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- For the
Teamfight Tactics item, see .
- For the
Wild Rift item, see .
Tear of the Goddess is a starter item in League of Legends.
Builds Into
Cost Analysis
Gold Value
- 240 mana =
336
- Total Gold Value =
336
Gold Value per stack (non-champion)
- 3 mana =
4.2
Gold Value per stack (champion)
- 6 mana =
8.4
- 360 mana =
504
Gold efficiency
- 84% gold efficient. base stats are
- 1.05% per enemy hit, and 2.1% if the target is a champion. gold efficiency is increased by
- becomes 100% gold efficient at 46 bonus mana.
- 210% gold efficient when fully stacked. is
Notes
- Empowered basic attacks gained from abilities will count for triggering Mana Charge upon consuming the attack.
- When gaining maximum mana from Mana Charge, you preserve your current mana.
- Selling Tear of the Goddess and its upgrades removes the bonus mana. There is a small window of time during which Tear of the Goddess or related items can be re-bought while still retaining the bonus mana stacks. In addition, while any Tear of the Goddess or related item is held, the bonus mana stacks are retained, even if the original item used to gain the stacks is sold.
Manaless champions cannot trigger Mana Charge.
- Summoning
pets also triggers Mana Charge.
Map-Specific Differences
Howling Abyss differences edit
- Each charge consumed generates 50% more mana.
One for All differences edit
- Uses the Quick Charge version.
Nexus Blitz differences edit
- Each charge consumed generates 50% more mana.
Strategy
- Tear of the Goddess is an ideal item for champions with low cooldown abilities such as , , , and .
- Tear of the Goddess combines excellently with champions with spammable low-cost abilities that constantly deal damage (e.g. or ), ideally bringing a fully filled Tear of the Goddess at the 20 minute mark.
Old icons
Background
Few are fortunate enough to come across the tears of the very goddess who created our world... but those who are lucky enough to acquire a Tear of the Goddess may take pleasure in a significant boost of mana points and mana points regeneration.
Trivia
- found the item in a Shuriman tomb and was attacked by Void creatures when he took it.
- Assuming a charge is gained every 8 seconds, the 360 mana charge maxing takes 16 minutes, reduced to 8 minutes if hitting champions.
- The Crystal Scar during Rotating Game Modes. version was also used on the
- Pentakill's second volume, Pentakill II: Grasp of the Undying, named its third track after this item.
- On June 12th, 2020, the Preseason 2021 Gameplay Plans[1] revealed a
redrawn version of the item icon.
Media
Patch History
- Now builds into .
- Bug Fix: Abilities which empower a champion's basic attack will now properly trigger Mana Charge when hitting epic monsters.
- Mana increased to 240 from 150.
- Mana Charge maximum mana reduced to 360 from 450.
- ARAM increased mana generated reduced to 50% from 100%.
- Bug Fix: Mana charge no longer triggers off abilities used on .
- Updated icon.
- New:
- Standard version of the item now also available on Howling Abyss.
- Classified as Basic item.
- Cost:
400.
- Stats: 150 mana.
- Unique Passive - Focus: Basic attacks deal 5 bonus physical damage on-hit against minions.
- Unique Passive - Mana Charge: Grants a charge every 8 seconds, up to 4 charges. Affecting an enemy or ally with an ability consumes a charge and grants 3 bonus mana, increased to 6 if it's a champion, up to maximum of 450 bonus mana.
- Limited to 1 Mana Charge item.
- Howling Abyss difference: Each charge consumed generates twice as much mana.
- Builds Into: , .
- Old:
- Classified as Advanced item.
- Recipe: + +
375 =
850.
- Stats: 250 mana.
- Unique Passive - Awe: Refunds 10% of mana spent from abilities.
- Unique Passive - Mana Charge: Grants a charge every 4 seconds, up to 3 charges. Each mana expenditure via an ability consumes a charge and grants +4 mana, up to a maximum of 750 mana.
- Limited to 1 Awe item.
- Builds Into: , .
- Howling Abyss version: (+6 mana instead of +4).
- New Effect: Tooltip now mentions "Limited to 1 Tear item".
- New Effect: Can now only purchase one Awe item.
- Total cost increased to
850 from
750.
- Mana cost refund reduced to 10% from 15%.
- New Effect: When gaining maximum mana from Mana Charge, now preserves the percent current mana, instead of restoring the same amount of maximum mana gained.
- Mana Charge no longer triggers on abilities without a mana cost.
- Mana Charge tooltip updated to "for each mana expenditure" from "for each spell cast or mana expenditure".
- Mana Charge cooldown changed to 3 times per 12 seconds from 2 times per 8 seconds.
- New Effect: Pinging the item will now display how many charges you have.
- Howling Abyss
- Grants +6 maximum mana from 4 on spell cast or mana expenditure.
- Mana regeneration reduced to 0% from 25%.
- New Unique Passive: Refunds 15% of mana spent.
- Crystal Scar version disabled.
- Recipe cost increased to
140 from
120.
- Mana regeneration changed to +25% of base mana regeneration from +6 mana regeneration per 5 seconds.
- Mana regeneration per 5 reduced to 6 from 7.
- Unique Passive - Mana Charge
- On top of its previous effects, now gains 1 mana automatically every 8 seconds (6 seconds on Crystal Scar).
- Unique Passive - Mana Charge
- Cooldown per charge increased to 4 seconds from 3.
- Updated the tooltip to clarify its actual functionality.
- Map-specific version added for Crystal Scar.
- New recipe: +
- Item cost reduced to
700 from
995.
- Combine cost reduced to
120 from
205.
- Base mana reduced to 250 from 350.
- Passive changed:
- Champions may now gain stacks whenever they spend mana in addition to on ability use.
- Maximum bonus mana reduced to 750 from 1000.
- Now displays its cooldown on the item itself rather than with a buff.
- , , and now display their current bonus mana again.
- Now displays your unique bonus mana in its tooltip.
- Recipe changed: Now requires
205
+ + - +350 Mana.
- +7 Mana regeneration per 5 seconds.
- Used in new item recipe: .
- Bonus mana cap increased to 1000 from 600.
- Reduced maximum mana cap to 600 from 750.
- Added a maximum cap of 750 bonus mana.
- Clarified the tooltip.
- Now has an internal cooldown of 3 seconds (but now works with all spells including and ).
- Fixed an issue with Teleport Home and .
- Fixed a bug where it was not working properly.
- Fixed a bug that caused you to lose the bonus mana when upgrading to .
References
List of Items
- Starter items
- Potions and Consumables
- Trinkets
- Distributed items
- Boots
- Basic items
- Epic items
- Legendary items
- Mythic items
- Ornn's Mythic item upgrades
- Champion exclusive items
- Minion and Turret items
- Removed items