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Guerrilla Warfare
Guerrilla Warfare

Innate: Teemo gains Twilight Shroud old2 invisibility if he stands still for 1.5 seconds without acting or being acted upon. He will remain invisible so long as he does not move or act, and is not Airborne icon displaced. If within Brushmaker brush, Teemo gains invisibility after 1.5 seconds even while moving and may move freely within its boundaries without breaking stealth.

Element of Surprise

Innate - Element of Surprise: When Teemo breaks stealth, he gains the Element of Surprise for 3 seconds, granting him Attack speed icon 20 / 40 / 60 / 80% (based on level) bonus attack speed.

  • Guerrilla Warfare will grant Teemo stealth as long as he is not taking damage (damage taken once stealthed will not reveal Teemo).
  • If Teemo triggers Element of Surprise twice in less than 3 seconds he will only refresh the bonus attack speed's duration (it will not stack with itself).
  • Charm icon Charm, Flee icon Flee, and Taunt icon Taunt will force him out of Guerrilla Warfare stealth.
    • If Teemo is in a Brushmaker brush while stealthed, only Taunt icon Taunt will break it.

Blinding Dart
COST: 70 / 75 / 80 / 85 / 90 Mana
Blinding Dart

Active: Teemo shoots a dart at the target enemy, dealing them Magic damage magic damage and Blind icon blinding them for a short duration. The Blind icon blind duration is doubled against Minion icon minions and Monster icon monsters.

Magic Damage:
80 / 125 / 170 / 215 / 260 (+ 80% AP)
Blind Duration:
1.5 / 1.75 / 2 / 2.25 / 2.5
Increased Blind:
3 / 3.5 / 4 / 4.5 / 5


Move Quick
COST: 40 mana
Move Quick

Passive: Teemo gains Movement speed icon bonus movement speed if he hasn't taken damage from enemy Champion icon champions or Turret icon turrets for 5 seconds.

Bonus Movement Speed:
10 / 14 / 18 / 22 / 26%

Active: Teemo doubles his Movement speed icon bonus movement speed for 3 seconds and prevents it from being disabled by damage for the duration.

Active Bonus Movement Speed:
20 / 28 / 36 / 44 / 52%

  • When Move Quick's active bonus movement speed ends Teemo will not regain the passive one if he was damaged during the active's duration.
  • Move Quick's passive will be disabled even if the damage is blocked with a Spell Shield spell shield.

Toxic Shot
Toxic Shot

Passive: Teemo's basic attacks deal bonus magic damage and Poison icon poison his target.

Magic Damage On-Hit:
10 / 20 / 30 / 40 / 50 (+ 30% AP)

Poison icon Poisoned targets suffer magic damage for 4 seconds, with subsequent attacks refreshing the Poison icon poison's duration.

Magic Damage per Second:
6 / 12 / 18 / 24 / 30 (+ 10% AP)
Total Magic Damage Over Time:
24 / 48 / 72 / 96 / 120 (+ 40% AP)

Total Magic Damage in a Single Hit:
34 / 68 / 102 / 136 / 170 (+ 70% AP)

The total damage is increased by 50% against Monster icon monsters.


Noxious Trap
TARGET RANGE: 400 / 650 / 900
COST: 75 Mana + 1 Charge
RECHARGE: 30 / 25 / 20

Passive: Teemo stores a Noxious Trap charge periodically, up to a maximum amount at once.

Maximum Charges:
3 / 4 / 5
Noxious Trap

Active: Teemo tosses a Noxious Trap stealthed trap on the ground, which stealths and arms after 1 second, granting Sight icon sight of its surroundings and lasting for up to 5 minutes. Noxious Trap bounces forward if it lands on top of another.

Bounce Range:
300 / 400 / 500

If an enemy steps on the trap, it detonates, Poison icon poisoning all nearby enemies, Slow icon slowing them, granting Sight icon sight of them, and dealing them magic damage over 4 seconds.

Magic Damage per Second:
50 / 81.25 / 112.5 (+ 12.5% AP)
Total Magic Damage:
200 / 325 / 450 (+ 50% AP)
30 / 40 / 50%

Noxious Trap has Health icon 6 maximum health and can only be damaged by Champion icon champion basic attacks (2 damage from Ranged role ranged and 3 from Melee role melee).

  • The bounce can occur an indefinite amount of times while Teemo is alive. If Teemo dies before Noxious Trap bounces on another, the trap will disappear.
  • Rift ScuttlerSquare Rift Scuttler will not trigger Noxious Trap's explosion if it is not being attacked.
  • Noxious Trap's poison will trigger Twin Fang Twin Fang's bonus effects for Cassiopeia OriginalSquare Cassiopeia.
  • Enemies who step on multiple Noxious Traps will only refresh the poison's duration (their damage does not stack).
  • Noxious Trap's damage is determined when it detonates and not when planted, meaning if Teemo's Ability power icon ability power changes, the scaling is also altered to affect the active damage of all Noxious Traps so long as they do not explode.
  • Noxious Trap can be targeted by any allied Teleport Teleport. The trap will not become Cosmic Radiance invulnerable and its detonation (if the teleportation is already Channeling icon channeling when so) will not be canceled.
  • Spell Shield Spell shield will only block the Poison icon poison (self and allied) and the Slow icon slow but will not prevent the detonation itself.

Map-Specific Differences
The Thinking Manatee profileicon Ultra Rapid Fire differences:
  • Limited to 12 Mushrooms active.


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