Tear of the Goddess' base stats are 84% gold efficient.
Tear of the Goddess' gold efficiency is increased by 1.05% per enemy hit, and 2.1% if the target is a champion.
Tear of the Goddess becomes 100% gold efficient at 46 bonus mana.
Tear of the Goddess is 210% gold efficient when fully stacked.
Few are fortunate enough to come across the tears of the very goddess who created our world... but those who are lucky enough to acquire a Tear of the Goddess may take pleasure in a significant boost of mana points and mana points regeneration.
When gaining maximum mana from Mana Charge, you preserve your current mana.
Selling Tear of the Goddess and its upgrades removes the bonus mana. There is a small window of time during which Tear of the Goddess or related items can be re-bought while still retaining the bonus mana stacks. In addition, while any Tear of the Goddess or related item is held, the bonus mana stacks are retained, even if the original item used to gain the stacks is sold.
It is a good item for champions with abilities that have an upkeep cost like Anivia or Singed.
Using abilities at the fountain can be used to charge the passive while mana is quickly regained.
Tear of the Goddess combines excellently with champions with spammable abilities or abilities with low costs that constantly consume mana (e.g. Singed'sPoison Trail or Karthus'Lay Waste), ideally bringing a fully filled Tear of the Goddess at the 20 minute mark.
Unique Passive - Mana Charge: Grants a charge every 8 seconds, up to 4 charges. Affecting an enemy or ally with an ability consumes a charge and grants 3 bonus mana, increased to 6 if it's a champion, up to maximum of 450 bonus mana.
Limited to 1 Mana Charge item.
Howling Abyss difference: Each charge consumed generates twice as much mana.