Release version[]
- Bug Fix: Can now once again trigger .
- New Effect: Blind should now immediately apply to targets hit, preventing him from taking damage from a basic attack after the blind has been applied. Blind duration should now also be consistent with the debuff duration in the status indicator above the target's health bar.
- V14.2 - January 24th Hotfix
- Base on-hit damage increased to 14 / 27 / 40 / 53 / 66 from 14 / 25 / 36 / 47 / 58.
- On-hit AP ratio increased to 30% AP from 25% AP.
- General
- Adaptive tiebreaker preference changed to magic from physical.
- On-hit base damage AP ratio reduced to 25% AP from 30% AP.
- Recharge timer increased to 35 / 30 / 25 seconds from 30 / 25 / 20.
- V14.2 - January 24th Hotfix
- Base on-hit damage increased to 14 / 27 / 40 / 53 / 66 from 14 / 25 / 36 / 47 / 58.
- On-hit AP ratio increased to 30% AP from 25% AP.
- General
- Adaptive type changed to magic from physical.
- On-hit base damage AP ratio reduced to 25% AP from 30% AP.
- Recharge timer increased to 35 / 30 / 25 seconds from 30 / 25 / 20.
- V14.1 - January 12th Hotfix
- AP ratio reduced to 70% AP from 80% AP.
- Total AP ratio reduced to 50% AP from 55% AP.
- Stats
- Attack windup reduced to 20% from 21.57434%.
- Basic attack missile speed increased to 1500 from 1300.
- Bug Fix: Activation and deactivation VFX now correctly appear.
- Bug Fix: No longer bounces a short distance a lot of times rapidly if a trap was thrown on top of another at very close range.
- Bug Fix: Mana cost changes in V12.15 now accurately reflect the tooltip.
- Stats
- Mana growth increased to 25 from 20.
- Target range increased to 600 / 750 / 900 units from 400 / 650 / 900.
- Total AP ratio increased to 55% AP from 50% AP.
- Mana cost reduced to 75 / 55 / 35 from 75 at all ranks.
- Stats
- Base health increased to 598 from 528.
- Health growth increased to 104 from 90.
- Armor growth increased to 4.95 from 3.75.
- Magic resistance growth increased to 1.3 from 0.5.
- Bug Fix: Ranking up the ability no longer prevents Mana Charge from granting stacks.
- Cooldown reduced to 7 seconds from 8.
- Blind duration increased to 2 / 2.25 / 2.5 / 2.75 / 3 seconds from 1.5 / 1.75 / 2 / 2.25 / 2.5.
- Non-champion blind duration increased to 4 / 4.5 / 5 / 5.5 / 6 seconds from 3 / 3.5 / 4 / 4.5 / 5.
- Missile speed increased to 2500 from 1500.
- On-hit base damage increased to 14 / 25 / 36 / 47 / 58 from 11 / 22 / 33 / 44 / 55.
- Cooldown reduced to 14 seconds from 17.
- Bonus attack speed duration increased to 5 seconds from 3.
- On-hit base damage increased to 11 / 22 / 33 / 44 / 55 from 10 / 20 / 30 / 40 / 50.
- Stats
- Base armor reduced to 24 from 24.3.
- V10.23 - November 18th Hotfix
- Bug Fix: Now properly loses invisibility after 1.5 seconds from holding in all situations.
- Bug Fix: Bouncing shrooms no longer stops his basic attacks.
- New Effect: Blind duration is doubled against minions and monsters.
- New Effect: Now deals 150% damage against monsters.
- Bug Fix: Attacking a non-revealed Noxious Trap with will now properly do triple damage.
- Bug Fix: Blinded champions now properly cannot apply critical or empowered damage to their opponents.
- Bug Fix: Now properly procs .
- New EFfect: Enemies now have a green tint on their screens when blinded.
- New Effect: Ability icon now has a bar above it to show its active duration.
- Mushrooms will now trigger more responsively, especially on enemies dashing through them quickly.
- Removed: No longer detonates against who aren't in combat.
- New Effect: Mushrooms can now bounce infinitely off of each, rather than once off of each other.
- Charges increased to 3 / 4 / 5 from 3 at all ranks.
- Bug Fix: Fixed a bug where the blind did not correctly display on .
- General
- Updated sound and visual effects.
- New basic attack missile and hit VFX.
- Missile is more distinct from Teemo's basic attack; hit VFX improved.
- Run trail VFX added with skin-specific effects.
- Missile is more distinct from basic attack and .
- Explosion now shows actual area of effect.
- Skin-specific explosion effects added for Astronaut, Cottontail, Super, and Panda skins.
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- Bug Fix: Now properly plays his channel animation.
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- Bug Fix: Now flies out of the fountain at game start using Homeguard.
- Stats
- Base mana increased to 334 from 267.2.
- Mana growth reduced to 20 from 40.
- Base mana regeneration increased to 9.6 from 7.206.
- Bug Fix: Fixed a bug where mushrooms would trigger repeatedly against intro bots.
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- Bug Fix: Seam lines have been minimized.
- Bug Fix: Traps no longer count as wards for the purpose of placing and destroying them.
- , and
- Bug Fix: VFX have been fully restored.
- Stats
- Base health regeneration reduced to 5.5 from 5.742.
- New Effect: Now draws nearby minion aggro when targeting an enemy champion.
- Stats
- Health growth reduced to 90 from 94.
- Base attack damage reduced to 54 from 58.
- Stats
- Base attack damage increased to 58 from 49.54.
- Base health increased to 528 from 515.76.
- Health growth increased to 94 from 82.
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- Bug Fix: The hand trail VFX during his chroma's Blinding Dart has been restored.
- Bug Fix: Chromas now have proper mushroom VFX during the toss and bounce animation of Noxious Trap.
- Bug Fix: Fixed a bug where, when blinded by Blinding Dart, critical strikes still dealt the crit portion of their damage.
- Stats
- Magic resistance growth increased to 0.5 from 0.
- Bug Fix: Lifesteal no longer applies when hitting traps.
- General
- Adjusted splash artwork for , and .
- New Effect: Now shows collision radius.
- New Effect: Targetable hitbox increased to 125 units from 50.
- General
- Bug Fix: Fixed a bug causing Omega Squad Teemo's night vision goggles glow while Invisible to be active at all times.
- V6.24 December 14th Hotfix
- Bug Fix: Fixed a bug causing Toxic Shot's poison to count as ability hits for the purposes of effects like .
- Renamed from .
- Stealth reclassified as Invisibility.
- For clarity, Noxious Trap is a stealthed trap.
- General
- New splash artwork for .
-
- Bug Fix: Chromas using Classic's artwork during loading screen.
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- Bug Fix: Copying Classic's movement voice-over lines when both are in the same game.
- New Effect: Entering stealth does not interrupt basic attacks in progress.
- Mana cost reduced to 70 / 75 / 80 / 85 / 90 from 70 / 80 / 90 / 100 / 110.
- Mana cost reduced to 75 at all ranks from 75 / 100 / 125.
- Per-charge cooldown reduced to 30 / 25 / 20 from 34 / 28 / 22.
- General
- Splash artwork for updated to the Chinese art.
- Adjusted splash artwork for .
- Stats
- Attack damage increased to 49.54 from 47.54.
- New Effect: Teemo can enter stealth while moving in brush if he is not damaged.
- Removed: Stealth timer being reduced by 50% while in brush.
- Range increased to 400 / 650 / 900 from 300 / 600 / 900.
- Arming time reduced to 1 second from 1.5
- Per-charge cooldown reduced to 34 / 28 / 22 seconds from 35 / 31 / 27.
- Bug Fix: Teemo remaining stealth when displaced out of brush.
- New Effect: Poison reveals enemies damaged.
- Removed: Slow decaying over the duration.
- Tossing and bouncing animations updated.
- General
- New ability icons.
- Stealth timer reduced to 1.5 seconds from 2.
- Post-stealth bonus attack speed changed to 20 / 40 / 60 / 80 (based on level)% from 40 at all levels.
- New Effect: Stealth timer is reduced by 50% while in brush (moving within it does not break stealth).
- Duration reduced to 5 minutes from 10.
- New Effect: Slow decays over the duration.
- Arming time increased to 1.5 seconds from 1.
- Per-trap cooldown reduced to 0.25 seconds from 1.
- New Effect: Traps have 6 maximum health (they take 2 damage from ranged basic attacks and 3 from melee ones).
- Cast range increased to 300 / 600 / 900 from 230 (thrown from placed at target location).
- New Effect: Traps that land onto another one will bounce an additional 300 / 400 / 500 units. Can only happen once (even when they land close to yet another trap placed further away).
- Stats
- Armor increased to 18 from 14.
- Total AP ratio reduced to (+ 50% AP) from (+ 80% AP).
- Bug Fix: Applying 's Tribute and Spell Weaving.
- Bug Fix: Enemies gaining experience from destroyed traps.
- Dominion
- Bug Fix: Tower damage not removing the passive bonus movement speed.
- Duration reduced to 3 minutes from 10.
- Dominion
- Duration reduced to 3 minutes from 10.
- Initial damage AP reduced to (+ 30% AP) from (+ 40% AP).
- Damage changed to 200 / 325 / 450 from 200 / 400 / 600.
- Bug Fix: Tooltip displaying incorrect cooldown.
- Stats
- Movement speed increased to 330 from 305.
- Bug Fix: Poison damage working correctly at high attack speed.
- Initial damage increased to 10 / 20 / 30 / 40 / 50 (+ 40% AP) from 9 / 18 / 27 / 36 / 45 (+ 14% AP).
- Poison AP ratio reduced to (+ 10% AP) from (+ 14% AP).
- Bug Fix: Poison lasting longer than intended.
- Bug Fix: Damage values updating incorrectly when Teemo hits a unit affected by poison from previous ranks.
- Bonus attack speed changed to apply instantly after Teemo breaking stealth.
- General
- New splash artwork for . Splash artwork for and updated to the Chinese art.
- Cooldown reduced to 17 seconds from 22.
- Bug Fix: Doing less damage than intended when Teemo has high attack speed.
- Bug Fix: Per-charge cooldown not updating on rank-up or with cooldown reduction until reaching maximum charges.
- Stats
- Health per level increased to 82 from 77.
- New Effect: Passive bonus movement speed has a cooldown timer.
- Arming time reduced to 1 second from 2.
- New Effect: Number of charges and cooldown timer are displayed in buff bar.
- New Effect: Displays detonation area when cast.
- New Effect: Traps are affected by ranking up if they are still active.
- Bug Fix: Not triggering item effects ( 's Spellblade).
- Bug Fix: Passive bonus movement speed not being removed if damage taken is absorbed by shields.
- Removed: Traps being affected by summoner spells (except ).
- Cooldown increased to 22 seconds from 13.
- Base damage reduced to 200 / 400 / 600 from 250 / 475 / 700.
- Per-charge cooldown increased to 35 / 31 / 27 seconds from 30 / 26 / 22.
- Bug Fix: AP ratio being lower than intended.
- Removed: Toggle.
- New Effect: Teemo passively gains bonus movement speed until he is damaged by an enemy champion or an enemy turret.
- New Effect: Upon activation, Teemo gains double the passive bonus movement speed for 4 seconds (is not lost when Teemo is damaged).
- Bonus movement speed reduced to 10 / 15 / 20 / 25 / 30% from 15 / 20 / 25 / 30 / 35.
- Cooldown increased to 13 seconds from 6.
- General
- Recommended items updated.
- Stats
- Movement speed increased to 305 from 300.
- Base attack damage reduced to 47.5 from 51.3.
- Attack damage per level reduced to 3 from 3.3.
- Stealth timer reduced to 2 seconds from 3.
- Removed: Stealth triggering/persisting while Teemo is invulnerable ( , ) is , or is .
- Blind duration reduced to 1.5 / 1.75 / 2 / 2.25 / 2.5 seconds from 1.5 / 2 / 2.5 / 3 / 3.5
- Cooldown reduced to 8 seconds from 10.
- New Effect: Basic attacks in progress will be canceled when blind is applied.
- Bug Fix: Tooltip not updating to account for cooldown reduction.
- Initial damage increased to 9 / 18 / 27 / 36 / 45 from 8 / 14 / 21 / 28 / 35.
- Per-tick damage reduced to 6 / 12 / 18 / 24 / 30 from 8 / 14 / 21 / 28 / 35.
- New Effect: Teemo stores a 'mushroom charge' every 30 / 26 / 22 seconds (affected by cooldown reduction) up to 3 (recharge timer stops if Teemo is at maximum capacity) with every trap placed requiring and consuming one. Teemo always respawns with 2 charges ready.
- Cooldown between traps reduced to 1 second from 20.
- Damage changed to 250 / 475 / 700 from 350 / 500 / 650.
- Bug Fix: Not immediately applying the first tick upon hitting a target.
- Stats
- Removed: Dodge chance.
- Stealth timer reduced to 3 seconds from 4.
- Bug Fix: Teemo sometimes taking too long to enter stealth.
- New Effect: When Teemo breaks stealth he gains the , granting him 40% bonus attack speed for 3 seconds.
- Mana cost reduced to 70 / 80 / 90 / 100 / 110 from 70 / 85 / 100 / 115 / 130.
- Cooldown reduced to 10 seconds from 12.
- Blind duration reduced to 1.5 / 2 / 2.5 / 3 / 3.5 seconds from 1.6 / 2.2 / 2.8 / 3.4 / 4.
- Removed: Bonus movement speed loss when Teemo is damaged by minions or neutral monsters.
- Bonus movement speed reduced to 15 / 20 / 25 / 30 / 35% from 20 / 25 / 30 / 35 / 40.
- New Effect: First tick is applied upon hitting a target.
- Poison duration reduced to 4 seconds from 5 (number of ticks unchanged).
- Arming time reduced to 1.5 seconds from 2.
- Bug Fix: Incorrectly scoring assists when slowing invulnerable targets ( , ).
- Stealth timer reduced to 4 seconds from 4.5.
- Bug Fix: Tooltip.
- Stealth timer reduced to 4.5 seconds from 6.
- Bug Fix: Granting vision of an area for too long after being detonated by an enemy.
- New I
- Teemo gains stealth if he stands still for 6 seconds without taking damage.
- - AP ratio reduced to (+ 80% AP) from (+ 100% AP).
- Blind duration reduced to 1.6 / 2.2 / 2.8 / 3.4 / 4 seconds from 1.5 / 2.25 / 3 / 3.75 / 4.5.
- Removed: Being affected by , , and Sow the Wind.
- Poison duration reduced to 4 seconds from 5.
- Bug Fix: Several abilities displaying a particle as they passed over the trap.
- Bug Fix: Interacting with some abilities but not with others.
- Stats
- Attack damage per level increased to 3.3 from 2.8.
- Attack range increased to 500 from 450.
- Range increased to 680 from 600.
- Cooldown reduced to 6 seconds from 8.
- Stats
- Mana per level increased to 40 from 30.
- New Effect: Explosion particle.
- Stats
- Attack damage increased to 48.5 from 47.5.
- Base damage increased to 90 / 140 / 190 / 240 / 300 from 60 / 120 / 180 / 240 / 300.
- Per-tick damage increased to 8 / 14 / 21 / 28 / 35 from 7 / 14 / 21 / 28 / 35.
- Arming time increased to 2.5 seconds from 2.
- New Effect: Traps have 150 bonus armor while stealthed.
- Removed: Toggle-off cost.
- AP ratio reduced to (+ 80% AP) from (+ 100% AP).
- Removed: Casting without sufficient mana.
- Slow reduced to 30 / 40 / 50% from 40 / 50 / 60.
- Removed: 15 traps limit.
- New Effect: Traps last for 10 minutes if not detonated.
- Bug Fix: Leaving dots on the map.
- Bonus movement speed increased slightly.
- Miss duration changed to 1.5 / 2.25 / 3 / 3.75 / 4.5 seconds from 2 / 2.5 / 3 / 3.5 / 4.
- New Effect: Has a (+ 70% AP) ratio.
- Stats
- Health per level reduced to 74 from 84.
- Blind changed to apply 100% miss chance for 2 / 2.5 / 3 / 3.5 / 4 seconds from making target miss their next 1 / 2 / 3 / 4 / 5 basic attacks.
- Mana cost reduced to 70 / 85 / 100 / 115 / 130 from 65 / 85 / 105 / 125 / 145.
- Cooldown reduced to 11 seconds from 12.
- Base damage reduced to 350 / 500 / 650 from 375 / 550 / 750.
- New Effect: Detonation particle.
- Per-tick damage reduced to 7 / 14 / 21 / 28 / 35 from 10 / 18 / 26 / 34 / 42.
- New Effect: Traps are immune to magic damage.
- Removed: Miscellaneous particle.
- New I
- Teemo leaves a trail as he moves, increasing the movement speed of allies that follow it as well as granting him sight radius of the area for an extended period of time.
- - Blind changed to make target miss their next 1 / 2 / 3 / 4 / 5 basic attacks from increasing target's miss chance by 10 / 20 / 30 / 40 / 50%.
- Removed: Slowing Teemo upon taking damage (bonus movement speed removal unchanged).
- Removed: Toggle.
- New Effect: Is a passive ability.
- New R
- Teemo places a trap which, when detonated by an enemy, will poison surrounding units, slowing and damaging them for the duration.
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- General
- Recommended items updated.
- Stats
- Attack damage increased to 41 from 39.
- Blind miss chance increased to 10 / 20 / 30 / 40 / 50% from 14 / 22 / 30 / 38 / 44.
- Removed: Dealing 2 / 4 / 6 / 8 / 10 damage per stack.
- New Effect: While active, Teemo's basic attacks deal 8 / 16 / 24 / 32 / 40 bonus magic damage per second, for a maximum 40 / 80 / 120 / 160 / 200 damage over 5 seconds.
- Scout's Bounty
- Armor reduction increased to 30 / 45 / 60 from 20 / 40 / 60.
- Bonus gold increased to 100 / 150 / 200 from 50 / 100 / 150.
- Bug Fix: Incorrectly toggling off after taking damage.
- Bug Fix: Not dealing bonus damage while active.
- General
- Bug Fix: Basic attack timer.
- Tooltip updated.
- Tooltip updated.