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{{Item header|Tear of the Goddess}} |
{{Item header|Tear of the Goddess}} |
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{{Builds into section|Tear of the Goddess}} |
{{Builds into section|Tear of the Goddess}} |
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+ | |-| |
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− | + | Quick Charge= |
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{{Item header|Tear of the Goddess (Quick Charge)}} |
{{Item header|Tear of the Goddess (Quick Charge)}} |
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{{Builds into section|Tear of the Goddess (Quick Charge)}} |
{{Builds into section|Tear of the Goddess (Quick Charge)}} |
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</tabber> |
</tabber> |
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{{Cost Analysis |
{{Cost Analysis |
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|description= |
|description= |
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== Notes == |
== Notes == |
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* When gaining maximum mana from {{sbc|Mana Charge}}, you preserves your {{as|percent '''current''' mana}}. |
* When gaining maximum mana from {{sbc|Mana Charge}}, you preserves your {{as|percent '''current''' mana}}. |
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− | * Selling |
+ | * Selling '''Tear of the Goddess''' and its upgrades removes the bonus mana. There is a small window of time during which '''Tear of the Goddess''' or related items can be re-bought while still retaining the bonus mana stacks. In addition, while any '''Tear of the Goddess''' or related item is held, the bonus mana stacks are retained, even if the original item used to gain the stacks is sold. |
− | * {{sbc|Mana Charge}} on |
+ | * {{sbc|Mana Charge}} on '''Tear of the Goddess''' requires mana expenditure in order to charge, making it impossible for [[manaless]] champions to charge it. |
== Strategy == |
== Strategy == |
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− | * |
+ | * '''Tear of the Goddess''' is an ideal item for champions with low cooldown abilities such as {{ci|Ryze}}, {{ci|Karthus}}, {{ci|Ezreal}}, {{ci|Kog'Maw}} and {{ci|Nidalee}}. |
** It is a good item for champions with abilities that have an upkeep cost like {{ci|Anivia}} or {{ci|Singed}}. |
** It is a good item for champions with abilities that have an upkeep cost like {{ci|Anivia}} or {{ci|Singed}}. |
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− | ** Using abilities at the fountain can be used to charge the passive while mana is quickly regained. |
+ | ** Using abilities at the fountain can be used to charge the passive while mana is quickly regained. |
− | * |
+ | * '''Tear of the Goddess''' combines excellently with champions with spammable abilities or abilities with low costs that constantly consume mana (e.g. {{cai|Poison Trail|Singed}} or {{cai|Lay Waste|Karthus}}), ideally bringing a fully filled '''Tear of the Goddess''' at the 20 minute mark. |
== Trivia == |
== Trivia == |
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− | * {{ci|Ezreal}} found the item in a [[Shurima]]n tomb and was attacked by Void creatures when he took it |
+ | * {{ci|Ezreal}} [[Warriors|found]] the item in a [[Shurima]]n tomb and was attacked by Void creatures when he took it. |
* Assuming a charge is gained every 4 seconds, the 750 mana charge takes 12 minutes and 30 seconds to max. |
* Assuming a charge is gained every 4 seconds, the 750 mana charge takes 12 minutes and 30 seconds to max. |
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* The {{ii|Tear of the Goddess (Quick Charge)|Quick Charge}} version is also used on the [[Crystal Scar]] during [[Rotating Game Mode]]s. |
* The {{ii|Tear of the Goddess (Quick Charge)|Quick Charge}} version is also used on the [[Crystal Scar]] during [[Rotating Game Mode]]s. |
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+ | * [[Music skins/Pentakill|Pentakill's]] second volume, [[Grasp of the Undying]], named its third track after this item. |
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+ | * On June 12th, 2020, the Preseason 2021 Gameplay Plans<ref>[https://na.leagueoflegends.com/en-us/news/dev/preseason-2021-gameplay-plans/ Preseason 2021 Gameplay Plans]</ref> revealed a [[File:Tear of the Goddess (Wild Rift) item HD.png|30px]] redrawn version of the item icon. |
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[[File:Shurima Crest icon.png|link=Shurima#Trivia|100px|center]] |
[[File:Shurima Crest icon.png|link=Shurima#Trivia|100px|center]] |
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− | ==Media== |
+ | == Media == |
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Videos= |
Videos= |
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[[File:Warriors Season 2020 Cinematic - League of Legends (ft. 2WEI and Edda Hayes)|center|640px]] |
[[File:Warriors Season 2020 Cinematic - League of Legends (ft. 2WEI and Edda Hayes)|center|640px]] |
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+ | <!-- |
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;Related Videos |
;Related Videos |
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<gallery columns="5" widths="120" spacing="small" position="center" captionalign="center"> |
<gallery columns="5" widths="120" spacing="small" position="center" captionalign="center"> |
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</gallery> |
</gallery> |
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+ | --> |
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</tabber> |
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Revision as of 13:16, 22 June 2020
Recipe
Template:Item data Tear of the Goddess
Template:Builds into section
Recipe
Template:Item data Tear of the Goddess (Quick Charge)
Template:Builds into sectionCost Analysis
Gold Value
Mana Charge Gold Value
Awe Mana Refund Gold Value
- 11.11 more efficient mana (for every 100 mana) = 15.55
- 11.11% more efficient mana regeneration (for every 100% mana regeneration) = 55.55
Gold efficiency
- 97.22% gold efficient at no 0 mana charge. is
- 388.89% gold efficient when fully stacked. is
- Because of Awe's mana refund, efficiency is further increased by 1.83% for every 100 mana obtained from other sources, and by 6.54% for every 100% mana regeneration obtained from other sources.
Background
Few are fortunate enough to come across the tears of the very goddess who created our world... but those who are lucky enough to acquire a Tear of the Goddess may take pleasure in a significant boost of mana points and mana points regeneration.
Notes
- When gaining maximum mana from Mana Charge, you preserves your percent current mana.
- Selling Tear of the Goddess and its upgrades removes the bonus mana. There is a small window of time during which Tear of the Goddess or related items can be re-bought while still retaining the bonus mana stacks. In addition, while any Tear of the Goddess or related item is held, the bonus mana stacks are retained, even if the original item used to gain the stacks is sold.
- Mana Charge on Tear of the Goddess requires mana expenditure in order to charge, making it impossible for manaless champions to charge it.
Strategy
- Tear of the Goddess is an ideal item for champions with low cooldown abilities such as
- It is a good item for champions with abilities that have an upkeep cost like or .
- Using abilities at the fountain can be used to charge the passive while mana is quickly regained.
, , , and .
- Tear of the Goddess combines excellently with champions with spammable abilities or abilities with low costs that constantly consume mana (e.g. or ), ideally bringing a fully filled Tear of the Goddess at the 20 minute mark.
Trivia
- found the item in a Shuriman tomb and was attacked by Void creatures when he took it.
- Assuming a charge is gained every 4 seconds, the 750 mana charge takes 12 minutes and 30 seconds to max.
- The Crystal Scar during Rotating Game Modes. version is also used on the
- Pentakill's second volume, Grasp of the Undying, named its third track after this item.
- On June 12th, 2020, the Preseason 2021 Gameplay Plans[1] revealed a File:Tear of the Goddess (Wild Rift) item HD.png redrawn version of the item icon.
Media
Patch History
- New Effect: Tooltip now mentions "Limited to 1 Tear item".
- New Effect: Can now only purchase one Awe item.
- Total cost increased to 850 from 750.
- Mana cost refund reduced to 10% from 15%.
- New Effect: When gaining maximum mana from Mana Charge, now preserves the percent current mana, instead of restoring the same amount of maximum mana gained.
- Mana Charge no longer triggers on abilities without a mana cost.
- Mana Charge tooltip updated to "for each mana expenditure" from "for each spell cast or mana expenditure".
- Mana Charge cooldown changed to 3 times per 12 seconds from 2 times per 8 seconds.
- New Effect: Pinging the item will now display how many charges you have.
- Howling Abyss
- Grants +6 maximum mana from 4 on spell cast or mana expenditure.
- Mana regeneration reduced to 0% from 25%.
- New Unique Passive: Refunds 15% of mana spent.
- Crystal Scar version disabled.
- Recipe cost increased to 140 from 120.
- Mana regeneration changed to +25% of base mana regeneration from +6 mana regeneration per 5 seconds.
- Mana regeneration per 5 reduced to 6 from 7.
- Unique Passive - Mana Charge
- On top of its previous effects, now gains 1 mana automatically every 8 seconds (6 seconds on Crystal Scar).
- Unique Passive - Mana Charge
- Cooldown per charge increased to 4 seconds from 3.
- Updated the tooltip to clarify its actual functionality.
- Map-specific version added for Crystal Scar.
- New recipe: +
- Item cost reduced to 700 from 995.
- Combine cost reduced to 120 from 205.
- Base mana reduced to 250 from 350.
- Passive changed:
- Champions may now gain stacks whenever they spend mana in addition to on ability use.
- Maximum bonus mana reduced to 750 from 1000.
- Now displays its cooldown on the item itself rather than with a buff.
- , , and now display their current bonus mana again.
- Now displays your unique bonus mana in its tooltip.
- Recipe changed: Now requires 205 + +
- +350 Mana.
- +7 Mana regeneration per 5 seconds.
- Used in new item recipe: .
- Bonus mana cap increased to 1000 from 600.
- Reduced maximum mana cap to 600 from 750.
- Added a maximum cap of 750 bonus mana.
- Clarified the tooltip.
- Now has an internal cooldown of 3 seconds (but now works with all spells including and ).
- Fixed an issue with Teleport Home and .
- Fixed a bug where it was not working properly.
- Fixed a bug that caused you to lose the bonus mana when upgrading to .
References
List of Items
- Starter items
- Potions and Consumables
- Trinkets
- Distributed items
- Boots
- Basic items
- Epic items
- Legendary items
- Ornn's item upgrades
- Champion exclusive items
- Minion and Turret items
- Special Game Mode Items
- Removed items