Items can be equipped to Champions to increase their stats and grant additional effects.

Champions obtained from the carousel will start with an item, and additional items can be obtained as drops from PVE rounds. Items are stored on the bench until equipped to a champion, and selling a champion will move all items they're holding to the bench.

Champions can only hold a maximum of 3 items. Basic items will automatically combine to form Advanced items, requiring players to plan the order that they equip items to prevent unwanted combinations. There is no way to split an Advanced item into its composite parts.

If you sell a champion, items equipped on that champion will be dropped. If you combine champions with a total of more than 3 items, the extra items will be dropped.

The Hextech TFT icon Hextech Synergy allows player to disable enemy items. Champions with items currently disabled lose the stats and effects the item give until the effects wear off. However, bonus traits added from items are not affected by Hextech. For example, a champion with You and Me! Yuumi item equipped will lose its 40 AP stat but not the Sorcerer TFT icon Sorcerer trait.

Item Combinations

B. F. Sword item Recurve Bow item Needlessly Large Rod item Tear of the Goddess item Chain Vest item Negatron Cloak item Giant's Belt item Spatula item
B. F. Sword item Infinity Edge item Sword of the Divine item Hextech Gunblade item Spear of Shojin item Guardian Angel item The Bloodthirster item Zeke's Herald item Youmuu's Ghostblade item
Recurve Bow item Sword of the Divine item Rapid Firecannon item Guinsoo's Rageblade item Statikk Shiv item Phantom Dancer item Dervish Blade item Titanic Hydra item Blade of the Ruined King item
Needlessly Large Rod item Hextech Gunblade item Guinsoo's Rageblade item Rabadon's Deathcap item Luden's Echo item Locket of the Iron Solari item Ionic Spark item Morellonomicon item You and Me!
Tear of the Goddess item Spear of Shojin item Statikk Shiv item Luden's Echo item Seraph's Embrace item Frozen Heart item Hush item Redemption item World Ender
Chain Vest item Guardian Angel item Phantom Dancer item Locket of the Iron Solari item Frozen Heart item Thornmail item Sword Breaker item Red BramblebackSquare Knight's Vow item
Negatron Cloak item The Bloodthirster item Dervish Blade item Ionic Spark item Hush item Sword Breaker item Dragon's Claw item Zephyr item Runaan's Hurricane item
Giant's Belt item Zeke's Herald item Titanic Hydra item Morellonomicon item Redemption item Red BramblebackSquare Zephyr item Warmog's Armor item Frozen Mallet item
Spatula item Youmuu's Ghostblade item Blade of the Ruined King item You and Me! World Ender Knight's Vow item Runaan's Hurricane item Frozen Mallet item Force of Nature item

Item stacking

Most items can stack additively with themselves (e.g. 2 Locket of the Iron Solari item Locket of the Iron Solari will grant twice as much shield), but some item stack multiplicatively, such as Frozen Heart item Frozen Heart.

Standard stacking

The following items stack as one would expect:

Item 1 × item 2 × item 3 × item
Blade of the Ruined King item Blade of the Ruined King Becomes a Blademaster No additional effect
The Bloodthirster item Bloodthirster 50% life steal 100% life steal 150% life steal
World Ender Darkin Becomes a Demon No additional effect
Infinity Edge item Infinity Edge 200% crit damage 400% crit damage 600% crit damage
Force of Nature item Force of Nature  + 1 team size  + 2 team size  + 3 team size
Frozen Mallet item Frozen Mallet Becomes a Glacial No additional effect
Guinsoo's Rageblade item Guinsoo's Rageblade 5% attack speed on-hit 10% attack speed on-hit 15% attack speed on-hit
Knight's Vow item Knight's Vow Becomes a Knight No additional effect
Locket of the Iron Solari item Locket of the Iron Solari 250 health shield 500 health shield 750 health shield
Phantom Dancer item Phantom Dancer Dodges all crits No additional effect
Rabadon's Deathcap item Rabadon's Deathcap 50% AP 100% AP 150% AP
Rapid Firecannon item Rapid Firecannon 2x range 4x range PENDING FOR TEST
8x range
Redemption item Redemption Heals for 1500 health Heals for 3000 health Heals for 4500 health
Runaan's Hurricane item Runaan's Hurricane 1 additional bolt 2 additional bolts 3 additional bolts
Seraph's Embrace item Seraph's Embrace 20 mana after casting spell 40 mana after casting spell 60 mana after casting spell
Spear of Shojin item Spear of Shojin 15% max mana on-hit 30% max mana on-hit 45% max mana on-hit
Statikk Shiv item Statikk Shiv 100 magic damage 200 magic damage 300 magic damage
Titanic Hydra item Titanic Hydra 10% max health damage 20% max health damage 30% max health damage
Thornmail item Thornmail Reflects 100% of mitigated physical damage Reflects 200% of mitigated physical damage Reflects 300% of mitigated physical damage
Youmuu's Ghostblade item Youmuu's Ghostblade Becomes an Assassin No additional effect
Warmog's Armor item Warmog's Armor Regenerates 6% of missing health Regenerates 12% of missing health Regenerates 18% of missing health
You and Me! Yuumi Becomes a Sorcerer No additional effect
Zeke's Herald item Zeke's Herald 15% attack speed 30% attack speed 45% attack speed

Multiplicative stacking

The following items stack multiplicatively and have diminishing returns[1]:

Item 1 × item 2 × item 3 × item
Dragon's Claw item Dragon's Claw 83% magic resist 97.11% magic resist 99.5087% magic resist
Frozen Heart item Frozen Heart 25% AS debuff 43.75% AS debuff 57.8125% AS debuff
Hush item Hush 33% chance to mana-lock 55.11% chance to mana-lock 69.9237% chance to mana-lock
Sword Breaker item Sword Breaker 25% chance to disarm 43.75% chance to disarm 57.8125% chance to disarm
Sword of the Divine item Sword of the Divine 7% chance to 100% crit 13.51% chance to 100% crit 19.5643% chance to 100% crit

Special cases

The following have unusual behaviour:

Item Notes 1 × item 2 × item 3 × item
Dervish Blade item Cursed Blade Multiplicative chance of success. If stacking, there is a 20% chance that successful rolls will roll again to reduce an additional star. – 80% chance: nothing
– 20% chance: -1 Star
– 64% chance: nothing
– 32% chance: -1 Star
– 4% chance: -2 Star
– 51.2% chance: nothing
– 38.4% chance: -1 Star
– 9.6% chance: -2 Star
– 0.8% chance: -3 Star
Guardian Angel item Guardian Angel Effect is non-stacking. Revives once
Hextech Gunblade item Hextech Gunblade Spaghetti formula.[2] 33% healing 91.96% healing 215% healing
Ionic Spark item Ionic Spark Effect applies once per team. Should properly stack as of V9.16. Deals damage on enemy spell cast
Luden's Echo item Luden's Echo Effect is non-stacking. Spell deals damage to the target and adjacent units
Morellonomicon item Morellonomicon The debuff does not stack. When used in conjunction with Red BramblebackSquare Red Buff, Morellonomicon takes priority. Spell applies a burn for 10 seconds.
Red BramblebackSquare Red Buff The debuff does not stack. When used in conjunction with Morellonomicon item Morellonomicon, Morellonomicon takes priority. Attacks apply a burn for 10 seconds
Zephyr item Zephyr Each champion summons only 1 whirlwind corresponding to their mirrored location on the battlefield. The first unit affected is chosen at random based on proximity to the whirlwind. Additional units must be adjacent to the first unit selected. 1 unit 2 units 3 units

References

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