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Teleport is a unit-targeted summoner spell summoner spell that Flash.png blinks your Champion icon.png champion to the target allied unit after a few seconds of Channeling icon.png channeling.


  • Teleport has no cast time.
  • Teleport is disabled while Grounded icon.png grounded, Root icon.png rooted, or unable to cast.
    • Nearsight icon.png Nearsight will prevent the caster from using Teleport globally.
  • The user may select their target for Teleport via the minimap.
  • Teleport renders a targeted Minion icon.png minion completely Cosmic Radiance.png invulnerable (even to the Nexus Obelisk.png Nexus Obelisk) and unable to act.
    • It is possible to use Teleport on a Minion icon.png minion targeted by an enemy Turret icon.png turret when teleporting to assist a push, preventing turret damage from occurring for about 4 seconds.
    • While champions could use Airborne icon.png displacing abilities to move the targeted Minion icon.png minion, the teleporting champion will still arrive at their intended position.
  • Teleporting to a Ward icon.png ward or Noxious Trap.png stealthed trap reveals it (except if it's in a Brushmaker.png Brush and no enemies are inside the brush, the visual effects of the Teleport are still visible in this case) during the channel but it cannot be destroyed.
  • Teleport is canceled if a targeted turret is destroyed during the channel.
  • While standing at the end of a wall or other standing out part of terrain, using Teleport slightly increases Sight icon.png sight radius just around the corners in the fog of war.
  • Teleport will not cancel if a targeted ward or trap expires during the channel.
  • The teleporting champion will always appear on the side of the object that is facing own nexus. Prior to V6.13, when a turret was targeted, a random location around it was chosen.[1]
  • Teleport does not cancel the user's current movement or attack order, which the champion will continue pursuing after the channel ends, unless a new one is given.
  • Successfully completing the Channeling icon.png channel will Bullet strikethrough.png destroy any targeted Projectile.png missiles inbound that would otherwise follow the user to the new location.
  • Teleport's tooltip does not factor in Ionian Boots of Lucidity's Ionian Boots of Lucidity's Summoner spell cooldown reduction when displaying its cooldown.*
Summoner spell haste
Base cooldown ▶ 420s
Cooldown reduction icon.png Haste
12 (Ionian Boots of Lucidity item.png) 375s 267.86s 214.29s 187.5s 160.71s 80.36s N/A 17.86s
18 (Cosmic Insight rune.png) 355.93s 254.24s 203.39s 177.97s 152.54s 76.27s N/A 16.95s
30 (Cosmic Insight rune.png Ionian Boots of Lucidity item.png) 323.08s 230.77s 184.62s 161.54s 138.46s 69.23s N/A 15.38s
70 (Howling Abyss aura.png) N/A 176.47s 141.18s 123.53s 105.88s N/A 47.06s 11.76s
90.4 (Howling Abyss aura.pngIonian Boots of Lucidity item.png) N/A 157.56s 126.05s 110.29s 94.54s N/A 42.02s 10.5s
100.6 (Howling Abyss aura.pngCosmic Insight rune.png) N/A 149.55s 119.64s 104.69s 89.73s N/A 39.88s 9.97s
121 (Howling Abyss aura.pngCosmic Insight rune.pngIonian Boots of Lucidity item.png) N/A 135.75s 108.6s 95.02s 81.45s N/A 36.2s 9.05s


  • The following table refers for interactions while the user is Channeling icon.png channeling Teleport:
Type Channel
Attacking Disabled
Abilities Disabled
Movement Disabled
Items Usable N/A
Disabled All items are disabled
Interrupted by N/A
Consumables Disabled
Spells Usable N/A
Disabled Barrier Barrier Clarity Clarity Cleanse Cleanse Exhaust Exhaust Ghost Ghost Heal Heal Ignite Ignite Smite Smite Flash Flash Recall Recall Hexflash Hexflash Mark Mark Dash Dash
Interrupted by N/A
Interrupted by
  • Death
  • Grounded icon.png Grounding effects
  • Stun icon.png Immobilizing effects
  • Silence icon.png Silencing effects
  • Strategy

    • Teleport is mainly used to minimize laning downtime after Recalling Recalling or respawning, to prevent enemy laners from gaining an advantage.
    • Teleport is great for ganking if the enemy commits to a fight and is around friendly minions, turrets, or wards.
    • Teleport is also used to quickly switch lanes to defend an unguarded turret.
    • Another use for Teleport is a backdoor maneuver where a high damage per second champion places a ward inside or near the enemy base and Teleports to that ward. From there that champion will attempt to bring down as many turrets and inhibitors as possible.
    • It is also possible to use it to escape enemy champions that lack any way to interrupt channeled abilities, such as Vladimir Vladimir, or with the interrupt on a long cooldown ultimate, such as Ashe Ashe, or requires an ally for the interrupt, such as Kalista Kalista. This is particularly useful for tanks without reliable escape mechanisms such as Dr. Mundo Dr. Mundo or Cho'Gath Cho'Gath, since they are more likely to survive the channel.
    • Teleport can be used to prolong or save the life of an allied Zac Zac by making one of Zac's Zac's Bloblets Bloblets invulnerable for the Teleport duration.


    In addition to any friendly Minion icon.png minion or Turret icon.png turret, Teleport can be used on a number of allied constructs. These include, but are not limited to:

    However, Teleport does not work on:


    Boot Enchantment

    Teleport was an enchantment in League of Legends icon.png League of Legends.


    Patch history

    • Bug Fix: Cooldown tooltip now properly updates when using Cosmic Insight Cosmic Insight.
    • Cooldown changed to 420 − 240 (based on level) seconds from 360 at all levels.
    • New Effect: Now grants 30 / 40 / 50% (based on level) bonus movement speed for 3 seconds on arrival.
    • Undocumented: Cast no longer breaks Guerrilla Warfare.png stealth.
    • Channel duration reduced to 4 seconds from 4.5.
    • New Effect - Commit: Teleport can't be canceled by its caster once cast.
    • Cooldown increased to 360 seconds from 300.
    • Canceled cooldown increased to 240 seconds from 200.
    • Level requirement increased to 7 from 6.
    • If cast off-screen, it'll search for a nearby unit to target.
    • Spells can no longer be queued during channel time.
    • If Teleport's channel is interrupted by someone other than yourself, the camera will now snap to your location.
    • Channel duration increased to 4.5 seconds from 4.
    • Teleport destination point is no longer random on target, Instead, you now appear on the side of the object closest to your nexus.
    • Teleport VFX now shown if you have vision within 500 units of target point.
    • Teleport now does a soundless "On the way" ping to your allies.
    • Reduced cooldown for Teleporting to an allied turret removed.
    • Channel duration increased to 4 seconds from 3.5 seconds.
    • Reduced cooldown for Teleporting to an allied turret increased to 240 seconds from 200.
    • Teleporting to an allied turret now refunds 100 seconds of the cooldown.
    • Cooldown refunded for cancelling Teleport reduced to 100 seconds from 150 seconds.
    • New particles and sounds
    • Undocumented: Channel duration reduced to 3.5 seconds from 4 seconds.
    • Undocumented: Spell is available from Summoner level 6 instead of level 2.
    • Icon updated.
    • Fixed a bug where Teleport's Teleport's "incoming" visual effect on the target unit would disappear if cast on an expiring temporary unit, such as Jarvan IV's Jarvan IV's standard standard or Thresh's Thresh's lantern lantern.
    • Fixed a bug where Teleport Teleport could be used after being affected by crowd control effects.
    • Fixed a rare bug causing it to not function properly.
    • Fixed a bug where champions could be pulled across the map while teleporting.
    • Using Summoner Teleport Teleport on a ward will no longer reveal the ward through fog of war to enemies. Instead, it will destealth the ward to be seen if an enemy is near and reveal the teleport particle through fog of war to enemies.
    • Using Teleport Teleport on a ward will now reveal the ward to enemies for a few seconds.
    • Cancel delay increased to 1 second from 0.5.
    • Fixed a bug where Summoner Teleport Teleport refreshed your W slot's cooldown when used.
    • Can no longer be cast while rooted.
    • Now removes stealth when used.
    • Will now allow you to travel to all allied turrets, not just the forward most turrets in a lane.
    • Fixed a bug where the spell could be cast on a minion right before it died, allowing the player to teleport invisibly to a location.
    • Teleport Teleport can now be cancelled.
    • Teleport Teleport can no longer be used while being revived by Guardian Angel Guardian Angel.
    • Fixed a bug where if your champion dies while teleporting, the target it is teleporting to remains bound.
    • Cooldown increased to 5 minutes from 4.5.
    • Added a new particle effect.
    • Teleport Teleport will now cancel when stunned, rooted, silenced, netted, taunted and slept.
    July 10, 2009 Patch
    • Now has a golden Teleport Teleport particle.
    June 26, 2009 Patch
    • Spatial Accuracy – Reduces Teleport's Teleport's cast time by 0.5 seconds, and reduces its cooldown by 5 seconds.
    June 19, 2009 Patch
    • Tooltip fixed to correctly show the cooldown at 5 minutes.
    May 23, 2009 Patch
    • Cooldown reduced to 3.5 minutes from 4 minutes.
    May 15, 2009 Patch
    • Fixed a bug that caused you to teleport in 2 seconds instead of 3.
    May 9, 2009 Patch
    • Cooldown reduced to 4 minutes from 5 minutes.
    April 11, 2009 Patch
    • Cooldown reduced to 5 minutes from 7 minutes.
    Alpha Week 7
    • Fixed cast range.
    Alpha Week 6
    • Cooldown reduced to 6 minutes from 7 minutes.
    Alpha Week 5
    • Cooldown increased to 7 minutes from 3 minutes.
    Alpha Week 4
    • Cooldown increased to 3 minutes from 2 minutes.
    Alpha Week 3
    • Teleport Teleport no longer makes the target invulnerable.
    • Spatial Accuracy reduces cast time reduction decreased to 0.5 from 1.


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