Teleport is a unit-targeted that summoner spell your blinks to the target allied unit after a few seconds of champion .
Teleport has no cast time.
Teleport goes on after the channel ends. cooldown
Teleport is disabled while , grounded , or unable to cast.
rooted will prevent the caster from using Nearsight Teleport globally. The target's initial location will be chosen as the blinking location for
Teleport, not their current location.
Teleport is canceled if a targeted turret is destroyed during the channel. It is not canceled if a targeted ward or trap expires or a minion dies during the channel.
Teleporting to a ward or stealthed trap reveals it to enemies.
The target ward or trap is only revealed if it is within an enemy's sight radius and their sight isn't being obstructed.
Teleport grants to the targeted invulnerability , minion or ward and trap them for the channel.
stuns It is possible to use
Teleport on a that is aggroed by an enemy minion when teleporting to assist a push, preventing turret damage against the minion for about 4 seconds. turret The will not deal damage through the invulnerability. Nexus Obelisk The user may select their target for
Teleport via the minimap.
Teleport's visual effects can be seen even through the fog of war. While standing at the end of a wall or other standing out part of terrain, using
Teleport slightly increases radius just around the corners in the fog of war. sight The
teleporting champion will always appear on the side of the object that is facing own nexus. Prior to V6.13, when a turret was targeted, a random location around it was chosen. 
Teleport does not cancel the user's current movement or attack order, which the champion will continue pursuing after the channel ends, unless a new one is given. Successfully completing the
will channel any targeted destroy inbound that would otherwise follow the user to the new location. missiles Teleport's tooltip does not factor in Summoner spell cooldown reduction when displaying its cooldown.
Summoner spell haste
Base cooldown ▶
90s ( )
20s ( )
The following table refers for interactions while the user is channeling Teleport:
All items are disabled
Death Grounding effects Immobilizing effects Cast-inhibiting effects
Teleport is mainly used to minimize laning downtime after or respawning, to prevent enemy laners from gaining an advantage.
Teleport is great for ganking if the enemy commits to a fight and is around friendly minions, turrets, or wards.
Teleport is also used to quickly switch lanes to defend an unguarded turret. Another use for
Teleport is a maneuver where a high damage per second champion places a backdoor ward inside or near the enemy base and Teleports to that ward. From there that champion will attempt to bring down as many turrets and inhibitors as possible. It is also possible to use it to
escape enemy champions that lack any way to interrupt channeled abilities, such as , or with the interrupt on a long cooldown ultimate, such as , or requires an ally for the interrupt, such as . This is particularly useful for tanks without reliable escape mechanisms such as or , since they are more likely to survive the channel. Teleport can be used to prolong or save the life of an allied by making one of invulnerable for the Teleport duration.
In addition to any friendly
or minion , turret Teleport can be used on a number of allied constructs. These include, but are not limited to:
such as , , , and . Pets Destructible traps such as , , and .
Teleport does not work on:
The first icon of
was a purple variant of the first icon for . Prior to being a summoner spell, the alpha items and served the same function as Teleport.
This article or section may contain obsolete information, but exists here for historical purposes. "You belong in a museum!"
Unique – Teleport:
After channeling for 3.
seconds, your champion teleports to the target allied (240 second cooldown).
Teleport puts the item on an initial 60 second cooldown.
League of Legends
Bug Fix: Channel now properly cancels if a targeted turret was destroyed while the remaining channel duration was 0. 3 seconds.
Bonus movement speed increased to 50% at all levels from
30 / 40 / 50% (based on level). Cooldown reduced to
420 − 210 (based on level) seconds from 420 − 240 (based on level). New Effect: Now removes homestart and homeguard bonus movement speed.
Bug Fix: Cooldown tooltip now properly updates when using .
Cooldown changed to
420 − 240 (based on level) seconds from 360 at all levels. New Effect: Now grants 30 / 40 / 50% (based on level) bonus movement speed for 3 seconds on arrival.
Undocumented: Cast no longer breaks . stealth
Channel duration reduced to 4 seconds from 4.
5. New Effect - Commit: Teleport can't be canceled by its caster once cast.
Cooldown increased to 360 seconds from 300.
Canceled cooldown increased to 240 seconds from 200.
Level requirement increased to 7 from 6.
If cast off-screen, it'll search for a nearby unit to target.
Spells can no longer be queued during channel time.
If Teleport's channel is interrupted by someone other than yourself, the camera will now snap to your location.
6.15 - August 3rd hotfix
Teleport VFX now once again globally visible through the Fog of War.
This was done because the V6.13 change ended up inconsistent/buggy, and it is possible that the range restriction may be reintroduced in the future.
Channel duration increased to 4.
5 seconds from 4. Teleport destination point is no longer random on target, Instead, you now appear on the side of the object closest to your nexus.
Teleport VFX now shown if you have vision within 500 units of target point.
Teleport now does a soundless "On the way" ping to your allies.
Reduced cooldown for Teleporting to an allied turret removed.
Channel duration increased to 4 seconds from 3. 5 seconds.
Reduced cooldown for Teleporting to an allied turret increased to 240 seconds from 200.
Teleporting to an allied turret now refunds 100 seconds of the cooldown.
Cooldown refunded for cancelling Teleport reduced to 100 seconds from 150 seconds.
New particles and sounds
Undocumented: Channel duration reduced to 3. 5 seconds from 4 seconds. Undocumented: Spell is available from Summoner level 6 instead of level 2.
Fixed a bug where "incoming" visual effect on the target unit would disappear if cast on an expiring temporary unit, such as or .
Fixed a bug where could be used after being affected by crowd control effects.
Fixed a rare bug causing it to not function properly.
Fixed a bug where champions could be pulled across the map while teleporting.
Using Summoner on a ward will no longer reveal the ward through fog of war to enemies. Instead, it will destealth the ward to be seen if an enemy is near and reveal the teleport particle through fog of war to enemies.
Using on a ward will now reveal the ward to enemies for a few seconds.
Wards and are no longer targetable/manipulated by spells (except Summoner ).
Cancel delay increased to 1 second from 0. 5.
Fixed a bug where Summoner refreshed your W slot's cooldown when used.
Can no longer be cast while rooted.
Now removes stealth when used.
Will now allow you to travel to all allied turrets, not just the forward most turrets in a lane.
Fixed a bug where the spell could be cast on a minion right before it died, allowing the player to teleport invisibly to a location.
can no longer be used while being revived by .
Fixed a bug where if your champion dies while teleporting, the target it is teleporting to remains bound.
Cooldown increased to 5 minutes from 4. 5.
Added a new particle effect.
will now cancel when stunned, rooted, silenced, netted, taunted and slept.
July 10, 2009 Patch
Now has a golden particle.
June 26, 2009 Patch
– Reduces cast time by 0. Spatial Accuracy 5 seconds, and reduces its cooldown by 5 seconds.
June 19, 2009 Patch
Tooltip fixed to correctly show the cooldown at 5 minutes.
May 23, 2009 Patch
Cooldown reduced to 3. 5 minutes from 4 minutes.
May 15, 2009 Patch
Fixed a bug that caused you to teleport in 2 seconds instead of 3.
May 9, 2009 Patch
Cooldown reduced to 4 minutes from 5 minutes.
April 11, 2009 Patch
Cooldown reduced to 5 minutes from 7 minutes.
Alpha Week 7
Alpha Week 6
Cooldown reduced to 6 minutes from 7 minutes.
Alpha Week 5
Cooldown increased to 7 minutes from 3 minutes.
Alpha Week 4
Cooldown increased to 3 minutes from 2 minutes.
Alpha Week 3
no longer makes the target invulnerable. reduces cast time reduction decreased to 0. Spatial Accuracy 5 from 1.
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