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Guerrilla Warfare
Guerrilla Warfare.png

Innate: Teemo gains Twilight Shroud old2.png invisibility after 1.5 seconds of not moving, taking damage, performing actions that break stealth, Channeling icon.png channeling, and being in Stasis icon.png stasis. Teemo will remain invisible so long as he does not move or act, and is not Airborne icon.png displaced. If within Brushmaker.png brush, Teemo gains invisibility after 1.5 seconds even while moving and may do so freely within its boundaries without breaking stealth.

Element of Surprise.png

Innate - Element of Surprise: When Teemo breaks stealth, he gains the Element of Surprise for 3 seconds, granting him Attack speed icon.png 20 / 40 / 60 / 80% (based on level) bonus attack speed.

  • If Teemo triggers Element of Surprise twice in less than 3 seconds he will only refresh the bonus attack speed's duration (it will not stack with itself).
  • Charm icon.png Charm, Flee icon.png Flee, and Taunt icon.png Taunt will force him out of Guerrilla Warfare.png stealth.
    • If Teemo is in a Brushmaker.png brush while stealthed, only Taunt icon.png Taunt will break it.
  • Guerilla Warfare's stealth is special-cased to be interrupted whenever Teemo moves from his location by any means (whether by Dash.png dashing, Flash.png blinking, being Airborne icon.png displaced, or simply moving), thus, performing actions that do not normally break stealth which also involve movement will cause the Twilight Shroud old2.png invisibility to break. Notably, Flash Flash and Teleport Teleport. If Teemo is in a Brushmaker.png brush the aforementioned spells do not end the stealth so long as his exact destination is still inside brush.
    • Starting Teleport's Teleport's channel will not break Guerilla Warfare, only the Flash.png blink upon completing the channel will (with the exception stated above).
  • Guerilla Warfare will not activate while Recalling Recalling.

Blinding Dart
TARGET RANGE: Range center.png 680
COST: 70 / 75 / 80 / 85 / 90 Mana
Blinding Dart.png

Active: Teemo shoots a dart at the target enemy, dealing them magic damage and Blind icon.png blinding them for a few seconds. The Blind icon.png blind's base duration is doubled against Minion icon.png minions and Monster icon.png monsters.

Magic Damage:
80 / 125 / 170 / 215 / 260 (+ 80% AP)
Blind Duration:
1.5 / 1.75 / 2 / 2.25 / 2.5
Increased Blind:
3 / 3.5 / 4 / 4.5 / 5


Move Quick
COST: 40 mana
Move Quick.png

Passive: Teemo gains Movement speed icon.png bonus movement speed if he hasn't taken damage from enemy Champion icon.png champions or Turret icon.png turrets for 5 seconds.

Bonus Movement Speed:
10 / 14 / 18 / 22 / 26%

Active: Teemo doubles his bonus movement speed for 3 seconds and prevents it from being disabled by damage for the duration.

Active Bonus Movement Speed:
20 / 28 / 36 / 44 / 52%

Casting Move Quick does not break Guerrilla Warfare's Guerrilla Warfare's stealth nor reset its fade into it.

  • When Move Quick's active bonus movement speed ends Teemo will not regain the passive one if he was damaged during the active's duration.
  • Move Quick's passive will be disabled even if the damage is blocked with a Spell Shield.png spell shield.

Toxic Shot
Toxic Shot.png

Passive: Teemo's basic attacks deal bonus magic damage and Poison icon.png poison his target.

Magic Damage On-Hit:
10 / 20 / 30 / 40 / 50 (+ 30% AP)

Poison icon.png Poisoned targets suffer magic damage for 4 seconds, with subsequent attacks refreshing the Poison icon.png poison's duration.

Magic Damage per Second:
6 / 12 / 18 / 24 / 30 (+ 10% AP)
Total Magic Damage Over Time:
24 / 48 / 72 / 96 / 120 (+ 40% AP)
Total Magic Damage in a Single Hit:
34 / 68 / 102 / 136 / 170 (+ 70% AP)

The total damage is increased by 50% against Monster icon.png monsters.


Noxious Trap
TARGET RANGE: 400 / 650 / 900
COST: 75 Mana + 1 Charge
RECHARGE: 30 / 25 / 20

Passive: Teemo stores a Noxious Trap charge periodically, up to a maximum amount at once.

Maximum Charges:
3 / 4 / 5
Noxious Trap.png

Active: Teemo tosses a poisonous mushroom at the target location which, upon landing, becomes Noxious Trap.png stealthed after arming over 1 second, lasting for up to 5 minutes and granting Sight icon.png sight of its surroundings. Noxious Trap bounces forward if it lands on top of another.

Bounce Range:
300 / 400 / 500

The mushroom will explode upon enemy contact, Poison icon.png poisoning all nearby enemies and Slow icon.png slowing them, Sight icon.png revealing them, and dealing them magic damage over 4 seconds.

Magic Damage per Second:
50 / 81.25 / 112.5 (+ 12.5% AP)
Total Magic Damage:
200 / 325 / 450 (+ 50% AP)
30 / 40 / 50%

Noxious Trap has Health icon.png 6 maximum health and can only be damaged by Champion icon.png champion basic attacks (2 damage from Ranged role.png ranged and 3 from Melee role.png melee).

  • The bounce can occur an indefinite amount of times while Teemo is alive. If Teemo dies before Noxious Trap bounces on another, the trap will disappear.
  • Rift Scuttler Rift Scuttler will not trigger Noxious Trap's explosion if it is not being attacked.
  • Noxious Trap's poison will trigger Twin Fang's Twin Fang's bonus effects for Cassiopeia Cassiopeia.
  • Enemies who step on multiple Noxious Traps will only refresh the poison's duration (their damage does not stack).
  • Noxious Trap's damage is determined when it detonates and not when planted, meaning if Teemo's Ability power icon.png ability power changes, the scaling is also altered to affect the active damage of all Noxious Traps so long as they do not explode.
  • Noxious Trap can be targeted by any allied Teleport Teleport. The trap will not become Cosmic Radiance.png invulnerable and its detonation (if the teleportation is already Channeling icon.png channeling when so) will not be canceled.
  • Spell Shield.png Spell shield will only block the Poison icon.png poison (self and allied) and the Slow icon.png slow but will not prevent the detonation itself.

Map-Specific Differences
The Thinking Manatee profileicon.png Ultra Rapid Fire differences
  • Limited to 12 Mushrooms active.


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