyed as you are channeling, the {{si|Teleport}} particle will vanish and your {{si|Teleport}} will be cancelled.
 
  +
* '''Teleport''' renders a targeted {{tip|minion}} completely {{tip|invulnerable}} (even to the {{tip|Nexus Obelisk}}), {{tip|disarm|disarmed}}, and {{tip|root|rooted}} for the duration of the channel.
* While standing at an end of a wall or other standing out part of terrain, using {{si|Teleport}} slightly increases vision radius just around the corners in the fog of war.
 
 
** It is possible to use '''Teleport''' on a {{tip|minion}} targeted by an enemy {{tip|turret}} when teleporting to assist a push, preventing turret damage from occurring 4 seconds. While champions could use crowd control abilities to move the targeted {{tip|minion}}, the '''teleporting''' champion will still arrive at their original position.
* Turrets cannot be {{si|Teleport|teleported}} to within the first 15 seconds of a game.
 
  +
* '''Teleporting''' to a {{tip|ward}} or {{tip|stealthed trap}} reveals it (except if it's in a {{tip|Brush}} and no enemies are inside the ''brush'', the visual effects of the '''Teleport''' are still visible in this case) during the channel but it cannot be destroyed.
* {{tip|Stealth Ward|Stealth Wards}} can expire during the channel, but this will not prevent the caster from arriving at its original position.
 
  +
* '''Teleport''' is canceled if a targeted turret is destroyed during the channel.
* The {{si|Teleport|teleporting}} champion will always appear on the side of the object that is facing own nexus. Prior to [[V6.13]], when a turret was targeted, random location of the its circumference was chosen.<ref>[https://www.reddit.com/r/leagueoflegends/comments/4jch1e/after_teleporting_to_a_turret_how_does_the_game/ "After teleporting to a turret, how does the game decide where you land on its circumference?"]. Reddit. 14 May 2016. Retrieved 15 May 2016.</ref>
 
 
* While standing at an end of a wall or other standing out part of terrain, using '''Teleport''' slightly increases vision radius just around the corners in the fog of war.
* The cooldown of this spell can be reduced by summoner spell cooldown reduction.
 
 
* {{tip|Stealth Ward|Stealth Wards}} can expire during the channel but '''Teleport''' will not be canceled.
 
* The '''teleporting''' champion will always appear on the side of the object that is facing own nexus. Prior to [[V6.13]], when a turret was targeted, a random location around it was chosen.<ref>[https://www.reddit.com/r/leagueoflegends/comments/4jch1e/after_teleporting_to_a_turret_how_does_the_game/ "After '''teleporting''' to a turret, how does the game decide where you land on its circumference?"]. Reddit. 14 May 2016. Retrieved 15 May 2016.</ref>.
  +
* '''Teleport''' does not cancel the user's current movement or attack order, which the champion will continue pursuing after the channel ends, unless a new one is given.
  +
* Successfully completing the {{tip|channel}} will {{tip|homing projectile destruction|destroy}} any targeted {{tip|projectiles|missiles}} inbound that would otherwise follow the user to the new location.
  +
* '''Teleport''' cannot be cast on allies the user cannot {{tip|sight|see}} while under the effects of {{tip|nearsight}}.
   
  +
{{ct|channel|attack=false|move=false|cast=false|items=false|consume=false|spells=false|interrupts=death, silence}}
 
{{Summoner spell cooldown table}}
 
{{Summoner spell cooldown table}}
   
 
== Strategy ==
 
== Strategy ==
* {{si|Teleport}} is mainly used to minimize laning downtime after {{si|Recall|Recalling}} or respawning, to prevent enemy laners from gaining an advantage.
+
* '''Teleport''' is mainly used to minimize laning downtime after {{si|Recall|Recalling}} or respawning, to prevent enemy laners from gaining an advantage.
* {{si|Teleport}} is great for '''ganking''' if the enemy commits to a fight and is around friendly [[minion]]s, [[turret]]s, or [[Ward|wards]].
+
* '''Teleport''' is great for '''ganking''' if the enemy commits to a fight and is around friendly [[minion]]s, [[turret]]s, or [[Ward|wards]].
* {{si|Teleport}} is also used to quickly '''switch lanes''' to defend an unguarded [[turret]].
+
* '''Teleport''' is also used to quickly '''switch lanes''' to defend an unguarded [[turret]].
* Another use for {{si|Teleport}} is a '''[[backdoor]]''' maneuver where a high damage per second champion places a [[ward]] inside or near the enemy base and {{si|Teleport|teleports}} to that [[ward]]. From there that champion will attempt to bring down as many turrets and [[inhibitor]]s as possible.
+
* Another use for '''Teleport''' is a '''[[backdoor]]''' maneuver where a high damage per second champion places a [[ward]] inside or near the enemy base and '''Teleports''' to that [[ward]]. From there that champion will attempt to bring down as many turrets and [[inhibitor]]s as possible.
 
* It is also possible to use it to '''escape''' enemy [[champion]]s that lack any way to interrupt channeled abilities, such as {{ci|Vladimir}}, or with the interrupt on a long [[cooldown]] ultimate, such as {{ci|Ashe}}, or requires an ally for the interrupt, such as {{ci|Kalista}}. This is particularly useful for tanks without reliable escape mechanisms such as {{ci|Dr. Mundo}} or {{ci|Cho'Gath}}, since they are more likely to survive the channel.
 
* It is also possible to use it to '''escape''' enemy [[champion]]s that lack any way to interrupt channeled abilities, such as {{ci|Vladimir}}, or with the interrupt on a long [[cooldown]] ultimate, such as {{ci|Ashe}}, or requires an ally for the interrupt, such as {{ci|Kalista}}. This is particularly useful for tanks without reliable escape mechanisms such as {{ci|Dr. Mundo}} or {{ci|Cho'Gath}}, since they are more likely to survive the channel.
* {{si|Teleport}} can be used to prolong or save the life of an allied {{Ci|Zac}} by making one of {{cai|Cell Division|Zac|Bloblets}} invulnerable for the {{si|Teleport}} duration.
+
* '''Teleport''' can be used to prolong or save the life of an allied {{Ci|Zac}} by making one of {{cai|Cell Division|Zac|Bloblets}} invulnerable for the '''Teleport''' duration.
   
 
[[File:Teleport_Targets|center]]
 
[[File:Teleport_Targets|center]]
   
 
== Targets ==
 
== Targets ==
In addition to any friendly [[minion]] or [[turret]], {{si|Teleport}} can be used on a number of allied constructs. These include, but are not limited to:
+
In addition to any friendly {{tip|minion}} or {{tip|turret}}, '''Teleport''' can be used on a number of allied constructs. These include, but are not limited to:
 
* Wards
 
* Wards
 
* {{cai|Demacian Standard|Jarvan IV}}
 
* {{cai|Demacian Standard|Jarvan IV}}
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* {{cai|Burrow|Rek'Sai|tunnel entrances}}
 
* {{cai|Burrow|Rek'Sai|tunnel entrances}}
 
* {{cai|Prophet of an Elder God|Illaoi|Tentacles}}
 
* {{cai|Prophet of an Elder God|Illaoi|Tentacles}}
* Pets such as {{cai|Summon: Tibbers|Annie|Tibbers}}, {{cai|H-28G Evolution Turret|Heimerdinger|Turret}}, {{cai|Void Swarm|Malzahar|Voidling}}, and {{cai|Rampant Growth|Zyra|Plant}}.
+
* {{tip|pet|Pets}} such as {{cai|Summon: Tibbers|Annie|Tibbers}}, {{cai|H-28G Evolution Turret|Heimerdinger|Turret}}, {{cai|Void Swarm|Malzahar|Voidlings}}, and {{cai|Rampant Growth|Zyra|seeds}}.
* Destructible traps like {{cai|Jack in the Box|Shaco}}, {{cai|Noxious Trap|Teemo}}, {{Cai|Bushwhack|Nidalee}} and {{Cai|Captive Audience|Jhin}}.
+
* Destructible traps such as {{cai|Jack in the Box|Shaco}}, {{cai|Noxious Trap|Teemo}}, {{Cai|Bushwhack|Nidalee}} and {{Cai|Captive Audience|Jhin}}.
   
However, {{si|Teleport}} does not work on:
+
However, '''Teleport''' does not work on:
* Indestructible traps like {{cai|Yordle Snap Trap|Caitlyn}}.
+
* {{tip|Untargetable}} traps such as {{cai|Yordle Snap Trap|Caitlyn}}.
* Champion copies like {{cai|Hallucinate|Shaco}} and {{Cai|Mirror Image|LeBlanc}}.
+
* {{tip|clone|Clones}} such as {{cai|Hallucinate|Shaco}} and {{cai|Mirror Image|LeBlanc}}.
  +
** Exception: {{cis|Fiddlesticks}} {{ai|A Harmless Scarecrow|Fiddlesticks|Effigies}}
   
 
== Trivia ==
 
== Trivia ==
  +
* The first icon of {{si|Teleport|variant=old}} was a purple variant of the first icon for {{si|Recall|variant=old}}.
{{Removed|type=items}}
 
  +
* Prior to being a summoner spell, the [[alpha items]] {{ii|Ancient Pocket Watch}} and {{ii|Scroll of Teleportation}} served the same function as '''Teleport'''.
{{Infobox item old
 
 
** {{ii|Teleport}} was also a boot [[enchantment]] that shared the same name as this summoner spell during the [[Black Market Brawlers]] event. Details are shown in the section below.
|type = [[Enchantment]]
 
  +
|maps = S
 
  +
== Boot Enchantment ==
|active = {{Unique|Teleport|After channeling for {{fd|3.5}} seconds, your champion teleports to the target allied object. 240 second cooldown. ''Purchasing Teleport puts the item on an initial 60 second cooldown.''}}
 
  +
<tabber>
|menu =
 
  +
Hide=
|buy = {{g|600}}
 
  +
|-|
|sell = Cannot sell enchantments.
 
  +
Show=
}}
 
  +
{{Item header|Teleport}}
'''Teleport''' was also a boot enchantment costing {{g|600}} during the [[Black Market Brawlers]] event.
 
  +
</tabber>
 
{{clr}}
   
 
== Media ==
 
== Media ==
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Videos=
 
Videos=
 
[[File:Teleport client showcase|center|640 px]]
 
[[File:Teleport client showcase|center|640 px]]
  +
|-|
  +
Old Icons=
  +
<gallery captionalign="center" navigation=true>
  +
Teleport old.png‎|Teleport
  +
Teleport old2.png‎|Teleport
  +
Teleport old3.png‎|Teleport
  +
</gallery>
 
</tabber>
 
</tabber>
 
{{clr}}
 
   
 
== Patch history ==
 
== Patch history ==
 
{{Scroll box|content=
 
{{Scroll box|content=
  +
;[[V10.6]]
  +
* Cooldown changed to {{pp|420 to 240}} seconds from 360 at all levels.
  +
* {{sbc|New Effect:}} Now grants {{pp|3|30;40;50|1;6;11|key=%}} '''bonus''' movement speed for 3 seconds on arrival.
  +
 
;[[V8.23]]
 
;[[V8.23]]
 
* Channel duration reduced to 4 seconds from {{fd|4.5}}.
 
* Channel duration reduced to 4 seconds from {{fd|4.5}}.
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{{Summoner spell footer}}
 
{{Summoner spell footer}}
   
==References==
+
== References ==
 
{{Reflist}}[[cs:Teleport]]
 
{{Reflist}}[[cs:Teleport]]
 
[[de:Teleportation]]
 
[[de:Teleportation]]
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[[ru:Телепорт (Заклинание)]]
 
[[ru:Телепорт (Заклинание)]]
 
[[zh:Teleport]]
 
[[zh:Teleport]]
[[Category:Game mode items]]
+
[[Category:Game modes items]]

Revision as of 05:49, 16 June 2020

Teleport is a unit-targeted summoner spell summoner spell that Flash blinks your Champion icon champion to the target allied unit after a few seconds of Channeling icon channeling.

Notes

  • Teleport is a movement channel, and so will be Silence icon interrupted and disabled by Root icon root and Grounded icon ground. It cannot be used while Silence icon silenced.
  • Teleport has no cast time.
  • The user may select their target for Teleport via the minimap.
  • Teleport renders a targeted Minion icon minion completely Cosmic Radiance invulnerable (even to the Nexus Obelisk Nexus Obelisk), Disarm icon disarmed, and Root icon rooted for the duration of the channel.
    • It is possible to use Teleport on a Minion icon minion targeted by an enemy Turret icon turret when teleporting to assist a push, preventing turret damage from occurring 4 seconds. While champions could use crowd control abilities to move the targeted Minion icon minion, the teleporting champion will still arrive at their original position.
  • Teleporting to a Ward icon ward or Noxious Trap stealthed trap reveals it (except if it's in a Brushmaker Brush and no enemies are inside the brush, the visual effects of the Teleport are still visible in this case) during the channel but it cannot be destroyed.
  • Teleport is canceled if a targeted turret is destroyed during the channel.
  • While standing at an end of a wall or other standing out part of terrain, using Teleport slightly increases vision radius just around the corners in the fog of war.
  • Stealth Ward icon Stealth Wards can expire during the channel but Teleport will not be canceled.
  • The teleporting champion will always appear on the side of the object that is facing own nexus. Prior to V6.13, when a turret was targeted, a random location around it was chosen.[1].
  • Teleport does not cancel the user's current movement or attack order, which the champion will continue pursuing after the channel ends, unless a new one is given.
  • Successfully completing the Channeling icon channel will Bullet strikethrough destroy any targeted Projectile missiles inbound that would otherwise follow the user to the new location.
  • Teleport cannot be cast on allies the user cannot Sight icon see while under the effects of Nearsight icon nearsight.


Type Channel
Attacking Disabled
Abilities Disabled
Movement Disabled
Items Usable N/A
Disabled All items are disabled
Interrupted by N/A
Consumables Disabled
Spells Usable N/A
Disabled Barrier Barrier Clarity Clarity Cleanse Cleanse Exhaust Exhaust Ghost Ghost Heal Heal Ignite Ignite Smite Smite Flash Flash Teleport Teleport Recall Recall Hexflash Hexflash Mark Mark Dash Dash
Interrupted by N/A
Interrupted by
  • Death
  • Silence icon Cast-inhibiting effects
  • Summoner spell haste
    Summoner's Rift icon Summoner's Rift
    Base cooldown ▶ 360s
    (Teleport)
    300s
    (Flash)
    240s
    (ClarityHealUnleashed Teleport)
    210s
    (CleanseExhaustGhost)
    180s
    (BarrierIgnite)
    90s
    (Smite)
    20s
    (Hexflash)
    Cooldown reduction icon Haste
    12 (Ionian Boots of Lucidity item) 321.43s 267.86s 214.29s 187.5s 160.71s 80.36s 17.86s
    18 (Cosmic Insight rune/Dawncore item) 305.08s 254.24s 203.39s 177.97s 152.54s 76.27s 16.95s
    30 (Cosmic Insight rune/Dawncore item Ionian Boots of Lucidity item) 276.92s 230.77s 184.62s 161.54s 138.46s 69.23s 15.38s
    36 (Cosmic Insight rune Dawncore item) 264.71s 220.59s 176.47s 154.41s 132.35s 66.18s 14.71s
    48 (Cosmic Insight rune Ionian Boots of Lucidity item Dawncore item) 243.24s 202.7s 162.16s 141.89s 121.62s 60.81s 13.51s
    Howling Abyss icon Howling Abyss
    Base cooldown ▶ 300s
    (Flash)
    240s
    (ClarityHeal)
    210s
    (CleanseExhaustGhost)
    180s
    (BarrierIgnite)
    80s
    (Mark)
    20s
    (Hexflash)
    Cooldown reduction icon Haste
    70 (Howling Abyss aura) 176.47s 141.18s 123.53s 105.88s 47.06s 11.76s
    82 (Howling Abyss auraIonian Boots of Lucidity item) 164.84s 131.87s 115.38s 98.9s 43.96s 10.99s
    88 (Howling Abyss auraCosmic Insight rune/Dawncore item) 159.57s 127.66s 111.7s 95.74s 42.55s 10.64s
    100 (Howling Abyss auraCosmic Insight rune/Dawncore itemIonian Boots of Lucidity item) 150s 120s 105s 90s 40s 10s
    106 (Howling Abyss auraCosmic Insight runeDawncore item) 145.63s 116.5s 101.94s 87.38s 38.83s 9.71s
    118 (Howling Abyss auraCosmic Insight runeDawncore itemIonian Boots of Lucidity item) 137.61s 110.09s 96.33s 82.57s 36.7s 9.17s

    Strategy

    • Teleport is mainly used to minimize laning downtime after Recalling Recalling or respawning, to prevent enemy laners from gaining an advantage.
    • Teleport is great for ganking if the enemy commits to a fight and is around friendly minions, turrets, or wards.
    • Teleport is also used to quickly switch lanes to defend an unguarded turret.
    • Another use for Teleport is a backdoor maneuver where a high damage per second champion places a ward inside or near the enemy base and Teleports to that ward. From there that champion will attempt to bring down as many turrets and inhibitors as possible.
    • It is also possible to use it to escape enemy champions that lack any way to interrupt channeled abilities, such as Vladimir Vladimir, or with the interrupt on a long cooldown ultimate, such as Ashe Ashe, or requires an ally for the interrupt, such as Kalista Kalista. This is particularly useful for tanks without reliable escape mechanisms such as Dr Dr. Mundo or Cho'Gath Cho'Gath, since they are more likely to survive the channel.
    • Teleport can be used to prolong or save the life of an allied Zac Zac by making one of Zac's Zac's Bloblets Bloblets invulnerable for the Teleport duration.

    Targets

    In addition to any friendly Minion icon minion or Turret icon turret, Teleport can be used on a number of allied constructs. These include, but are not limited to:

    However, Teleport does not work on:

    Trivia

    Boot Enchantment

    Oops Emote
    "You belong in a museum!"
    This article or section may contain obsolete information, but exists here for historical purposes.
    Template:Item data TeleportTeleport was an advanced item in League of Legends icon League of Legends for [[File:-Template-Item data Teleport OriginalSquare.png|20xpx|border|link=Template:Item data Teleport/LoL|Template:Item data Teleport]] [[Template:Item data Teleport/LoL|Template:Item data Teleport]].

    Recipe

    Template:Item data Teleport


    Media

    Patch history

    V10.6
    • Cooldown changed to 420 − 240 (based on level) seconds from 360 at all levels.
    • New Effect: Now grants Error: Parameter '3' is not accepted. bonus movement speed for 3 seconds on arrival.
    V8.23
    • Channel duration reduced to 4 seconds from 4.5.
    • New Effect - Commit: Teleport can't be canceled by its caster once cast.
    V8.14
    • Cooldown increased to 360 seconds from 300.
    • Canceled cooldown increased to 240 seconds from 200.
    V7.22
    • Level requirement increased to 7 from 6.
    V7.9
    • If cast off-screen, it'll search for a nearby unit to target.
    • Spells can no longer be queued during channel time.
    V6.23
    • If Teleport's channel is interrupted by someone other than yourself, the camera will now snap to your location.
    V6.13
    • Channel duration increased to 4.5 seconds from 4.
    • Teleport destination point is no longer random on target, Instead, you now appear on the side of the object closest to your nexus.
    • Teleport VFX now shown if you have vision within 500 units of target point.
    • Teleport now does a soundless "On the way" ping to your allies.
    V5.22
    • Reduced cooldown for Teleporting to an allied turret removed.
    • Channel duration increased to 4 seconds from 3.5 seconds.
    V4.10
    • Reduced cooldown for Teleporting to an allied turret increased to 240 seconds from 200.
    V4.4
    • Teleporting to an allied turret now refunds 100 seconds of the cooldown.
    • Cooldown refunded for cancelling Teleport reduced to 100 seconds from 150 seconds.
    • New particles and sounds
    • Undocumented: Channel duration reduced to 3.5 seconds from 4 seconds.
    • Undocumented: Spell is available from Summoner level 6 instead of level 2.
    V4.1
    • Icon updated.
    V1.0.0.139
    • Fixed a bug where Teleport's Teleport's "incoming" visual effect on the target unit would disappear if cast on an expiring temporary unit, such as Jarvan IV's Jarvan IV's standard standard or Thresh's Thresh's lantern lantern.
    V1.0.0.139
    • Fixed a bug where Teleport Teleport could be used after being affected by crowd control effects.
    V1.0.0.125
    • Fixed a rare bug causing it to not function properly.
    v1.0.0.124
    • Fixed a bug where champions could be pulled across the map while teleporting.
    V1.0.0.123
    • Using Summoner Teleport Teleport on a ward will no longer reveal the ward through fog of war to enemies. Instead, it will destealth the ward to be seen if an enemy is near and reveal the teleport particle through fog of war to enemies.
    V1.0.0.121
    • Using Teleport Teleport on a ward will now reveal the ward to enemies for a few seconds.
    V1.0.0.120
    V1.0.0.118
    • Cancel delay increased to 1 second from 0.5.
    V1.0.0.101
    • Fixed a bug where Summoner Teleport Teleport refreshed your W slot's cooldown when used.
    V1.0.0.100
    • Can no longer be cast while rooted.
    V1.0.0.97
    • Now removes stealth when used.
    V1.0.0.83
    • Will now allow you to travel to all allied turrets, not just the forward most turrets in a lane.
    V1.0.0.63
    • Fixed a bug where the spell could be cast on a minion right before it died, allowing the player to teleport invisibly to a location.
    V1.0.0.61
    • Teleport Teleport can now be cancelled.
    V1.0.0.52
    • Teleport Teleport can no longer be used while being revived by Guardian Angel Guardian Angel.
    V0.9.25.34
    • Fixed a bug where if your champion dies while teleporting, the target it is teleporting to remains bound.
    V0.9.25.24
    • Cooldown increased to 5 minutes from 4.5.
    V0.9.22.15
    • Added a new particle effect.
    V0.8.22.115
    • Teleport Teleport will now cancel when stunned, rooted, silenced, netted, taunted and slept.
    July 10, 2009 Patch
    • Now has a golden Teleport Teleport particle.
    June 26, 2009 Patch
    • Spatial Accuracy mastery 2011 Spatial Accuracy – Reduces Teleport's Teleport's cast time by 0.5 seconds, and reduces its cooldown by 5 seconds.
    June 19, 2009 Patch
    • Tooltip fixed to correctly show the cooldown at 5 minutes.
    May 23, 2009 Patch
    • Cooldown reduced to 3.5 minutes from 4 minutes.
    May 15, 2009 Patch
    • Fixed a bug that caused you to teleport in 2 seconds instead of 3.
    May 9, 2009 Patch
    • Cooldown reduced to 4 minutes from 5 minutes.
    April 11, 2009 Patch
    • Cooldown reduced to 5 minutes from 7 minutes.
    Alpha Week 7
    • Fixed cast range.
    Alpha Week 6
    • Cooldown reduced to 6 minutes from 7 minutes.
    Alpha Week 5
    • Cooldown increased to 7 minutes from 3 minutes.
    Alpha Week 4
    • Cooldown increased to 3 minutes from 2 minutes.
    Alpha Week 3
    • Teleport Teleport no longer makes the target invulnerable.
    • Spatial Accuracy mastery 2011 Spatial Accuracy reduces cast time reduction decreased to 0.5 from 1.

    Template:Summoner spell footer

    References