Recipe
Template:Item data Tear of the Goddess
Cost Analysis
Gold Value
- 250 mana = 350
- 53.53 minimum mana from awe (27.77 from this item + 25.755 from the worst hero mana at lvl 1) = 74.9466
- 10% minimum mana regeneration from awe = 50
Mana Charge Gold Value
Total Gold Value (fully stacked) = 1641.6133
Awe Gold Value scaling
- 11.11 mana (for every 100 mana) = 15.55
- 10% mana regeneration (for every 100% mana regeneration) = 50
Gold efficiency
- 118.74% efficient at its base value and atleast 410.4% efficient when fully stacked.
- 3.89% for every 100 mana gained from other items, levels and runes and 12.5% for every 100% mana gained from other items, levels and runes. efficiency is further increased by
- without other items that give mana or mana regeneration, the best efficiency, without mana charge stacks is 150.74%, with full stacksstacks 442.41% with kassadin at level 18
- with Biscuit Delivery and Manaflow Band that give mana, the best efficiency, without mana charge stacks is 166.69%, with full stacksstacks 458.35% with kassadin at level 18
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Recipe
Template:Item data Tear of the Goddess (Quick Charge)
Cost Analysis
Template:Gold value math
Passive Gold Value
- 750 mana = 1050
Total Gold Value (fully stacked) = 1400
Gold efficiency
- 41.18% efficient at its base value and 164.71% efficient when fully stacked. is
Background
Few are fortunate enough to come across the tears of the very goddess who created our world... but those who are lucky enough to acquire a Tear of the Goddess may take pleasure in a significant boost of mana points and mana points regeneration.
Notes
- When gaining maximum mana from Mana Charge, you preserves your percent current mana.
- The Mana Charge stacking does not stack when holding multiple , or .
- However, once an upgrades into , or a to , the mana counter resets to 0 and you can start charging another , or .
- The item with the highest Mana Charge value will charge first.
- The mana refund granted by Awe is shared amongst , / and / , and only the highest refund value will apply.
- Selling and its upgrades removes the bonus mana. There is a small window of time during which or related items can be re-bought while still retaining the bonus mana stacks. In addition, while any or related item is held, the bonus mana stacks are retained, even if the original item used to gain the stacks is sold.
- Mana Charge on and requires mana expenditure in order to charge, making it impossible for manaless to charge either of those and impossible to get .
- On , on the other hand, manaless champions can charge the mana through basic attacks, until it upgrades to to .
- On manaless champions, the Awe passive will have no effect whatsoever, and Shock will apply but deal no damage.
Strategy
- It is a good item for champions with abilities that have an upkeep cost like or .
- Using abilities at the fountain can be used to charge the passive while mana is quickly regained. is the only champion in the game who is unable to charge without an enemy target (factoring only basic abilities).
is an ideal item for champions with low cooldown abilities such as , , , and .
- combines excellently with champions with spammable abilities or abilities with low costs that constantly consume mana (e.g. or ), ideally bringing a fully filled at the 20 minute mark.
Trivia
- Assuming a charge is gained every 4 seconds, the 750 mana charge takes 12 minutes and 30 seconds to max.
- The Crystal Scar during Rotating Game Modes. version is also used on the
Patch History
- Total cost increased to 850 from 750.
- Mana cost refund reduced to 10% from 15%.
- New Effect: When gaining maximum mana from Mana Charge, now preserves the percent current mana, instead of restoring the same amount of maximum mana gained.
- Mana Charge no longer triggers on abilities without a mana cost.
- Mana Charge tooltip updated to "for each mana expenditure" from "for each spell cast or mana expenditure".
- Mana Charge cooldown changed to 3 times per 12 seconds from 2 times per 8 seconds.
- New Effect: Pinging the item will now display how many charges you have.
- Howling Abyss
- Grants +6 maximum mana from 4 on spell cast or mana expenditure.
- Mana regeneration reduced to 0% from 25%.
- New Unique Passive: Refunds 15% of mana spent.
- Crystal Scar version disabled.
- Recipe cost increased to 140 from 120.
- Mana regeneration changed to +25% of base mana regeneration from +6 mana regeneration per 5 seconds.
- Mana regeneration per 5 reduced to 6 from 7.
- Unique Passive - Mana Charge
- On top of its previous effects, now gains 1 mana automatically every 8 seconds (6 seconds on Crystal Scar).
- Unique Passive - Mana Charge
- Cooldown per charge increased to 4 seconds from 3.
- Updated the tooltip to clarify its actual functionality.
- Map-specific version added for Crystal Scar.
- New recipe: +
- Item cost reduced to 700 from 995.
- Combine cost reduced to 120 from 205.
- Base mana reduced to 250 from 350.
- Passive changed:
- Champions may now gain stacks whenever they spend mana in addition to on ability use.
- Maximum bonus mana reduced to 750 from 1000.
- Now displays its cooldown on the item itself rather than with a buff.
- , , and now display their current bonus mana again.
- Now displays your unique bonus mana in its tooltip.
- Recipe changed: Now requires 205 + +
- +350 Mana.
- +7 Mana regeneration per 5 seconds.
- Used in new item recipe: .
- Bonus mana cap increased to 1000 from 600.
- Reduced maximum mana cap to 600 from 750.
- Added a maximum cap of 750 bonus mana.
- Clarified the tooltip.
- Now has an internal cooldown of 3 seconds (but now works with all spells including and ).
- Fixed an issue with Teleport Home and .
- Fixed a bug where it was not working properly.
- Fixed a bug that caused you to lose the bonus mana when upgrading to .
References
List of Items
- Starter items
- Potions and Consumables
- Trinkets
- Distributed items
- Boots
- Basic items
- Epic items
- Legendary items
- Ornn's item upgrades
- Champion exclusive items
- Minion and Turret items
- Special Game Mode Items
- Removed items