Damage 3 Toughness 1 Control 2 Mobility 1 Utility 2
Teemo is a champion in League of Legends.
One For All
Teemo triggers Element of Surprise twice in less than 3 seconds he will only refresh the duration (it will not bonus attack speed's stack with itself).
, Charm , and Flee will Taunt force him out of .
stealth If Teemo is in a while stealthed, only brush will break it. Taunt
Guerilla Warfare's stealth is special-cased to be interrupted whenever Teemo moves from his location by any means (whether by , dashing , being blinking , or simply moving), thus, performing actions that do not normally displaced break stealth which also involve movement will cause the to break. Notably, and . If invisibility Teemo is in a the aforementioned spells do not end the stealth so long as his exact destination is still inside brush.
brush Starting channel will not break Guerilla Warfare, only the upon completing the channel will (with the exception stated above). blink Guerilla Warfare will not activate while .
Move Quick's active bonus movement speed ends Teemo will not regain the passive one if he was damaged during the active's duration. Move Quick's passive will be disabled even if the damage is blocked with a . spell shield
For the expanded patch notes, see here.
Cooldown reduced to 14 seconds from 17.
Bonus attack speed duration increased to 5 seconds from 3.
On-hit base damage increased to 11 / 22 / 33 / 44 / 55 from 10 / 20 / 30 / 40 / 50.
Base armor reduced to 24 from 24. 3.
V10.23 - November 18th Hotfix
Bug Fix: Now properly loses invisibility after 1. 5 seconds from holding in all situations.
Bug Fix: Bouncing shrooms no longer stops his basic attacks.
New Effect: Blind duration is doubled against minions and monsters.
New Effect: Now deals 150% damage against monsters.
Bug Fix: Attacking a non-revealed Noxious Trap with will now properly do triple damage.
Bug Fix: Blinded champions now properly cannot apply critical or empowered damage to their opponents.
Bug Fix: Now properly procs .
New EFfect: Enemies now have a green tint on their screens when blinded.
New Effect: Ability icon now has a bar above it to show its active duration.
Mushrooms will now trigger more responsively, especially on enemies dashing through them quickly.
Removed: No longer detonates against who aren't in combat.
New Effect: Mushrooms can now bounce infinitely off of each, rather than once off of each other. Charges increased to 3 / 4 / 5 from 3 at all ranks.
Bug Fix: Fixed a bug where the blind did not correctly display on .
Updated sound and visual effects.
New basic attack missile and hit VFX.
Missile is more distinct from Teemo's basic attack; hit VFX improved.
Run trail VFX added with skin-specific effects.
Missile is more distinct from basic attack and .
Explosion now shows actual area of effect.
Skin-specific explosion effects added for Astronaut, Cottontail, Super, and Panda skins.
Bug Fix: Now properly plays his channel animation.
Bug Fix: Now flies out of the fountain at game start using Homeguard.
Base mana increased to 334 from 267.
2. Mana growth reduced to 20 from 40.
Base mana regeneration increased to 9. 6 from 7. 206.
Bug Fix: Fixed a bug where mushrooms would trigger repeatedly against intro bots.
Bug Fix: Seam lines have been minimized.
Bug Fix: Traps no longer count as wards for the purpose of placing and destroying them. , and
Bug Fix: VFX have been fully restored.
Base health regeneration reduced to 5. 5 from 5. 742.
New Effect: Now draws nearby minion aggro when targeting an enemy champion.
Health growth reduced to 90 from 94.
Base attack damage reduced to 54 from 58.
Base attack damage increased to 58 from 49.
54. Base health increased to 528 from 515.
76. Health growth increased to 94 from 82.
Bug Fix: The hand trail VFX during his chroma's Blinding Dart has been restored.
Bug Fix: Chromas now have proper mushroom VFX during the toss and bounce animation of Noxious Trap.
Bug Fix: Fixed a bug where, when blinded by Blinding Dart, critical strikes still dealt the crit portion of their damage.
Magic resistance growth increased to 0. 5 from 0.
Bug Fix: Lifesteal no longer applies when hitting traps.
Adjusted splash artwork for , and .
New Effect: Now shows collision radius. New Effect: Targetable hitbox increased to 125 units from 50.
Bug Fix: Fixed a bug causing Omega Squad Teemo's night vision goggles glow while Invisible to be active at all times.
V6.24 December 14th Hotfix
Bug Fix: Fixed a bug causing Toxic Shot's poison to count as ability hits for the purposes of effects like .
Bug Fix: Chromas using Classic's artwork during loading screen.
Bug Fix: Copying Classic's movement voice-over lines when both are in the same game.
New Effect: Entering stealth does not interrupt basic attacks in progress.
Mana cost reduced to 70 / 75 / 80 / 85 / 90 from 70 / 80 / 90 / 100 / 110.
Mana cost reduced to 75 at all ranks from 75 / 100 / 125.
Per-charge cooldown reduced to 30 / 25 / 20 from 34 / 28 / 22.
Splash artwork for
updated to the Chinese art. Adjusted splash artwork for .
Attack damage increased to 49. 54 from 47. 54.
New Effect: Teemo can enter stealth while moving in brush if he is not damaged. Removed: Stealth timer being reduced by 50% while in brush.
Range increased to 400 / 650 / 900 from 300 / 600 / 900.
Arming time reduced to 1 second from 1.
5 Per-charge cooldown reduced to 34 / 28 / 22 seconds from 35 / 31 / 27.
Bug Fix: Teemo remaining stealth when displaced out of brush.
New Effect: Poison reveals enemies damaged.
Removed: Slow decaying over the duration. Tossing and bouncing animations updated.
Stealth timer reduced to 1.
5 seconds from 2. Post-stealth bonus attack speed changed to
20 / 40 / 60 / 80 (based on level)% from 40 at all levels. New Effect: Stealth timer is reduced by 50% while in brush (moving within it does not break stealth).
Duration reduced to 5 minutes from 10.
New Effect: Slow decays over the duration. Arming time increased to 1.
5 seconds from 1. Per-trap cooldown reduced to 0.
25 seconds from 1.
New Effect: Traps have 6 maximum health (they take 2 damage from ranged basic attacks and 3 from melee ones). Cast range increased to 300 / 600 / 900 from 230 (thrown from placed at target location).
New Effect: Traps that land onto another one will bounce an additional 300 / 400 / 500 units. Can only happen once (even when they land close to yet another trap placed further away).
Armor increased to 18 from 14.
Total AP ratio reduced to (+ 50% AP) from (+ 80% AP).
Bug Fix: Enemies gaining experience from destroyed traps. Dominion
Bug Fix: Tower damage not removing the passive bonus movement speed.
Bounty increased to from 0. 10
Duration reduced to 3 minutes from 10. Dominion
Duration reduced to 3 minutes from 10.
Initial damage AP reduced to (+ 30% AP) from (+ 40% AP).
Damage changed to 200 / 325 / 450 from 200 / 400 / 600.
Bug Fix: Tooltip displaying incorrect cooldown.
Movement speed increased to 330 from 305.
Bug Fix: Poison damage working correctly at high attack speed.
Initial damage increased to 10 / 20 / 30 / 40 / 50
(+ 40% AP) from 9 / 18 / 27 / 36 / 45 (+ 14% AP). Poison AP ratio reduced to
(+ 10% AP) from (+ 14% AP).
Bug Fix: Poison lasting longer than intended. Bug Fix: Damage values updating incorrectly when Teemo hits a unit affected by poison from previous ranks.
Bonus attack speed changed to apply instantly after Teemo breaking stealth.
New splash artwork for . Splash artwork for and updated to the Chinese art.
Cooldown reduced to 17 seconds from 22.
Bug Fix: Doing less damage than intended when Teemo has high attack speed.
Bug Fix: Per-charge cooldown not updating on rank-up or with cooldown reduction until reaching maximum charges.
Health growth increased to 82 from 77.
New Effect: Passive bonus movement speed has a cooldown timer.
Arming time reduced to 1 second from 2.
New Effect: Number of charges and cooldown timer are displayed in buff bar.
New Effect: Displays detonation area when cast.
New Effect: Traps are affected by ranking up if they are still active.
Bug Fix: Not triggering item effects ( 's Spellblade).
Bug Fix: Passive bonus movement speed not being removed if damage taken is absorbed by shields.
Removed: Traps being affected by summoner spells (except ).
Cooldown increased to 22 seconds from 13.
Base damage reduced to 200 / 400 / 600 from 250 / 475 / 700.
Per-charge cooldown increased to 35 / 31 / 27 seconds from 30 / 26 / 22.
Bug Fix: AP ratio being lower than intended.
New Effect: Teemo passively gains bonus movement speed until he is damaged by an enemy champion or an enemy turret.
New Effect: Upon activation, Teemo gains double the passive bonus movement speed for 4 seconds (is not lost when Teemo is damaged). Bonus movement speed reduced to 10 / 15 / 20 / 25 / 30% from 15 / 20 / 25 / 30 / 35.
Cooldown increased to 13 seconds from 6.
Bounty reduced to
from 25. 0 New Effect: Selected traps display their remaining duration.
Recommended items updated. Stats
Movement speed increased to 305 from 300.
Attack damage reduced to 47.
5 from 51. 3. Attack damage growth reduced to 3 from 3. 3.
Stealth timer reduced to 2 seconds from 3.
Removed: Stealth triggering/persisting while Teemo is invulnerable ( , ) is , or is .
Blind duration reduced to 1.
5 / 1. 75 / 2 / 2. 25 / 2. 5 seconds from 1. 5 / 2 / 2. 5 / 3 / 3. 5 Cooldown reduced to 8 seconds from 10.
New Effect: Basic attacks in progress will be canceled when blind is applied.
Bug Fix: Tooltip not updating to account for cooldown reduction.
Initial damage increased to 9 / 18 / 27 / 36 / 45 from 8 / 14 / 21 / 28 / 35.
Per-tick damage reduced to 6 / 12 / 18 / 24 / 30 from 8 / 14 / 21 / 28 / 35.
New Effect: Teemo stores a 'mushroom charge' every 30 / 26 / 22 seconds (affected by cooldown reduction) up to 3 (recharge timer stops if Teemo is at maximum capacity) with every trap placed requiring and consuming one. Teemo always respawns with 2 charges ready. Cooldown between traps reduced to 1 second from 20.
Damage changed to 250 / 475 / 700 from 350 / 500 / 650.
Bug Fix: Not immediately applying the first tick upon hitting a target.
Stealth timer reduced to 3 seconds from 4.
Bug Fix: Teemo sometimes taking too long to enter stealth. New Effect: When Teemo breaks stealth he gains the , granting him 40% bonus attack speed for 3 seconds.
Mana cost reduced to 70 / 80 / 90 / 100 / 110 from 70 / 85 / 100 / 115 / 130.
Cooldown reduced to 10 seconds from 12.
Blind duration reduced to 1. 5 / 2 / 2. 5 / 3 / 3. 5 seconds from 1. 6 / 2. 2 / 2. 8 / 3. 4 / 4.
Removed: Bonus movement speed loss when Teemo is damaged by minions or neutral monsters. Bonus movement speed reduced to 15 / 20 / 25 / 30 / 35% from 20 / 25 / 30 / 35 / 40.
New Effect: First tick is applied upon hitting a target. Poison duration reduced to 4 seconds from 5 (number of ticks unchanged).
Arming time reduced to 1. 5 seconds from 2.
Bug Fix: Incorrectly scoring assists when slowing invulnerable targets ( , ).
Stealth timer reduced to 4 seconds from 4. 5.
Stealth timer reduced to 4. 5 seconds from 6.
Bug Fix: Granting vision of an area for too long after being detonated by an enemy.
- New I
Teemo gains stealth if he stands still for 6 seconds without taking damage.
AP ratio reduced to
(+ 80% AP) from (+ 100% AP). Blind duration reduced to 1. 6 / 2. 2 / 2. 8 / 3. 4 / 4 seconds from 1. 5 / 2. 25 / 3 / 3. 75 / 4. 5.
Removed: Being affected by , , and Sow the Wind. Poison duration reduced to 4 seconds from 5.
Bug Fix: Several abilities displaying a particle as they passed over the trap.
Bug Fix: Interacting with some abilities but not with others.
Attack damage growth increased to 3.
3 from 2. 8. Attack range increased to 500 from 450.
Range increased to 680 from 600.
Cooldown reduced to 6 seconds from 8.
Mana growth increased to 40 from 30.
New Effect: Explosion particle.
Attack damage increased to 48. 5 from 47. 5.
Base damage increased to 90 / 140 / 190 / 240 / 300 from 60 / 120 / 180 / 240 / 300.
Per-tick damage increased to 8 / 14 / 21 / 28 / 35 from 7 / 14 / 21 / 28 / 35.
Arming time increased to 2.
5 seconds from 2. New Effect: Traps have 150 bonus armor while stealthed.
Removed: Toggle-off cost.
AP ratio reduced to (+ 80% AP) from (+ 100% AP).
Removed: Casting without sufficient mana.
Slow reduced to 30 / 40 / 50% from 40 / 50 / 60.
July 10, 2009 Patch
Removed: 15 traps limit. New Effect: Traps last for 10 minutes if not detonated.
June 26, 2009 Patch
Bug Fix: Leaving dots on the map.
June 12, 2009 Patch
Bonus movement speed increased slightly.
June 6, 2009 Patch
Miss duration changed to 1. 5 / 2. 25 / 3 / 3. 75 / 4. 5 seconds from 2 / 2. 5 / 3 / 3. 5 / 4.
New Effect: Has a (+ 70% AP) ratio.
May 1, 2009 Patch
Health growth reduced to 74 from 84.
Blind changed to apply 100% miss chance for 2 / 2.
5 / 3 / 3. 5 / 4 seconds from making target miss their next 1 / 2 / 3 / 4 / 5 basic attacks. Mana cost reduced to 70 / 85 / 100 / 115 / 130 from 65 / 85 / 105 / 125 / 145.
Cooldown reduced to 11 seconds from 12.
Base damage reduced to 350 / 500 / 650 from 375 / 550 / 750.
New Effect: Detonation particle.
April 25, 2009 Patch
Per-tick damage reduced to 7 / 14 / 21 / 28 / 35 from 10 / 18 / 26 / 34 / 42.
New Effect: Traps are immune to magic damage. Removed: Miscellaneous particle.
April 18, 2009 Patch
- New I
Teemo leaves a trail as he moves, increasing the movement speed of allies that follow it as well as granting him sight radius of the area for an extended period of time.
Blind changed to make target miss their next 1 / 2 / 3 / 4 / 5 basic attacks from increasing target's miss chance by 10 / 20 / 30 / 40 / 50%.
Removed: Slowing Teemo upon taking damage (bonus movement speed removal unchanged).
Removed: Toggle. New Effect: Is a passive ability. - New R
Teemo places a trap which, when detonated by an enemy, will poison surrounding units, slowing and damaging them for the duration.
Alpha Week 7
Recommended items updated.
Alpha Week 4
Attack damage increased to 41 from 39.
Blind miss chance increased to 10 / 20 / 30 / 40 / 50% from 14 / 22 / 30 / 38 / 44.
Removed: Dealing 2 / 4 / 6 / 8 / 10 damage per stack. New Effect: While active, Teemo's basic attacks deal 8 / 16 / 24 / 32 / 40 bonus magic damage per second, for a maximum 40 / 80 / 120 / 160 / 200 damage over 5 seconds. Scout's Bounty
Armor reduction increased to 30 / 45 / 60 from 20 / 40 / 60.
Bonus gold increased to 100 / 150 / 200 from 50 / 100 / 150.
Alpha Week 3
Bug Fix: Incorrectly toggling off after taking damage.
Bug Fix: Not dealing bonus damage while active.
Alpha Week 2
Bug Fix: Basic attack timer.