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Brackern[]

Surrounded around the Shuriman Continent are several clans of Brackern, including clans in the Shuriman desert.

Dormun[]

The Dormun are gigantic, slow-moving creatures protected with large chitinous plates covering their body. In the harsh conditions of Shurima they have evolved to survive the perpetual drought by utilizing an unknown sense to locate hidden reservoirs of water. Incidentally, certain nomadic tribes have built themselves a permanent home upon the backs of these beasts where they clean the creature and hunt any airborne pests who venture near.

Eka'Sul[]

Desert goats that travel in herds.

Mwatis[]

Mwatis are goatlike creatures with large plated casques on their heads. Mwati wool and plate are prised for felting and insulation.

Kmiros[]

Gigantic scarabs that roam in swarms, looking for unfortunate travelers to feed on. They seem to be common prey for Rammus Rammus.

Outerbeasts[]

Beside the Xer'Sai, other creatures from the Void, referred to as 'outerbeasts', can be found in the desert.

  • Xer'Sai: Creatures from the Void that plague the southern deserts. They are the size of big dogs on average, but can be smaller or much bigger. Rek'Sai Rek'Sai, as the queen, is by far the largest and most dangerous of her species. Xer'sai burst from their small burrows and ravage anything nearby, to the detriment of desert caravans. Once dead, the Xer'sai decompose at an abnormally rapid rate and become inedible.

Ralsiji[]

Large and aggressive minotaur-like creatures. They are humpbacked quadrupeds with long limbs and thick horns.

Shuriman Camel[]

A breed of camels native to the deserts of Shurima and are used by caravans as well as common folk as primary mode of transportation. Despite being well-suited for lengthy travels in the desert landscape, they are still prey to a many predator such as the Xer'Sai.

Sandswimmers[]

Shurima Sandswimmers

Sandswimmers

Sandswimmers are massive quadrupedal creatures that traverse the Shuriman desert in cyclical patterns. They got their name due to their preferred method of travel. Their narrow bodies and webbed feet are perfectly design for swimming under the sand. They feed on bugs and other small creatures most desert beasts ignore. Scavengers will often memorize the predictable paths these creatures take, and jump onto their backs to ride as far as they wish.


Skallashi[]

The Skallashi are large quadrupedal herbivores. These hardy beasts of burden are common across Shurima, ideally suited to the harsh desert environment. Their key body feature is their long legs. Notoriously bad-tempered, they are nevertheless treated with great reverence. Their brown hides are often painted with sacred symbols of protection, and their horns hung with totems and charms. While these creatures are mostly used for travel and carrying heavy loads, on some larger skallashi people are able to built miniature rooms for more comfortable travel. To own one is often considered a sign of considerable prosperity.

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Taric
Taric (Universe)Taric (Universe)
Taric (League of Legends)Taric (League of Legends)
Taric (Esports)Taric (Esports)
Taric (Teamfight Tactics)Taric (Teamfight Tactics)
Taric (Legends of Runeterra)Taric (Legends of Runeterra)
Taric (Development)Taric (Development)

Synergy[]

Portal Portal
Bastion Bastion

Trivia[]

Synergy[]

Disco Disco
Guardian Guardian

Trivia[]

Synergy[]

Targon Targon
Bastion Bastion
Sorcerer Sorcerer

Trivia[]

Synergy[]

Targon Targon
Bastion Bastion
Sorcerer Sorcerer

Trivia[]

Synergy[]

Jade Jade
Guardian Guardian

Trivia[]

Synergy[]

Socialite Socialite
Enchanter Enchanter

Trivia[]

Synergy[]

Verdant Verdant
Knight Knight

Trivia[]

Synergy[]

Crystal Crystal
Warden Warden

Trivia[]

Patch History[]

V12.4 - Disabled
  • Disabled due to Set 6.5.
V11.24
  • Ability healing reduced to 325 / 425 / 600 from 375 / 475 / 600.
V11.23
  • Bug Fix: No longer fails to heal himself if his heal target dies while casting.
V11.22 - Returning
V11.15 - Disabled
  • Disabled due to Set 5.5.
V11.13
  • Starting mana increased to 120 from 100.
V11.9 - Returning
  • Emerald Taric Emerald Taric
    • Tier 4 Verdant Verdant Knight Knight.
    • Active - Nature's Touch: All allies in a large area around him are healed by 500 / 750 / 5000 (× AP) and gain 50 / 75 / 500 Healing from Spirit of Dread (W)bonus armor for 5 seconds.
V10.6 - Disabled
  • Disabled due to Set 3.
V10.4
  • Ability invulnerability duration changed 2.5 / 2.5 / 8 seconds from 3 / 3 / 5.
V9.24
  • Maximum mana reduced to 125 from 150.
V9.23
  • Base health increased to 900 from 850.
V9.22 - Added
  • Original Taric Original Taric
    • Tier 5 Crystal Crystal Warden Warden.
    • Active - Cosmic Radiance: After a 1.5 second delay, pulses cosmic energy onto allied champions within 2 / 3 / 4 hexes, making them invulnerable for 3 / 3 / 5 seconds.
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