Innate:Teemo gains invisibility if he stands still for 1.5 seconds without acting or being acted upon. He will remain stealthed so long as he doesn't move, doesn't act, or is displaced. If within a brush, Teemo gains stealth after 1.5 seconds even while moving and may move freely within its boundaries without breaking stealth.
Element of Surprise: When Teemo breaks stealth, he gains the Element of Surprise for 3 seconds, granting him 20 / 40 / 60 / 80% (based on level)bonus attack speed.
Guerrilla Warfare will not grant Teemo stealth as long as he is taking damage (damage taken once stealthed will not reveal Teemo).
Passive:Teemo stores a Noxious Trap charge periodically, up to a maximum amount at once.
3 / 4 / 5
Active:Teemo tosses a mushroom trap on the ground, which stealths and arms after 1 second, lasting up to 5 minutes. While armed, mushrooms grant sight around them. Mushrooms bounce forward if they land on top of another mushroom. This can happen an infinite amount of times while Teemo is alive. If Teemo dies before the mushroom lands on another mushroom, the mushroom will disappear.
300 / 400 / 500
If an enemy steps on a mushroom, it detonates, poisoning all nearby enemies, slowing them, granting sight of them, and dealing them magic damage over 4 seconds.
Magic Damage per Second:
50 / 81.25 / 112.5 (+ 12.5% AP)
Total Magic Damage:
200 / 325 / 450 (+ 50% AP)
30 / 40 / 50%
Noxious Trap have 6 maximum health and can only be damaged by champion basic attacks (2 damage from ranged and 3 from melee).
Rift Scuttler will not trigger Noxious Trap's explosion if it is not in combat.