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Brackern[]

Surrounded around the Shuriman Continent are several clans of Brackern, including clans in the Shuriman desert.

Dormun[]

The Dormun are gigantic, slow-moving creatures protected with large chitinous plates covering their body. In the harsh conditions of Shurima they have evolved to survive the perpetual drought by utilizing an unknown sense to locate hidden reservoirs of water. Incidentally, certain nomadic tribes have built themselves a permanent home upon the backs of these beasts where they clean the creature and hunt any airborne pests who venture near.

Eka'Sul[]

Desert goats that travel in herds.

Mwatis[]

Mwatis are goatlike creatures with large plated casques on their heads. Mwati wool and plate are prised for felting and insulation.

Kmiros[]

Gigantic scarabs that roam in swarms, looking for unfortunate travelers to feed on. They seem to be common prey for Rammus Rammus.

Outerbeasts[]

Beside the Xer'Sai, other creatures from the Void, referred to as 'outerbeasts', can be found in the desert.

  • Xer'Sai: Creatures from the Void that plague the southern deserts. They are the size of big dogs on average, but can be smaller or much bigger. Rek'Sai Rek'Sai, as the queen, is by far the largest and most dangerous of her species. Xer'sai burst from their small burrows and ravage anything nearby, to the detriment of desert caravans. Once dead, the Xer'sai decompose at an abnormally rapid rate and become inedible.

Ralsiji[]

Large and aggressive minotaur-like creatures. They are humpbacked quadrupeds with long limbs and thick horns.

Shuriman Camel[]

A breed of camels native to the deserts of Shurima and are used by caravans as well as common folk as primary mode of transportation. Despite being well-suited for lengthy travels in the desert landscape, they are still prey to a many predator such as the Xer'Sai.

Sandswimmers[]

Shurima Sandswimmers

Sandswimmers

Sandswimmers are massive quadrupedal creatures that traverse the Shuriman desert in cyclical patterns. They got their name due to their preferred method of travel. Their narrow bodies and webbed feet are perfectly design for swimming under the sand. They feed on bugs and other small creatures most desert beasts ignore. Scavengers will often memorize the predictable paths these creatures take, and jump onto their backs to ride as far as they wish.


Skallashi[]

The Skallashi are large quadrupedal herbivores. These hardy beasts of burden are common across Shurima, ideally suited to the harsh desert environment. Their key body feature is their long legs. Notoriously bad-tempered, they are nevertheless treated with great reverence. Their brown hides are often painted with sacred symbols of protection, and their horns hung with totems and charms. While these creatures are mostly used for travel and carrying heavy loads, on some larger skallashi people are able to built miniature rooms for more comfortable travel. To own one is often considered a sign of considerable prosperity.

Image
Teemo OriginalCentered
Teemo
Teemo (Universe)Teemo (Universe)
Teemo (League of Legends)Teemo (League of Legends)
Teemo (Esports)Teemo (Esports)
Teemo (Teamfight Tactics)Teemo (Teamfight Tactics)
Teemo (Legends of Runeterra)Teemo (Legends of Runeterra)
Teemo (Wild Rift)Teemo (Wild Rift)
Teemo (Development)Teemo (Development)
Teemo (Trivia)Teemo (Trivia)

Abilities[]

Toxic Shot

Toxic Shot

Innate: Teemo's basic attacks deal 8 − 50 (based on level) Multiple champions hit with Between Worlds (R)(+ 20% AP) Damage mitigated with Shifting Sands (E)bonus magic damage on impact and an additional 8 − 50 (based on level) Multiple champions hit with Between Worlds (R)(+ 9% AP) Damage mitigated with Shifting Sands (E)magic damage over 4 seconds.

Info
  • No additional details.

Blinding Dart

Blinding Dart

Active: Teemo deals Damage mitigated with Shifting Sands (E)magic damage and Blind icon blinds the target for a few seconds.

Magic Damage:
70 / 120 / 170 / 220 Multiple champions hit with Between Worlds (R)(+ 60% AP)
Blind Duration:
1.25 / 1.5 / 1.75 / 2

Basic attacks from blinded enemies will miss their target, dealing no damage and failing to apply on-hit effects.

Info
  • No additional details.

Move Quick

Move Quick

Passive: Teemo gains Champions killed 5s before or after using Chronobreak (R)bonus movement speed if an enemy champion or structure has not damaged him within the last 5 seconds.

Movement Speed:
10 / 15 / 20 / 25%

Active: Teemo rolls as short distance forward and sprints for 3 seconds. During this time, Move Quick's bonus is doubled and cannot be removed by damage.

Info
  • No additional details.

Guerrilla Warfare

Guerrilla Warfare

Active: After a delay, Teemo becomes camouflaged. Moving outside of brush for more than a few seconds ends this effect.

Duration:
3 / 3.5 / 4 / 4.5

After exiting camouflage, Teemo gains Champions hit with Martial Cadence (P)bonus attack speed for a few seconds.

Attack Speed:
30 / 40 / 50 / 60%
Attack Speed Duration:
3 / 4 / 5 / 6

Camouflage: Hide from champions by keeping them out of Teemo's detection radius. Enemy turrets reveal camouflaged units near them. Attacks and offensive abilities end Camouflage early.

Info
  • No additional details.

Noxious Trap

Noxious Trap

Active: Teemo tosses a stored mushroom as a trap that detonates if an enemy steps on it, dealing Damage mitigated with Shifting Sands (E)magic damage and creating a poisonous puddle that deals Damage mitigated with Shifting Sands (E)magic damage over 3 seconds. Enemies within the puddle are also Slow icon slowed.

Detonation Damage:
125 / 175 / 225 Multiple champions hit with Between Worlds (R)(+ 30% AP)
Damage Over Time:
150 / 225 / 300 Multiple champions hit with Between Worlds (R)(+ 45% AP)
Slow:
40 / 50 / 60%

Traps last 2 minutes and takes 1 second to arm and stealth. Up to a maximum traps can held at once. If a thrown trap lands on another trap, it will bounce before planting.

Number of Shrooms:
3 / 4 / 5
Bounce Range:
300 / 400 / 500

Info
  • No additional details.

Patch history[]

For the expanded patch notes, see here.
V4.4
  • Stats
    • Base movement speed increased from 340 to 345.
  • Blinding Dart Blinding Dart
    • New effect: Cast time now scales with ability haste.
  • Noxious Trap Noxious Trap
    • New effect: Cast time now scales with ability haste.
    • Bugfix: Fixed a bug that caused the deploy collision to hit Spell Shield spell shield
V4.3c
  • Toxic Shot Toxic Shot
    • Poison base damage per tick increased from 7 − 35 (based on level) to 8 − 50 (based on level).
    • Poison AP ratio increased from Multiple champions hit with Between Worlds (R)7.5% AP to inherit9%.
  • Move Quick Move Quick
    • Cooldown reduced from 17 seconds at all ranks to 17 / 16 / 15 / 14.
  • Noxious Trap Noxious Trap
    • Detonation base damage increased from 100 / 150 / 200 to 125 / 175 / 225.
V4.2
  • Stats
    • Base movement speed increased from 330 to 340.
V3.3c
  • Move Quick Move Quick
    • Passive movement speed increased from 10 / 15 / 20 / 25 to 15 / 20 / 25 / 30%.
    • Active movement speed increased from 20 / 30 / 40 / 50 to 30 / 40 / 50 / 60%.
  • Guerilla Warfare Guerilla Warfare
    • Cooldown reduced from 25 seconds at all ranks to 25 / 23 / 21 / 19.
V3.3
  • Blinding Dart Blinding Dart
    • Target range increased from 500 to 550.
  • Guerilla Warfare Guerilla Warfare
    • Channel time reduced from 1 second to 0.5.
    • Cooldown increased from 22 seconds to 25.
    • Mana cost increased from 40 to 60.
  • Noxious Trap Noxious Trap
    • Explosion radius reduced from 270 to 250.
    • Removed: No longer creates a poisonous puddle that Slow icon slows enemies and deals Damage mitigated with Shifting Sands (E)magic damage over 3 seconds.
    • Removed: No longer deals Damage mitigated with Shifting Sands (E)magic damage upon detonation.
    • New Effect: Explosion now inflicts 30 / 40 / 50% Slow icon slow and deals 100 / 175 / 250 Multiple champions hit with Between Worlds (R)+30% AP Damage mitigated with Shifting Sands (E)magic damage over 3 seconds.
V2.4c
  • Stats
    • Base health regeneration reduced from 7.5 to 6.
    • Health growth reduced from 115 to 105.
    • Base armor reduced from 35 to 30.
    • Armor growth reduced from 4.3 to 3.9.
V2.2b
  • Guerrilla Warfare Guerrilla Warfare
    • Bug Fix: Camouflage duration per rank now correctly displays as 3 / 3.5 / 4 / 4.5 seconds instead of 3 / 4 / 5 / 6. Duration unchanged, tooltip-only fix.
V2.2
V2.0 - Added
  • Released January 5, 2021 (00:01 UTC).

See also[]

References[]

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