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For the Teamfight Tactics icon.png Teamfight Tactics item, see Tear of the Goddess Tear of the Goddess.
For the Wild Rift icon.png Wild Rift item, see Tear of the Goddess Tear of the Goddess.

Tear of the Goddess is a starter item in League of Legends icon.png League of Legends.

Builds Into

Cost Analysis

Gold Value
  • 240 mana = 336 Gold 336
  • Total Gold Value = 336 Gold 336

Gold Value per stack (non-champion)

Gold Value per stack (champion)

Fully Stacked Gold Value

  • 360 mana = 504 Gold 504
    • Total Gold Value = 840 Gold 840

Gold efficiency

  • Tear of the Goddess' Tear of the Goddess' base stats are 84% gold efficient.
  • Tear of the Goddess' Tear of the Goddess' gold efficiency is increased by 1.05% per enemy hit, and 2.1% if the target is a champion.
  • Tear of the Goddess Tear of the Goddess becomes 100% gold efficient at 46 bonus mana.
  • Tear of the Goddess Tear of the Goddess is 210% gold efficient when fully stacked.

Notes

  • Empowered basic attacks gained from abilities will count for triggering Mana Charge upon consuming the attack.
  • When gaining maximum mana from Mana Charge, you preserve your current mana.
  • Selling Tear of the Goddess and its upgrades removes the bonus mana. There is a small window of time during which Tear of the Goddess or related items can be re-bought while still retaining the bonus mana stacks. In addition, while any Tear of the Goddess or related item is held, the bonus mana stacks are retained, even if the original item used to gain the stacks is sold.
  • Manaless resource.png Manaless champions cannot trigger Mana Charge.
  • Summoning Annie Summon- Tibbers.png pets also triggers Mana Charge.

Map-Specific Differences

Howling Abyss icon.png Howling Abyss differences edit
  • Each charge consumed generates 50% more mana.
Mirror Mode profileicon.png One for All differences edit
  • Uses the Quick Charge version.
Nexus Blitz icon.png Nexus Blitz differences edit
  • Each charge consumed generates 50% more mana.

Strategy

  • Tear of the Goddess is an ideal item for champions with low cooldown abilities such as Ryze Ryze, Karthus Karthus, Ezreal EzrealKog'Maw Kog'Maw and Nidalee Nidalee.
    • It is a good item for champions with abilities that have an upkeep cost like Anivia Anivia or Singed Singed.
    • Using abilities at the fountain can be used to charge the passive while mana is quickly regained. 
  • Tear of the Goddess combines excellently with champions with spammable abilities or abilities with low costs that constantly consume mana (e.g. Singed's Singed's Poison Trail Poison Trail or Karthus' Karthus' Lay Waste Lay Waste), ideally bringing a fully filled Tear of the Goddess at the 20 minute mark.

Old icons

Background

Few are fortunate enough to come across the tears of the very goddess who created our world... but those who are lucky enough to acquire a Tear of the Goddess may take pleasure in a significant boost of mana points and mana points regeneration.

Trivia

Shurima Crest icon.png

Media

Patch History

V10.25
  • Bug Fix: Abilities which empower a champion's basic attack will now properly trigger Mana Charge when hitting epic monsters.
V10.24
  • Mana increased to 240 from 150.
  • Mana Charge maximum mana reduced to 360 from 450.
  • ARAM increased mana generated reduced to 50% from 100%.
  • Bug Fix: Mana charge no longer triggers off abilities used on Powder Keg Powder Keg.
V10.23
  • Updated icon.
  • New:
    • Standard version of the item now also available on Howling Abyss.
    • Classified as Basic item.
    • Cost: 400 Gold 400.
    • Stats: 150 mana.
    • Unique Passive - Focus: Basic attacks deal 5 bonus physical damage on-hit against minions.
    • Unique Passive - Mana Charge: Grants a charge every 8 seconds, up to 4 charges. Affecting an enemy or ally with an ability consumes a charge and grants 3 bonus mana, increased to 6 if it's a champion, up to maximum of 450 bonus mana.
    • Limited to 1 Mana Charge item.
    • Howling Abyss difference: Each charge consumed generates twice as much mana.
    • Builds Into: Archangel's Staff Archangel's Staff, Manamune Manamune.
  • Old:
V9.8
  • New Effect: Tooltip now mentions "Limited to 1 Tear item".
V9.6
  • New Effect: Can now only purchase one Awe item.
V8.9
  • Total cost increased to 850 Gold 850 from 750 Gold 750.
    • Combine cost increased to 375 Gold 375 from 275 Gold 275.
  • Mana cost refund reduced to 10% from 15%.
  • New Effect: When gaining maximum mana from Mana Charge, now preserves the percent current mana, instead of restoring the same amount of maximum mana gained.
V8.1
  • Mana Charge no longer triggers on abilities without a mana cost.
  • Mana Charge tooltip updated to "for each mana expenditure" from "for each spell cast or mana expenditure".
V7.21
  • Mana Charge cooldown changed to 3 times per 12 seconds from 2 times per 8 seconds.
  • New Effect: Pinging the item will now display how many charges you have.
V7.10
  • Howling Abyss
    • Grants +6 maximum mana from 4 on spell cast or mana expenditure.
V6.9
  • Mana regeneration reduced to 0% from 25%.
  • New Unique Passive: Refunds 15% of mana spent.
V6.3
  • Crystal Scar version disabled.
V5.22
  • Combine cost increased to 275 Gold 275 from 140 Gold 140.
    • Total cost increased to 750 Gold 750 from 720 Gold 720.
V4.20
  • Recipe cost increased to 140 Gold 140 from 120 Gold 120.
    • Total cost increased to 720 Gold 720 from 700 Gold 700.
  • Mana regeneration changed to +25% of base mana regeneration from +6 mana regeneration per 5 seconds.
V4.3
  • Mana regeneration per 5 reduced to 6 from 7.
  • Unique Passive - Mana Charge
    • On top of its previous effects, now gains 1 mana automatically every 8 seconds (6 seconds on Crystal Scar).
V3.9
  • Unique Passive - Mana Charge
    • Cooldown per charge increased to 4 seconds from 3.
    • Updated the tooltip to clarify its actual functionality.
V3.8
V1.0.0.152
  • New recipe: Sapphire Crystal Sapphire Crystal + Faerie Charm Faerie Charm
  • Item cost reduced to 700 Gold 700 from 995 Gold 995.
  • Combine cost reduced to 120 Gold 120 from 205 Gold 205.
  • Base mana reduced to 250 from 350.
  • Passive changed:
    • Champions may now gain stacks whenever they spend mana in addition to on ability use.
    • Maximum bonus mana reduced to 750 from 1000.
V1.0.0.146
  • Now displays its cooldown on the item itself rather than with a buff.
V1.0.0.127
V1.0.0.123
  • Now displays your unique bonus mana in its tooltip.
V1.0.0.100
V1.0.0.82
  • Bonus mana cap increased to 1000 from 600.
V0.9.25.21
  • Reduced maximum mana cap to 600 from 750.
V0.9.22.16
  • Added a maximum cap of 750 bonus mana.
  • Clarified the tooltip.
V0.8.22.115
  • Now has an internal cooldown of 3 seconds (but now works with all spells including Lay Waste Lay Waste and Hate Spike Hate Spike).
Alpha Week 7
  • Fixed an issue with Teleport Home and Tear of the Goddess Tear of the Goddess.
  • Fixed a bug where it was not working properly.
  • Fixed a bug that caused you to lose the bonus mana when upgrading to Archangel's Staff Archangel's Staff.

References

List of Items

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